No way to increase shadow quality without lags(?)

Post » Thu May 17, 2012 5:41 pm

My shadow settings, at iShadowMapResolution=1024 in the ini file, is darn horribly pixelated; i can see it totally being made up of squares. If i increase the resolution, i start lagging like mad (im using a laptop, thank god i can even run at decent settings)

Is there any way to get back the shadows in oblivion? Or make the shadows at least look smooth round the edges without sacrificing much performance? And no, changing shadow distance doesnt help. In the end i just had to set fInteriorShadowDistance=0.0000 to effectively remove interior shadows, it really looks ridiculous. Especially with everything giving off patches of dark squares -.-
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Elizabeth Davis
 
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