Werewolf: Blackthorne Manor - Day Four

Post » Fri Feb 15, 2013 7:20 am

The return of the search parties and the news they carried cast a pall over the guests at Blackthorne Manor. They spent a few hours in the sitting room, despondently staring at the fire, before the maid, Lissa, stood up and declared that as something must be done, they might as well search the west wing of the manor.

Lissa and Stenny (Nightingale115) chose to search Lady Jane Kingdom's (Lady-Mara) room. The Lady's room was perfectly in order, save for her Bible, which lay open on the nightstand. It seemed that she had been reading the Book of Matthew - Chapter 7, Verse 15. William Whitaker Wellington (The.Z.Man) and Greg Mc'Grey (GorbadPS3) were to examine the room of Jannabelle (Max_aka_NOBODY). The woman had clearly been staying in practice with her herblore, the washbasin and a candlestick had been used as an impromptu mortar and pestle, although neither man could tell what they had been used to grind.

Adolf Greensire II (Commandant Oreo) and Ser Daniel Licht (mrcrazy_monkey) took it upon themselves to look over the room of the late Ms. Alexandra (Erginho). The first thing that they noticed was that the door was dented and scratched, and it seemed that the lock had been forced. The room itself was a mess, with several articles of furniture in disarray. Cleary the woman had not left the room willingly. As the two were going to rejoin the group, they were met by a mob led by Mc'Grey. Apparently the group had decided that Licht must have been the killer, and were there to demand that he be detained. A fight broke out, and Ser Daniel pulled his knife, but before he could use it he was stabbed by Mc'Grey.

As they lay him down, Licht tried to speak, but his last words were carried away by a gurgle of blood, and then he was gone. The guests looked around and shuffled their feet uncomfortably; Ser Daniel might have been a killer, but he was not the killer for whom they were looking. Unable to face each other, the group split up to pursue other lines of enquiry.

Despite these setbacks, the day did bring some hopeful signs. By supper, the storm was quickly dyining down. As darkness fell, Stenny came into the manor with good news: two of the horses had wandered back into the stables and were now munching on oats. Sir Robert announced that in the morning they would be able to send one of the coaches for help, which brought a cheer from the assembled company.

The household was woken in the dead of night by the clatter of hooves and the screams of horses. Everyone rushed outside to find that one of the carriages was gone. A howl echoed in the night air, coming from down the lane. Sir Robert rounded up a squad of the manor's servants, and, heavily armed, they escorted the guests into the night. They found the carriage tipped over on its side; the horses were dead in their traces. The horses had their throats torn out, and the coachman likewise. Great padded pawprints circled all around the carriage, but the prints that approaced the carriage door were those of a human being.

Inside the carriage they found Lady Jane Kingdom. The lady had been struck on the temple by some blunt object. At Sir Robert's direction, the servants made a litter out of pieces of the carriage, and carefully bore the deceased back up to the manor. His guests followed, uneasy in the knowledge that their only hope of escape had been destroyed.
 

http://i115.photobucket.com/albums/n288/Northwind_Fusilier/TheMoors.jpg

Searchable Locations:

The Hall
The East Wing - First Floor
The East Wing - Second Floor
The West Wing
The Stables
The Mire
The High Moor
The Downs

Sleeping Arrangements:

The Hall: Indicator
The East Wing - First Floor: Webster52402, Commandant Oreo, Drop Dead, Frank the bunny, mrcrazy_monkey, TeeHee:3
The East Wing - Second Floor: Cecilff2, The.Z.Man, GorbadPS3, Deryck, Chef Kronus, Exorince
The West Wing: Max_aka_NOBODY, Lady-Mara, Erginho
The Stables: Nightingale115
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Fri Feb 15, 2013 2:20 pm

The Dead

Cecilff2 - Innocent.
Frank the bunny - Arch wolf.
Erginho - Innocent
mrcrazy_monkey - Innocent
Lady-Mara - Innocent

Character List:

