Scriptname AAspellAbSKSECheck extends activemagiceffect {Checks if SKSE is loaded, and if not, notifies the user before quitting the game.}Message property AASKSEnotloaded autoEvent OnPlayerLoadGame() ;Debug.MessageBox("Game Loaded.") if ( !SKSE.GetVersion() ) int i = AASKSEnotloaded.Show() if ( i ) Debug.QuitGame() endif endifEndevent
It compiles fine and runs fine in the game, but...
When I click the properties button, I get this error:
http://i.imgur.com/jbbU7.jpg
"Errors encountered while attempting to reload the script"
The properties window still opens and it appears to fill the properties, but they're still "none" in the game, so the message never shows.
Help?