My first experience with Elder scrolls dates back to Daggerfall, when an old friend and I ran a compression program on an old hard drive so we had enough room to install it. I remember the first time starting up a character and instead of taking the suggested path with took the hard route through the character sheets. I was already falling in love, finally a game where I can be what I want to be and not be set into the classic dungeons and dragons archetypes. Then we fired up the game and immediately got attacked by a critter we couldn't injure because we didn't have silver or better weapons, quickly we fled down hallways and into a room where several more things attacked. Seeing opertunity to escape we climbed a nearby wall with some tapestries on it and at the top we fell through the world and the game crashed. Point is... I was hooked.
Daggerfall was a sort of freedom. You didn't have to quest, you could do whatever you wanted and see the world and just be a part of it.
Then Morrowind, with its amazing cities and landscapes, the wizard towers that could only be levitated to and the places you needed jump or other skills to get around. Sure the character creation wasn't as detailed but it was still a freedom from classes and traditional boundries.
Oblvion was still solid, amazing looking for its time and class free, sure you could always play a prebuild, but you could also still make an archer with conjuration skills as well. By this point though the flying was gone, the wizard spires all had stairs or teleporters and the freedom was getting a little cramped.
Skyrim had well, dragons, and they were everything you could hope for in a dragon. Except maybe riding one. By the time we got out into skryim the UI was becoming almost too simple, and skills became both more simplistic and complex with the lessening of numbers and adding of trees. No stats? Well, I guess we can deal with that. Thankfully we still could make ourselves what we wanted to be. And the combat system was refined quite nicely with the two hand system, despite the dual wielding problems.
Now everything I hear about this Elder Scrolls online, seems like the freedom will be gone. No more will we be able to use a wabbajack on town guards, turning them into dragons to watch them run amok! (daggerfall for you young uns) No more can we climb the walls to escape the maddened ghosts of dead kings. No more will we be able to slay a whole town of guards just because they called us scum.
Elder scrolls is freedom. We start in jail so when we reach the real world its kind of like a transition from real life to our own little free place. Take away the freedom to be who you want to be and the freedom to do what you want to do, take away the classes and the combat and the freedom and its just a huge outdoor prison excercise yard for good behavior. I think I'll stay in prison thanks.
I have been hearing a lot of people yelling Halt halt halt halt! with this and even some Veannngeance...
I just hope that this will not effect the wonderful single player game legacy we all hold so close to us.