Spoiler
Cecilff2

Name: Good Sir
Age: 32
Physical Description: Gentlemanly. Clean, trim, clean cut. Short brown hair.
Clothing: A fashionable suit and a homburg hat
Possessions: A dueling pistol case(including the pistols of course), a case of cigars, matches, and a pair of spectacles.
Personality: Attempts to be gentlemanly in all things. He will take great offense at anyone attempting to impugn his honor and will likely challenge them to a duel. Has a tendency to smoke while he thinks, and is thoroughly upset by any amount of riff raff.
History: Good Sir wasn't always an aristocrat, but he fell into money when his wealthy uncle died without an heir. As such he was not quite up to speed on high class, but nowadays for the most part he behaves just like a normal gentleman of high society. He's been involved in 7 duels in the past due to faux pas when he wasn't quite used to everything yet. 4 of them ended in draws when both parties missed, but the other 3 ended with him the victor. He has several investments in various factories, and appears to be doing fairly well for himself.


Chef Kronus

Name: Sigurd
Age: 36
Physical Description: 6'6", 220lb, heavily scared, mohawk, tattoos on the sides of the head and scattered over his body.
Clothing: Leather vest with many pockets, animal skin pants, heavy boots
Possessions: war hammer, coin pouch, whisky skin, tobacco pouch, pipe.
Personality: Loud, vulgar, hot-headed, short-tempered, ornery
History: Conscripted from his farmland as a young boy, Sigurd was raised by warriors. He knows not of his family or what happened to them, nor does he care. He has made a name for himself as a warrior and mercenary. His hammer has notches on its handle for every victory, and its almost time to replace the handle...

Commandant Oreo

Name: Adolf Greensire II
Age: 38
Physical Description: 6'3, brown hair(which falls out time to time), 135 pounds, has brown eyes, but left eye has faded into grey, missing his left thumb. Has a condition that is killing him. He has lost a lot of his weight and his physical prowess has dropped dramatically. Has frequent coughing fits and needs to sit down very often, even with a cane.
Clothing: Grey morning dress with a grey flat top hat, all apparel is worn out, torn, dirty and faded.
Possessions: cane for my weak legs, a flask of whiskey for when the pain gets too much, a mauser c96 with one shot only for when the whiskey doesn't work, box of matches
Personality: A hopeless pessimistic. Only wants to go do his own thing and doesn't want to get attached to anybody for their sake. Fairly distant in thought, and is often not aware of what's going on around him. He loves to watch and observe, and loves to know things for its intrinsic value.
History: Throughout his entire life, he had devoted himself to finding a proper career path, or an occupation that would help people, but after his diagnosis at age 23, gave up on life and has been wandering since. He was on his way to becoming a teacher for orphans. Now that he has entered the final stage of his condition, he has come to Dartmoor, ignoring all warnings that he heard from strangers, as he will be certainly dead before the year is out anyways. The 1900s is an unreachable milestone.

Deryck

Name: Davis Ashdown
Age: 36
Physical Description: 6'3, hulking stature, dark skinned.
Clothing:Black pants, brown trenchcoat with a simple white shirt underneath.
Possessions: Wedding ring and a wicked dagger.
Personality: Quiet and withdrawn for the most part, but around people he's comfortable with, is an enjoyable person to be around. He has issues with taking orders, and never seemed to temper his hot head that he's had since he was a young man.
History: Davis grew up in another part of the country, in a city. He was always a troubled child, fighting a lot and never listening to authority figures. When he was thrown in jail for the 3rd time at the age of 20, he was given the opportunity to become a soldier and serve his sentence as a servant to the nation. As you can imagine with someone like him, he was thrown out a few years later for refusing to carry out his superior's commands and trying to play hero. He was a damn good soldier, and hasn't lost any of his physical capability in the years since.

