
Hello my name is FuzioN played games since the age of 6-7 years old(26 years now) played wow since vanilla and did naxx in vanilla you name it, i also played the game at hardcoe.
for a long time and if its somthing i hate is when games do things identical, things like classes have same things instead of finding somthing that suits your playstyle.
thats why i am making this thread for suggestion for weapons for developers that maybe want some help out read here.
I will type tier 1-2-3-4-5 this is every time you level it up, effects can be come up with players on forum or devs this is just a baseline to help make this game as good as we want it to be!
Keep in mind the game might not have anything of this this is just fantasy suggestions about animation and attacks that could be on weapons that you would like to have.
Type below and i will edit and add it under additonal attacks for devs to concider who knows maybe we get some of this attacks into the game!
And keep the thread clean and civil to help ESO crew out!
Daggers: Tier 1: dual strike hit with both daggers, animation should be both daggers up into the far air and downward into the target imagine hitting into the shoulders of the enemy if not to tall target lol

Tier 2: knife kick you place both daggers into the hips of the enemy, then kicks the target away (high chance of fall/knockdown)
Tier 3: passive that makes every hit with the daggers/dagger a chance to procc a venom that deals poison damage over time.
Tier 4: daggering everytime you power strike you powerstrike you follow it up with 5 fast slashes.
Tier 5: blink strike you blink behind behind the target and hit it basicly.
Dual swords: Tier 1: slash & slash & slash you make a tripple slash attack basicly a relativily fast hit of 6 slashes 3(with each weapon)
Tier 2: charge slash you slash forward and any target you pass you gets a bleed debuff.
Dual axes: Tier 1: rope & axe you have learned to mastered one handed axes in such way that you put rope into your belt from the endtilt of the axes
wich allows you to throw them and take them back(throws two if you dual wield)
Tier 2: into the berserk you hit one hit upward and down into shoulder other hit goes from the right into the hip.
Tier 3: backhand you take use of the heavy tilt of the backhand to knock the target uncuncsioness and deals damage.
Tier 4: axe quake, you jump forward and hit with both axes as hard as you can in same mothon inward and outward.
Tier 5: Severe wounds(everytime you hit a target the next hit is more severe leaving a bleed debuff)
Shield: Tier 1: your blocks are more effective and drains less stamina plus redirect a tiny bit of the portion of damage back that got blocked out.
basicly can block more % of the damage dealt costs less stamina when you hold the shield up and last as it says

Tier 2: Shield bash bashes the target and makes it become confused for a tiny moment.
Tier 3: pasive helm bash, your perfection in soaking up the hits have made master to headbash the target with your helm, can be used after a succesful shield bash.
Tier 4: shield cut, you have mastered the use of shields that makes you able to turn the shield sideways and use the edge off the shield to cut your opponents like it was a sharp axe.
(basicly you hold the shield sideways and hit it upward at the foes chest and upward to the chin.
More to be added