Werewolf: The Mists of Death - Day 2

Post » Sat May 12, 2012 9:17 pm

November 3rd, 1850 - Continued

More rains today. Probably means the mists will linger, but at least all the tracks and blood from last night are being washed away. We've been given a clean slate, of sorts. Now we can begin our hunt in earnest.

With the head padre's permission, we all trooped back up to the mission to have a look around. A few of us went and poked into forgotten corners, but most made straight for the body. He lay in the northeast part of the compound, near the wall, with tracks all around him. The poor bastard must have found them coming over the wall and got his head crushed in for his trouble. Noticed something odd: the tracks had a different colored mud squished into them, like you might find in the fields south of town.

Spent most of the rest of the day putting up a system of ropes, so people don't get lost in the fog. It doesn't seem like the town is in danger of another major attack so people are heading back to their homes. Some folks are talking like this might be over, but I don't believe a word of it.

November 4th, 1850

Big commotion in the flophouse last night. Apparently that injun fellow Astah Besh Legai (Wyatt Waste Ranger) was killed. Went down to have a look, and it's a sight to see. There he is slumped against the wall, sneering at the world, but seeming otherwise calm. Meanwhile, his guts are spilled out and he's shot in two places. He must have put up one helluva fight, though, because both his knife and his tomahawk have blood on them, and there's bloody broken arrow lying in the hall like somebody dropped it there after pulling it outta themself.

Nate Hargrove (Riverstyx) nervously suggested that maybe he was just killed by some folks who hate injuns, but the clump of scruffy black fur grasped in Astah's hand puts the lie to that. Those bastards are still here, and I just know the mean to kill us all. Still, what's taking them so long? Why the slaughter one night and just the single kill the next? There's some intelligence guiding all of this, but I sure don't understand it.

Frank Dawson (Suffca) just came in and said he found some tracks. There they are sure enough, three sets heading from the square to the flophouse, but only two heading back. Bet the rest of the boys in there won't sleep easy tonight.
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Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Sun May 13, 2012 7:26 am

Spoiler
ClintostheGreat

Name: Jebediah Springfield
Age: 47
Gender: Male
Physical Description: 5 foot 11 inches, outfit made out of bear pelts, brown mullet and mustache.
Occupation: Huntsman (Former Mayor of a small town)
Possessions: lemon seeds, a prosthetic tongue made of silver, a Bible, a flute, a hunting knife, rifle bullets
Personality: very convincing, compulsive liar, heroic, a quick thinker, short tempered
History: Jebediah led a band of wagons from Maryland and headed westward on a quest to find "New Sodom" after misinterpreting a passage of the Bible. They later settled in New Mexico. After years of leading his small town, he was replaced as mayor and sent packing. He somehow made his way to Crayton and has lived there for nearly ten years.

Drop_Dead

Name: Sir Henry Chandler The III
Age: 35
Gender: Male
Physical Description: As fit as a fiddle; He stands tall at 6'4, weighing about 170 pounds. He wears a bowler cap styled hat, a monocle, and a elegant suit.
Occupation: Gentlemen and Entrepreneur
Possessions: A deck of cards, a Colt .45, some ammunition, and his trusty heirloom Chandler cane.
Personality: Witty, clever, and charming. He is an excellent card shark and rarely leaves the table, unless it is to become more well acquainted with one of his many lady friends. He tends to joke around when under extreme amounts of stress, and most people respect him for his ability to both win thousands of dollars in one game of cards, then joke about losing it all in one night and begin fresh once more.

History: Henry was born into nobility. His family name was known quite well throughout America, as mostly every heir to the Chandler throne was a politician of some sort. Thus, they had strong amounts of pull in the American government. Growing up, his parents tried to give Henry was their's could, or would, not. They gave him choice; He was free to do as he pleased, and thus, ended up the worst thing the family could every dream one of their own becoming; A slacker. Or, at least their terms. While Henry grew up, he sharpened his skills by challenging nearby noble boys to a game of gold fish; The winner earning the others toys. Fast forward about twenty five years later, and hes still doing the same thing. Only now, hes playing poker, and instead of toys, he earns himself a fair bit of coin and wench's as far as the eye can see.

Exorince

Name: Bernard Black
Age: 38
Gender: Male
Race: Human
Physical Description: 179cm with greasy black hair and a rather unpleasant permanent expression on his face. He's wearing dark trousers and a dirty old coat.
Occupation: Bookshop owner
Possessions: some money,a bag of tobacco, an old smoking pipe, the little book of calm and a few delicious coasters.
Personality: Grumpy and pessimistic, Bernard is rather misanthropic man who would like nothing more than to be left alone with his books. His neurotic behaviour and foul mood makes him come off as anti-social but in fact he really likes a lot of people. Like people who sell tobacco and alcohol.
History: Bernard grew up in England where he ran a very successful bookshop until he decided one day to take a vacation and he eventually ended up in America. Unsure how or why he was there he decided that it was too much work to go back to England so he wandered around until he accidentally stumbled into an abandoned building in Crayon. A few years have passed since then and Bernard is still not quite sure how he got there but he's very pleased that the local population has very little interest in books.