Drop Dead

Name: Sir Henry Chandler The III

Age: 83

Physical Description: As unfit as a broken fiddle; He stands tall at 6'4, weighing about 150 pounds. His hair is completely gone, and his skin is wrinkled to the bone. He has a slight hunch which he uses his cane to correct.
Clothing: He wears a bowler cap styled hat, a monocle, and a elegant suit with a large amount of grime from his misadventures.
Possessions: A half filled deck of card, a rusty Colt .45, some ammunition, and his trusty heirloom Chandler cane, covered in dirt and grime.

Personality: Witty, clever, and charming. Or, at least he was in his younger days. For the most part, he still is, but his old age is catching up to him. A once excellent card shark, his days of gambling and seducing the damsels are long behind him. He tends to joke around when under extreme amounts of stress, and people used to gossip about his ability to win thousands, only to lose it in a one-night stand. Now-a-days, he is ancient, and can only impress people with him mildly witty comments about the youth and the tales of his past legendary accomplishments.

History: Henry was born into nobility. His family name was known quite well throughout America, as mostly every heir to the Chandler throne was a politician of some sort. Thus, they had strong amounts of pull in the American government. Growing up, his parents tried to give Henry all he desired. They also gave him choice; He was free to do as he pleased, and thus, ended up the worst thing the family could every dream one of their own becoming; A slacker. Or, at least in their terms. While Henry grew up, he sharpened his skills by challenging nearby noble boys to a game of gold fish; The winner earning the others toys. Fast forward about twenty five years later, and he was still doing the same thing. Only then, he was playing poker, and instead of toys, he earned himself a fair bit of coin and wench's as far as the eye can see. Fast forward another forty-eight years, and his skill with cards have become a living legend. People murmur about the old Chandler man with a weak leg and hobbling cane, who's very sight was to bring good-luck to any man who crossed his path. Chandler enjoys these tales, and notoriety he has gained in his old age. Some of these tales would even mention him transforming into a half-wolf, half-man type beast whenever he would lose a game, though the authenticity of these tales is yet to be determined.

Erginho

Name: Alexandra of Brandenburg
Age: 28
Physical Description: 5 ft 6 in, petite body. Alexandra has medium light blonde hair, and a somewhat pale face with gray eyes. She has a small straight nose and thin and shapely eyebrows.
Clothing: Blouse and skirt.
Possessions: A luck charm, an engraved fountain pen and an ancient artifact; a limerock with strange inscriptions on it.
Personality: Alexandra is good-hearted and will always do what she feel is best for everyone, rather than following her own greed. She is generally quiet and modest, but she is intelligent, determined, and a skilled anolyst and will often take leadership if anolyzing is required. She tends to be shy, and will avoid confrontations. Definitely a flighter.
History: Alexandra is a Prussian woman from the province of Brandenburg. She is an archaeologist and believes that she is cursed by an ancient force that she triggered during an excavation in northern Africa a few years back. She has noticed that the people she comes in contact with suddenly dies in horrible ways, and in order to get rid of her curse she came to Blackthorne Manor, which is rumoured to be inhabited by someone capable of lifting the curse.


Exorince

Name: Max Stokley
Age: 34
Physical Description: Tall and lean, he moves with unusual grace and precision, as if every single movement and twitch of a muscle has been planned beforehand. His handsome features are like they were chiseled from stone; a dark, brooding mask of a man whose thoughts are darker than night. He has medium length jet black hair, combed back.
Clothing: Black, polished shoes, grey trousers, white shirt, a grey formal waistcoat, and a jacket.
Possessions: Wallet, pocket knife, an expensive pocket watch, a pencil, and a notebook.
Personality: He is not a loud man yet people seem to notice him whenever he enters a room. Although he has no problem with taking risks he rarely does anything without thinking it through. His manner, tone and vocabulary are aristocratic and haughty.
History: Max was born into a wealthy family most people would recognize from the name alone but he never saw the spotlight and most people don't even know he exists. His father had intended to raise him to be another proud member of the family, someone who would bring them even more wealth and power but his odd behaviour and affinity for criminal acts soon became apparent to his parents. He ran away at the age of 16, leaving behind the wealth of his family and the name his father gave him, and has since then managed to gain quite a reputation in the criminal underground as a planner, a thinker. He never gets his hands dirty, preferring to pay someone else to do it for him.

