Werewolf Favorites

Post » Sun Nov 18, 2012 9:31 pm

I think werewolves should be able to have favorites for their abilities too. They only have 3 shouts/howls (which they can only use one of at a time), and vampire lords have a plethora of powers.

I just believe the ability to have access to all our powers (3), would be a lot more balanced with the VL and make a lot more sense.

I'm not being greedy though. I just think werewolves got the short end.
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xxLindsAffec
 
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Post » Sun Nov 18, 2012 12:17 pm

It is a DLC centered around vampire's though.... Don't get me wrong I think every addition to the gameplay would be awesome and I like the idea of a more balanced werewolve character. But in the end this whole DLC revolves around vampire's. I hope they release some more DLC centered around werewolves. that would be awesome!
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Samantha Pattison
 
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Post » Sun Nov 18, 2012 10:28 pm

It'd be nice, but the totem system has already been established.
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Red Bevinz
 
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Post » Sun Nov 18, 2012 4:11 pm

It doesn't have to be DLC at all. Just a patch to let us choose between [all] 3 of our houls. The same way VL can choose between all of their power at any given time. They are not restricted. And while the DLC is centered on Vampires, they still added a werewolf perk tree, to keep the transformations somewhat equal. But they kinda failed at that part, because werewolves have no freedom. We can't un-transform at will, nor have access to all of our power.
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Lyd
 
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Post » Sun Nov 18, 2012 12:46 pm

Yes but werewolfs are alot more powerful now which is nice, but they needed to add alot more health perks.
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Lisa Robb
 
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Post » Sun Nov 18, 2012 5:44 pm

It is a DLC centered around vampire's though.... Don't get me wrong I think every addition to the gameplay would be awesome and I like the idea of a more balanced werewolve character. But in the end this whole DLC revolves around vampire's. I hope they release some more DLC centered around werewolves. that would be awesome!
They got a whole new perk tree, so I'm sure a bit of attention was payed to them.

Anyways, It's doubtful. We've already got the totem selection, they'd be too powerful to be able to switch on the fly.
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Dina Boudreau
 
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Post » Sun Nov 18, 2012 4:08 pm

Werewolves didn't really get the shaft dude, Vampires did (in the original). In the original game there was nothing at all for vamps. I know, I was one from day one up until now when I get to reap the benefits. Werewolves had an entire story to themselves in the original game, so now Vamps get a full DLC to even them out.

Besides, Vampies are full of spells and stuff like that, so it makes sense that we have so many powers. Werewolves bite and claw, but they were nice enough to give you more ^_^
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Kelly Upshall
 
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Post » Sun Nov 18, 2012 9:32 am

Werewolves didn't really get the shaft dude, Vampires did (in the original). In the original game there was nothing at all for vamps. I know, I was one from day one up until now when I get to reap the benefits. Werewolves had an entire story to themselves in the original game, so now Vamps get a full DLC to even them out.

Besides, Vampies are full of spells and stuff like that, so it makes sense that we have so many powers. Werewolves bite and claw, but they were nice enough to give you more :happy:

That's a very good point of view imo. I was a vamp from the start to, then cured myself only to be one once more now that they have this DLC.
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amhain
 
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Post » Sun Nov 18, 2012 6:27 pm

werewolves need only one thing. a 25 - 50% resistance perk to all weapons besides what their already weak against (silver daedric and enchanted i believe?) more health wouldnt reallly help on high levels unless you could get it up to like plus 1000 health, and armor on a werewolf doesn't make sense. weapon resistance however makes perfect sense. werewolves should be able to laugh at anything other than silver anyway right?
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Trey Johnson
 
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