[RELz] Weighted Items

Post » Wed May 23, 2012 4:17 pm

Weighted Items
(Latest version: 2.2)

Download link(s)
  • http://skyrim.nexusmods.com/downloads/file.php?id=6630
  • http://www.tesvskyrim.com/skyrim-content-7-weighted-items
Description
Adds weight to various weightless items in Skyrim. I think I got them all, but I might've missed some.

Arrow weight is simulated through the use of a dummy item called "Quiver of Arrows", found under the miscellaneous category. The amount of this item is periodically updated so any changes to the number of arrows will be reflected, eventually. Note that the script only executes every five seconds, so there is some delay, but not much.

Notes:
  • If you have alot of gold, lockpicks, and/or arrows, I strongly recommend you save near a safe container (your house(s)) before activating this so you can store the gold/lockpicks/arrows. Otherwise you might not be able to run or fast-travel without using the console.
  • Weights for keys show up as 0.1 in-game, but their actual weight is 0.05.
Installation
Extract the archive into your Skyrim\data folder and then activate it using your favourite utility (BAIN, Nexus Mod Manager, Skyrim Launcher, or manually altering the plugins.txt file if you're feeling lucky). Or you can install it with NMM or BAIN. You can place the readme file wherever you want. Just make sure to read it first.

Uninstallation
Remove "Weighted Items.esp" from your data Skyrim\data folder and "aaa_arrow_weight.pex" from your Skyrim\data\scripts folder or uninstall using BAIN or NMM.

Credits
Dave Humphrey: For making SkyEdit
Bethesda: For making the epicness that is the ES series and kindly releasing the Creation Kit to us.

Changelog
Spoiler

2.2:
  • Rewrote the arrow weight script.
2.1:
  • Simulated arrow weight with a script and dummy item.
2.0:
  • Remade using the newly released Creation Kit.
  • And some tweaks.
1.1:
  • Some tweaks. 30 or so items I wasn't sure of so I spawned them in-game to get a better idea of their weights.
1.0:
  • Initial release. Added weight to gravity defying objects.
User avatar
gandalf
 
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Post » Wed May 23, 2012 2:42 pm

Updated! New version fakes arrow weight with a script that adds/removes a dummy item based on the number of arrows. Arrows are weighed at 0.1 (Oblivion value).

Ideally, the script would only add the item once and just update its weight afterwards, but I'm not aware of any function that can modify an object's weight, so the current method will have to suffice.
User avatar
Annick Charron
 
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Post » Wed May 23, 2012 8:08 am

I had a theory for fixing arrow weight, but I haven't bothered to try it. Write a script that gets the count of the player arrows whenever an item is picked up or removed from a container and dropped or placed in a container. (There were events for this, I think.) Then multiply the count by the arrow weight. Mod the player encumbrance by that amount. Make a scripted magic effect. Then tack that on as a hidden perk to the player.

It'd still be tricky. Not sure if you can even mod encumbrance directly. (Only max encumbrance.) Good work and thanks. :)
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Floor Punch
 
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Joined: Tue May 29, 2007 7:18 am

Post » Wed May 23, 2012 6:50 am

I had a theory for fixing arrow weight, but I haven't bothered to try it. Write a script that gets the count of the player arrows whenever an item is picked up or removed from a container and dropped or placed in a container. (There were events for this, I think.) Then multiply the count by the arrow weight. Mod the player encumbrance by that amount. Make a scripted magic effect. Then tack that on as a hidden perk to the player.

It'd still be tricky. Not sure if you can even mod encumbrance directly. (Only max encumbrance.) Good work and thanks. :smile:
Thanks! I took the simplest approach :tongue:
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Eoh
 
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Joined: Sun Mar 18, 2007 6:03 pm

Post » Wed May 23, 2012 6:28 am

Update! Rewrote the arrow weight script cuz I didn't like the way I had it before.
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Unstoppable Judge
 
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