Frank the bunny

Name: Malcolm J. Underwood
Age: 56
Physical Description: Tall, slim man. Hooked nose, small, pale blue eyes. Parted mop of long scraggly solid grey hair.
Clothing: Tan waistcoat, brown trenchcoat, grey pinstripe trousers, suspenders, boots, gloves.
Possessions: Gold pocket watch, pack of cigars, a whiskey flask, a sizable knife and a half loaded hand gun.
Personality: Cheating, conniving, dastardly, bastardly, intelligent, scheming, racist, proud, self centered. Also a bit mad.
History: Born 1842, mother died in child birth, father died of alcohol poisoning. Grew up in the grand city of Dublin, Ireland. Dedicated his life to whatever interested him, a sort of master of various academics and histories, big collector of ancient artifacts. Lives alone with servant on the far west side of Ireland, studying, gathering knowledge and in his warped opinion, power. Wisdom equates to power, and power equates to right, as he would say. Arrived in Dartmoor to investigate certain rumors surrounding the area...


GorbadPS3

Name: Greg Mc’Grey.
Age: 42
Physical Description: Average height, sickly slim: Almost skeletal. Filthy and pale skin. Watery and tired eyes. No muscles to speak of. Long but sparse black, slightly grey, hair, which sticks to his dirty skin. His grin reveals more than half of the teeth missing, and those remaining are barely qualified to count as teeth.
Clothing: A pair of muddy boots, with a hole on the left one, revealing a toe underneath. Dirty sack-cloth pants held up with a length of rope as a belt. No shirt.
Possessions: A bottle constantly refilled with whatever alcohol he may find, either carried at his side in his rope-belt, but more often in his hand. A tiny knife, hidden in his right shoe, the one without a hole. Carries a ‘bag’ of ‘valuables’ with him, which is nothing more than an almost ruined satchel he carries over his shoulder, filled with useless trash people have left behind, which he has salvaged, hoping to trade them for a drink sometimes.
Personality: When he’s drunk, which is always should he get to choose it, he’s talkative and social, yet easily angered and quick with insulting everyone and their mothers. When he’s sober, he’s a quiet and desperate person with a constant headache, just trying to get another drink as soon as possible.
History: Born to a poor family and drawn quickly to the bottle, it’s a miracle Greg is still alive after all his years of mindless drinking. His life lost purpose long ago, but he hasn’t had the courage to take his own life as a way out of the constant misery. People think of him as a beggar and drunkard. It is during one of his drunken walks through the land he stumbles upon the Blackthorne Manor, where he seeks shelter from the storm… And now that he thinks of it, a drink too!

Indicator

Name: Lissa
Age: 15
Physical Description: around 5'3" with long wavy blonde hair. Fairly scrawny.
Clothing: Standard maid's outfit for Blackthorne Manor.
Possessions: A feather duster, some cleaning solution, a pen from her beloved mother, and a list of her cleaning duties for the day.
Personality: Lissa is quite dramatic and takes offense when someone other than her takes charge. Even so she is friendly enough if she likes you (and you defer to her obvious natural leadership skills) but it is not wise to get on her bad side. She is fiercely independent and will not hesitate to do what needs to be done to eliminate the enemy, usually the filth that seems to spring up all around Blackthorne Manor. She is also very curious.
History: Lissa has lived on or near Blackthorne Manor all of her relatively young life. Her mother was the head maid for many years and Lissa has followed in her footsteps to become a maid. Her father was never in her life and questions as to his identity were always answered with a chastisemant from her mother for her unbecoming level of curiosity.

