Weird landscape issues

Post » Sat Nov 17, 2012 7:05 pm

Ok, i was using the landscape editor to flatten a region for some buildings, but when i ran the .esp in my game to test it out, the old landscape was there instead. When i walked through it there was no collision, and then i was in my fully textured and edited area.
it looks like this
[img]https://lh4.googleusercontent.com/rUDI0ICM5q7MeIYoQOKRyWEqN84_BsGoVHUEQFaZKbuzi_GSS7DKwx8ThfMeQ9V17CtrsG8Eh7c[/img]
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asako
 
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Post » Sun Nov 18, 2012 3:50 am

help please
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Emma Pennington
 
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Post » Sun Nov 18, 2012 5:12 am

I answered your question in your first thread:

All LOD terrain meshes exist a little bit under the real ground. When you change the terrain and make it lower, the now outdated LOD is higher than the actual terrain. The only way to fix this is to regenerate terrain LOD meshes for the worldspace, find exactly the files for this particular spot and include them with your mod.

This is your third topic about the same issue, please just make one thread instead of three.
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Krystal Wilson
 
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Post » Sun Nov 18, 2012 4:26 am

sorry new to this, will delete the others
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Olga Xx
 
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