Gamgee

Name: Clyde Obannion
Age: 35
Gender: Male
Physical Description: 6 feet precisely. Ratty and starved looking Native American, though this belies his agility and precise blows.
Occupation: Refugee/Outlaw/Sharpshooter
Possessions: 1816 Musket, Colt Walker (US Army Revolver), broken minature dream catcher (slightly larger than a coin), and a self converted native american knife that can be used as a bayonett.
Personality: A loner by nature, he doesn't like to talk to people. He has a big problem with US law officials, doesn't trust them. Having to survive on his own and evade capture means he's a good thinker no matter what pressure.
History: In 1830 he was forced out of his home to be relocated to another reserve. Due to the political machinations of the US government to put pressure on their chief many of his people died because they weren't traded any food, medicine, or supplies they needed. The last of his family and particular village he decided to teach the US Inspectors a lesson when they arrived the next spring to see if they were going to sign the treaty. He set an ambush for the worker and his small retinue, claiming one of the muskets as his own. One of the soldiers survived to tell the tale, and from then on he's been a drifer avoiding the law. His travels took him south at the rumors of a war, he was hoping no one would notice him there. Or know who he is due to the distance, maybe work as a soldier for hire. A texas ranger recognized him from a really old out of date wanted poster, he killed the man and took his revolver. Disposing of the body and the poster, so far it's been years and no one is any the wiser. He did make some cash during the war as a mercenary, and now he was almost ready to leave and wander somewhere else. Residents around the town know him as the silent person who likes to keep trouble makers out of town, though it's only a matter of time until he's gone one day. He swears by his old musket, and given his impressive track record during the war his superiors couldn't care he used such an antiquated rifle design. Though some had suspicions of its illiegal aquisition.

GorbadPS3

Name: Gor'badd Al' Chem'st
Age: 28
Gender: Male
Physical Description: Slim, small, weak. Deep green eyes. Short brown hair. Wears a deep-green version of this: http://www.aureliasr...ess_tunic_3.jpg Carries a bag with herbs and potions. Has a tattoo of a raven on his back. (large tattoo) A wound that has never healed properly limits his movement slightly, from a bullet, located on the right side of his belly.

Occupation: Alchemist / Herbalist.
Possessions: A bag, all kinds of herbs, potions, poisons, mortar & pestle, a knife used to cut plants, magnifying glass, fine dust of silver and gold in small boxes hidden in his clothing, he also smokes some of his herbs with his pipe.
Personality: Smart, social and helpful-but wouldn't hesitate to kill someone for profit. Hates guns. Slightly disconnected and happy in a false way, all the time.

History: He has been interested in herbs and plants since he was a kid. His arabic roots are merely represented in his name, he shares no visual character traits of arabs. He started his career as an herbalist by selling false potions, eventually got caught and had to flee from his home-town (doesn't reveal it to anyone, has forgotten its name himself). He joined the ravens, an underground movement smuggling illegal substances. It was from these years, when he was 22-23, that he got the tattoo. He fooled the ravens by cleaver means and managed to cheat his way high up in the ranks. In an encounter with the law, however, he was wounded and the leaders of the ravens killed. What once was the biggest underground criminal guild was now nothing. He managed to escape and moved to a safer place, quieter place (Crayton) and became a herbalist who sold honest potions for honest money. The bullet wound has never healed and he smokes a mixture of herbs regularily, which makes him forget about the wound and pain, makes him happy in a false way and somewhat disconnected.

Potions and poisons are: pain-stopping, killing, sleeping, confusing, relaxing, calming and hallucinating.

I Do Not Know

Name: Jim Jackson
Age: 25
Gender: Male
Physical Description:5'9" Average weight and build. Dirty white T-shirt, gun belt loaded with ammo, pants, boots
Occupation: Ranch hand
Possessions: Revolver, ammo, worn leather gloves, rope, large knife
Personality: Strong personality. Always gets in arguments when someone else doesn’t agree with him, even when proven wrong. Prefers to take orders, but if something gets out of control, he’ll step in. Cool headed when under pressure.

History: Jim was born in a small border town in America. He was told that his father fled from the US before Jim was born, but was never told why his father fled. His mother died when he was 15 and left him quite a bit of money, so Jim decided to move to Mexico to look for his father. A few times Jim came very close to finding him, but was always a little late, just a few days in one case. After a few years of searching, he ran out of money and took up a job at a ranch near Crayton. One day after making enough money, Jim plans to start the search again.