Lady-Mara

Name: Lady Jane Kingdom
Age: 20
Physical Description: A young, thin lady of the upper class, medium height, with long blonde hair.
Clothing: Hair usually worn up in a bonnet or hat. Wears long dresses with many layers of petticoats and corset.
Possessions: A gold locket that belonged to her mother, a folding fan, a jade hat-pin and a small black leather bible.
Personality: Jane is a quiet and polite lady with exceptional manners, preferring to listen and observe rather than taking the lead. A lot of people underestimate her but Jane is more intelligent than she looks.
History: Jane has recently graduated a finishing school for ladies, and has heard that Blackthorne Manor may be the perfect place to test her new skills and make a good impression upon other members of the nobility.


Max_aka_NOBODY

Name: Jannabelle
Age: 24
Physical Description: 5'5, underfed, wispy grey hair, piercing eyes.
Clothing: Somewhat ragged grey dress, stout travelling shoes and a cheap necklace.
Possessions: A medicine pouch, a small dagger, flint, an unlabeled book.
Personality: Jannabelle just wants to be left alone. She doesn't mind helping people, but has lately become very cynical and quick to distrust. She is intelligent and soft-spoken, but has occasional outburst of seething hatred.
History: Belle was born and lived in a tiny village away from civilization. She never knew her father and her mother went on a walk into the woods when she was 4, never to be seen again. As a result, young Janna was raised by her grandmother and taught reading from almanacs and archaic medicine from lore passed down from past generation. By the time Janna was 17 and her grandma passed away, she was a skilled healer and served her village happily for years. However, one day an old drunk disappeared on his way to see her, and the village council decided that given Belle's skill set, it was clear that she had turned the poor drunk into a newt. Before she could object, she was tossed out of the village and told never to come back. So started her journey through the moors.

mrcrazy_monkey

Name: Ser Daniel Licht
Age: 26
Physical Description: Tall, handsome and well trimmed.
Clothing: Dark overcoat, under it is leather amour.
Possessions: Old golden watch, a 8" dagger which he can easily conceal, some explosives.
Personality: Sadistic, cold and heartless are a few words Licht has been called in his life. It would appear that these accusations are true when you first meet him too. However underneath his rough outer shell is a caring broken heart he shows to nobody. He is also a natural smart natural tactician able to use any little advantage in his favour to overcome anything in his way. This along with being a lethal swords man with great senses, he makws a great assassin.
History: Licht grew up in a small town and things were simple. When he was 12 though his life fell apart with the murder of his parents. 18 months later after being taken in by a group of assassins he revenged his parents deaths. After the satisfaction of taking away the life of the person who ruined his, he set out to get revenge for others. Though as he became stronger the challenge became less, and now all he seeks is somebody to be able to match his ingenuity and skills. He is know to getting "close" to his targets before killing them.


Nightingale115

Name: Stenny
Age: 12 (to young?)
Physical description: 5'4" skinny and dirty
Clothing: brown worn boots, brown stained pants, dirty white shirt with a brown stained jacket and a Great gatsby hat. Also dirty.
Possessions: A worn note, a horseshoe,a small hammer and a box of matches.
Personality: A joker, who loves to prank and trick the residents of Blackthorn Manor. Otherwise he is quiet and often seen working on the horses or asleep in the stable next to a fire.
History: stenny has been the Blackthorn manor stable boy since he was two, he arrived as a baby left on the doorstep, where he has since been raised by the butlers and maids of blackthorn. He has little in the way of education beyond a knowledge of the manor and the grounds it rests on. Which he uses to his advantage to prank the residents of Blackthorn. He is seen almost exclusively in the stables tending the horses, or lighting a small fire to sleep next to at night.

