Weapons and Oppinions

Post » Sat May 29, 2010 1:20 am

Post your oppinions on what is overpowered/underpowered..
So far my complaint on the underpower is the Marshall and the JAW.
I impacted a guy (he had armor on) using the JAW, and he turned around and killed me with his SCAR.. lol
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Fri May 28, 2010 11:09 pm

I have noticed the complte same thing, especially with the Marshall, i shoot at a guy, point blank, he turns around and kill me....
User avatar
zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm

Post » Sat May 29, 2010 4:14 am

We won't truly know what is OP and UP until they patch the hit detection and lag. I thought the K-Volt is OP then I used it and realized it is a piece of poop that just drains energy and allows people to turn on you quite often...
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Sat May 29, 2010 7:42 am

IMO both the feline and the k-volt are overpowered when i'm in armor mode the feline kills me in 4 shots even when i get the drop on people using it
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Sat May 29, 2010 9:04 am

I find that the SCAR is really overpowered. Several times I've unloaded a Jackal clip into someone, na they turn and kill me with 3-6 shots to the chest.
User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Fri May 28, 2010 11:28 pm

i have used all the guns in the game i have to say i get around the same amount of kills with all of them they seem fine to me.
User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Fri May 28, 2010 7:02 pm

i find most time that the effectiveness of the weapons depends on the host as sometimes most times your shooting at people who are not even there.
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Sat May 29, 2010 3:36 am

i find most time that the effectiveness of the weapons depends on the host as sometimes most times your shooting at people who are not even there.
Yeah, we can't really tell until the lag is fixed. Just annoying how when I'm host, and it takes two shots point blank from a Marshall on an unarmored opponent. I can do the same damage with the Full - Auto shotgun..
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Sat May 29, 2010 7:58 am

Honestly, power mode makes it hard to kill anyone with anything, I consider it a problem in the game.
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Fri May 28, 2010 11:16 pm

SCAR is overpowered, Same damage as the Grendel yet its fully automatic. Thats one of the reasons why its the most used gun in the game.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Sat May 29, 2010 10:20 am

Marshall needs ups. They should also switch the jaw up. I'd rather be able to hurt myself then need to be 20 feet away for the rocket to prime.
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Fri May 28, 2010 10:58 pm

I reckon they should of had a Default sprint speed and a speed mode in this game, I.E. Click LS for normal sprint, Hold down LS for Super Sprint.
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Fri May 28, 2010 9:59 pm

SCAR is most versatile weapon early on - transfer to and SMG with better sights - dont use IR as its dodgy and inacurrate. Asault rifle is a bit too slow for close quarter combat. If you like running around and can efectively and confidently shoot whilst strafiing or running backwards awy from your target as they come towards you, you need the best short range weapon with the least movement restriction, but watch the damage meter as there are some options in character developement that will improve aim ability. To reduce vulnerability attach nano 1st lvl to enhancements. You will get a lot furthere being stealthed when moving into open terrain and dont forget that abilities like stomp are good from a rooftop to a landing as it can take out your opponent hiding just inside the doorway. Snipers dont camp - It is the least useful character type in the multiplayer maps as your target is either cloaked and difficult to track or the movement is too erratic - side-to-side or sidewinder to avoid being hit. Players who ahve come from COD and the likes are not going to change their combat tactics too much in this game, and they are going to be harder to hit from a great distance. The Scout and Gunner are good for starting out if you are playing from scratch. Oh, and if you come across a player who kills you with one shot its because they are equiped with a a limited bullet loadout that has an effective damage to disable your armour. So you are killable if you aren't cheating. But cheats and modders wont be round for long.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Fri May 28, 2010 10:32 pm

I reckon they should of had a Default sprint speed and a speed mode in this game, I.E. Click LS for normal sprint, Hold down LS for Super Sprint.
Yeah, that would definately help in the situations when your energy get depleted. 3 different speeds, walking, sprinting(human energy), super sprinting (nanosuit energy).
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Sat May 29, 2010 12:06 am

I think that the grendel has too long of a space between burst. You have your 3 shoots, pause 1.2.3 burst, pause 1.2.3 burst, pause 1.2.3 Really though I do better with the weapon when the semi auto mode is on then the burst mode. there is just to much time between shots. This isn't COD where one burst will kill a person, so there shouldn't be a huge reason to have such a low rate of fire on the gun.
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Sat May 29, 2010 10:29 am

Honestly, power mode makes it hard to kill anyone with anything, I consider it a problem in the game.

I'm assuming you mean armour mode (based on your other post). And I completely disagree. AM is so under powered its almost useless. It slows your movement down, it drains energy, and it stops maybe a whopping 2 extra bullets from a SCAR. Throw in a heaping helping of lag, add in a dash of rapid fire, and the armour mode doesn't really allow you any advantage whatsoever, but still slows you down.
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Fri May 28, 2010 7:50 pm

I've been getting destroyed by the Suppressed Feline/Super Lag combo. Leaves me unsure if its the rate of fire of the Feline that kills you even though you get the drop on them or a combination of rate of fire and terrible Lag. It's not my connection either, at any given time Im getting 21 Mbps.
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Fri May 28, 2010 9:18 pm

I've been getting destroyed by the Suppressed Feline/Super Lag combo. Leaves me unsure if its the rate of fire of the Feline that kills you even though you get the drop on them or a combination of rate of fire and terrible Lag. It's not my connection either, at any given time Im getting 21 Mbps.

Its a shame that the Lag is making Fully autos even more of an advantage to use.. as if they wern't already biasly overpowered as it is.
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm


Return to Crysis