Weapon Degradation? Any one working on it?

Post » Sun Sep 23, 2012 4:20 pm

So I've been playing a little Fallout New Vegas lately taking a break from Skyrim and It makes me realize how much I miss weapons and armor degrading. It makes the game feel incomplete and it would certainly add some of the balance that smithing needs.

So is any one working on how to give us this much missed feature that was taken out of the game for no good reason? Is it even possible to do?

Some ideas:

Item material should play a key feature in how long it takes to degrade. Iron should degrade much more rapidly than Daedric, while Glass should degrade much more rapidly than Dwarven. Or at least something along those lines. I'm not very keen on the CK but i see that in smithing items are found under there appropriate quality (even mod added items), would it be possible to have these items degrade based on that quality? Over time of usage they either deal less damage or offer less protection.

It would be a very simple system but it would be a start, unless some one is working on something more complex.
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Olga Xx
 
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Post » Sun Sep 23, 2012 4:35 pm

I'm curious as to why they removed it from Skyrim. I remember in early pre-E3 talks that they said that weapons and armor degraded. Or maybe the upgrades on them did. Regardless, neither does now. I wonder why.
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Georgine Lee
 
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Post » Sun Sep 23, 2012 12:28 pm

I'm curious as to why they removed it from Skyrim. I remember in early pre-E3 talks that they said that weapons and armor degraded. Or maybe the upgrades on them did. Regardless, neither does now. I wonder why.

I also remember hearing that they had did away with the classic degradation but the upgrades would degrade over time and you would always be left with at least the base weapon that just needed to be upgraded.

That was fine and all but not quite "realistic" or "hardcoe" enough for me if it had been done to begin with. I think that upgrading a weapon should (while increasing damage) prolong its durability.
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Melly Angelic
 
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Post » Sun Sep 23, 2012 11:32 pm

I'm curious as to why they removed it from Skyrim. I remember in early pre-E3 talks that they said that weapons and armor degraded. Or maybe the upgrades on them did. Regardless, neither does now. I wonder why.
I'm guessing it got axed because they couldn't get it working properly. However, due to its removal being somewhat positive, the chances of Bethesda bringing the system back in any shape or form is about as likely as them bringing back lunar transformations for werewolves or doing a vampire system that isn't a "backwards feeding" one. In other words, most likely not happening, because it isn't casual or accessible enough for them. Though with hardcoe making a comeback in recent years, they might change their minds about stuff like that. They've done some surprising back-ups on their own words, such as doing children after saying they won't do it back with Oblivion and them trying to (but failing to) bring back digitigrade legs for the beast races after saying they basically weren't going to do them anymore back with Oblivion.

As far as a weapon degradation mod, I think there were some propositions for some, but they never actually got anywhere as far as I know, unfortunately.
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Chelsea Head
 
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Post » Sun Sep 23, 2012 8:54 pm

The brick wall on that front is that the items we want to work with are equipped and therefore not actual References. The only SKSE script commands we have right now to modify an item's Health Percent is for the Reference level, which won't work while the object is equipped (since it's not a Reference).

For such a mod to become viable, we need the ability to manipulate the objects on the Form level, meaning we need access to that ExtraData block that Forms use when in inventory for that information, and the SKSE team hasn't exposed that yet.
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Stace
 
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Post » Sun Sep 23, 2012 10:02 pm

As always an incredibly informative comment by Thomas Kaira.

Is that an upcoming goal for the SKSE team? Or just a distant, "We should do this some day"?
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Anne marie
 
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Post » Sun Sep 23, 2012 2:57 pm

As always an incredibly informative comment by Thomas Kaira.

Is that an upcoming goal for the SKSE team? Or just a distant, "We should do this some day"?

Pleas let it be on a "to do soon" list.
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loste juliana
 
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Post » Sun Sep 23, 2012 2:45 pm

Weapon and Armor already degrades in Skyrim. It's called level scaling. :wink_smile:
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pinar
 
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Post » Sun Sep 23, 2012 9:07 pm

Weapon and Armor already degrades in Skyrim. It's called level scaling. :wink_smile:

The same scaling that stops at Level 50?

Oblivion had level scaling, too (really, really terrible scaling, mind you). And equipment degraded. Some of us liked that it degraded, therefore we want it back. Unfortunately, it is impossible to mod in right now due to aforementioned scripting limitations.
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DAVId MArtInez
 
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Post » Sun Sep 23, 2012 11:02 am

The same scaling that stops at Level 50?

Oblivion had level scaling, too (really, really terrible scaling, mind you). And equipment degraded. Some of us liked that it degraded, therefore we want it back. Unfortunately, it is impossible to mod in right now due to aforementioned scripting limitations.
This is what seems off to me. They've always had degrading stuff in their games. (Oblivion & FO3 at least) Why remove it? They wouldn't go "It's too complex". People may have their theories about Beth and their motives behind game design, but my impression of Mr. Howard is that he isn't one who easily jumps in the 'simply everything' boat.

It must have been removed for another reason...
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Dean
 
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Post » Sun Sep 23, 2012 7:46 pm

Might be that a lot of people found degradation annoying in Oblivion even though it was fairly easy to overcome (though utterly unrealistic to do so). I thought it was a complete disaster in FO3. It always felt like I'd fire 3 shots and then need 10 rifles to fix the one I had. I ended up using a mod that stopped weapons from degrading at all. For New Vegas, they apparently toned that down and it was tolerable.

So they might have removed it because of all the people who complained. Or, perhaps the new crafting setup they built required them to toss out the old systems entirely and they didn't bother rebuilding them. With Skyrim it sure seems like repairing your gear would be a great way to supplement your smithing skill, and the fact that you have to use smiting equipment to do this stuff would have solved the realism issues Oblivion had.
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Assumptah George
 
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