TeeHee:3

Name: Emile Delacroix
Age: 32
Physical Description: Emile's lavish upbringing has left him with a large stomach and a larger ego. His gently shampooed hair is beginning to bald and generations of inbreeding has left him only 5'2" tall.
Clothing: An offensively clean 3-piece tweed morning suit, with a matching bowler hat and pocket watch. Leather gloves cover his stubby hands and a comically small monocle balances precariously on his chubby cheek.
Possessions: Pocket watch, walking cane, Faberge smoking case and pipe, monocle, tortoise-shell snuff box.
Personality: Emile is a lush, in every sense of the word. His copious amounts of drinking and philandering (with men and women) have left him a lonely and miserable alcoholic. He finds it hard to get along with others because he's simply never had a friend. His pompous attitude is a result of his snobby upbringing, however he is still an absolute gentleman at heart.
History: The only son of a ridiculously wealthy railroad magnate, Emile has never been left wanting. After being forced into a marriage of convenience at the tender age of 20, he promptly drove his new wife to suicide and has been enjoying bachelorhood ever since. Still, he can't help but think what it would be like to have people genuinely enjoy his company, rather than his money.

The.Z.Man

 
Name: William Whitaker Wellington
Age: 31
Physical Description: William is of a strong build; he is 6'3'', light skinned, solid muscles, brown hair
Clothing:. William was out on a hunting game before the storm hit, so he is wearing brown wool pants, a silk red shirt, and a brown wool tweed.
Possessions: In the commotion of the hunt and the storm, William lost his shotgun but managed to hang on to his revolver, his silver pen, his Bible, his notebook, and his exotic cigars.
Personality: Having been brought up in aristocracy, William is confident, almost arrogant. He is polite, but expects others to know their place.
History: William is the son of a well-to-do aristocrat from a high up family. He is well educated and well fit. He was busy expecting the normal life of an elite first born son, until his hunting party went astray. He was off on an exciting fox hunting expedition until the storm came and broke up his party...

Webster52402

Name: Malachai Morden
Age: 31
Physical Description: Stands at about 5'6, but is very rotund. Always dresses in bright, cheery colors, normally reds and golds. Has a penchant for wearing a top hat and monocle, which is to hide his balding head and to draw more attention to his luxurious mustachio, which is always immaculately groomed. It's practically the only facial hair he has upon his rounded, flabby face. Completely lacks any musculature of note from his relaxed, wealthy lifestyle. The only thing he lifts is food from the table to his lips.

Clothing: Bright red overcoat with golden trim, blue jeans (which are fastened over his shoulders with suspenders to prevent them slipping off his heavyset form) and of course his trademark hat and monocle.
Possessions: A cane made of mahogany, with a gold-plated iron tip and a ruby-inlaid cap at the top. A journal - replete with olden style quill and ink well - to basically entertain himself at night with writing about his day. A well-worn chess set, with pieces made of frosted glass and the board itself of colored, smooth marble.
Personality: With a cheery form and a personality to match, Malachai is often spotted in the middle of a group of people, grandiosely fraternizing with his peers in a loud, booming voice. Born into wealth and determined to enjoy it, Malachai is a man of excesses, be it in food, drink or entertainment. As he so puts it, the life that he was born into was a gift and one that he would be remiss to spurn by acting modestly. He also greatly enjoys chess, declaring it the 'game of kings'. He's quite terrible at it.
That being said, Malachai is a cowardly man and in the face of danger tends to cower and withdraw rather than show any sort of spine. With the blood of a noble through and through, he prefers to utilize his money and his friends to protect him should things go south, which luckily they rarely have for him. Which in turn has only made him even more susceptible to danger, thanks to his naive notion that he could never end up in it.

History: The only son of a family whose wealth spans generations - his family's wealth came about after its role in the War of Roses, fighting for the Lancastrian forces - Malachai has had little to worry about and even less of a desire to care about those things he did have to. Quite pleased and comfortable with the role in life that he was born into, Malachai took to his education in his early years with great glee, though he utilized his schooling more as an opportunity to form a social network than to actually learn anything of worth. He has lived his life in decadence, going from party to party and generally just living to its fullest so long as the funds keep flowing... Which, thanks to the sheer amount of money that he has behind his familial name, it always does.

It is for that precise reason that he has come to Blackthorne Manor, lured by its rich - albeit dark - history and by the company that it promises to attract. To him, it's just another outing to enjoy...
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm


Return to Othor Games