week long challenge

Post » Fri Oct 19, 2012 11:40 pm

Has anyone herd anything substantial regarding any of the mods showcased in the week long challenge (which was now some time ago)?

I searched the forums with "week long challenge" but apparently there is not even one post..
This probably means that there has been no updates, but if anyone "in the know" looks at the threads here I would love to hear some good news.. and I don't think I am the only one..

Edit: apart from the ones released as purchasable DLC..
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Rachael Williams
 
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Post » Sat Oct 20, 2012 4:16 am

If you mean the Game Jam, I believe most of the ideas have been released already. And yes in the DLC's, as that's the way Beth gives us "mods".

One thing not done yet is the giant mudcrab. What kind of information were you looking for?
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Brentleah Jeffs
 
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Post » Sat Oct 20, 2012 3:39 am

Wow.. you missed a couple of awesome others..

There were working spears

There was a working animated flail !!

There seemed to be physics for certain materials, like capes, flags etc..

Seasonal foliage

and underwater FX's

:ermm:

Edit: Sorry, in specific.. the applied physics..

I have been trying to rig my latest armour which has a long surcoat:

http://skyrim.nexusmods.com/images/150172

Now the vanilla skeleton (including skirt bones) just does not produce a satisfactory result with the animations..

I then stumbled upon the Flex Modifier in 3DS Max, which I have been told is unlikely to be supported by the Gamebryo engine..

Which is a real shame as the cloth moved so naturally in Max and would look awesome in game..
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Quick draw II
 
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