Indicator

Name: Llewelyn Moreau
Age: 42
Gender: Male
Physical Description: Around 5’9” and quite skinny Llewelyn doesn’t stand out very much. His hair is beginning to grey and his clothing seems a bit dated but otherwise there is nothing terribly remarkable about him.
Occupation: Farmer
Possessions: His father’s bible and cross, a shovel he never seems to part with, some seeds in his pocket and a small amount of money.
Personality: Isolationist, Llewelyn does not work well with others. He has a short fuse and little patience for doing things any way other than his own. When interacting with others he does his best to keep communication to a minimum and quickly becomes chippy if forced to engage socially with others for extended periods of time.
History: The son of one of the Jesuit missionaries, Llewelyn never adapted well to his father’s life. He instead became a farmer and has spent most of his life in privacy. He doesn’t bother his fellow villagers and for the most part they afford him the same respect. It is whispered by some that he is a bit strange, as he has no family and any man so isolationist is bound to gather a few rumors in a village so small. He is also a bogey man figure to the few children of the village. If he is aware of the way the village sees him he is either good at pretending to be oblivious or doesn’t particularly care about it.

Mighty Racoon

Name: Glenn Matthews
Age: 20
Gender: Male
Physical Description: Tall (6'6), grey trousers, white shirt with a black waistcoat...also, black shoes
Occupation: Travelling Businessman
Possessions: A wad of blank, plain paper; A pen; A pocketknife; A book of ledgers; Spare Ink; A wad of cash

Personality: Quick to act, and very spontaneous...always on the lookout for the next deal or sale. Will 'bend the law' to suit him, as far as Business is concerned...he'll happily trade in stolen items, and carry out underhanded deals with worse than shady characters. Not an aggressive man, but can certainly hold his own in a fight. Isn't afraid of anyone, mainly because he knows that a deal can usually be made...even if that deal happens to be a pocketknife to the throat.

History: Glenn was a simple tradesman around a year ago, until his life and job went south. Finding himself unemployed and with no money, he started to get involved in circles that weren't exactly the greatest influences. Being a natural salesman, he found he could sell pretty much anything to anyone...his only problem was getting hold of the goods! He's not sure where the products came from, only that his 'suppliers' asked for 60% of the cash he made from a sale. He decided it was best not to ask. 6 months down the line, he found himself in trouble with the Police...he somehow came away without conviction, but decided it was high time he changed his way of life...becoming a legit businessman! He's travelled around for the last 6 months buying and selling products, and achieving a healthy product margin too! After hearing about the small town of Crayton, at which several settlers were moving through, he made his way across, smelling the business opportunity from literally miles away. After all, he has no family or relations left, so there's nothing to tie him down.

Mr.E

Name: Consuela Salvadore
Age: 62
Gender: Female
Physical Description: 5 feet tall with a seemingly permanently crooked back, she wears a loose-fitting floor length pink dress and a fuzzy pair of sandals. Her hair is a glistening silver and despite looking wretched and infirm, her brown eyes seem to glow.

Occupation: Retired, formerly a medicine woman and cook.
Possessions: Around her neck is a leather necklace with an odd combination of wooden cross and several assorted teeth. A pewter container of salve that she claims soothes her joints. Her short wooden cane, a large handful of dried tobacco leaves that she enjoys chewing on, a jar of pimentos, and a carved bone flute that she hasn't played in years.

Personality: Curmugeonly sums Consuela up well - with early-onset dementia, she's both forgetful and somewhat aggressive. Her age and culture give her an inherent distrust of others and a boastful sense of tradition, though she often forgets just what that tradition actually is, so will often substitute a complete fabrication.
History: Consuela was born in Crayton (she called it Los Alvarez, though she seems to be the only one) before the war and influx of white folk. Her father was a farmer and was intensely racist toward the white men, while her mother was a gentle woman and accomplished healer. Growing up, Consuela eventually took her talents from her mother and her personality from her father. It was her mother's death, 8 years ago, that seemingly cued her dementia.

Riverstyx

Name: Nate Hargrove
Age: 35
Gender: Male
Physical Description: 6'1'' Black hair that is already graying, scar on left cheek from a near miss with a criminal's knife.
Occupation: Former lawman, then a soldier, now a bounty hunter.
Possessions: Revolver w/ammunition, hunting knife, bottle of whiskey, tin of tobacco.
Personality: Quiet and focused; his experiences as a lawman and a soldier have left him with a rather jaded and cynical view on life.
History: Nate practically grew up with a gun in his hand. He had to, having grown up on the frontier with no other means of protection. After a brief stint as an officer of the law, he left disgusted by their inability to keep order even in their own towns. After that, he joined the army and took part in the Mexican-American War, again growing fed up with what he saw as one of the most pointless wars ever. He refused to re-enlist after the war and now believes that if you want something done right, you have to do it yourself. So now he hunts down criminals as a freelancer.

Suffca

Name: Frank Dawson
Age: 36
Physical Description: 6', broad shoulders, strong build with dark brown hair and a beard. Wears a blue plaid, flannel shirt with blue jeans and brown boots. Frank also fashions a black eye from when Sarah hit him with her rolling pin.
Occupation: Vineyard owner
Possessions: Wedding ring, a few dollars, a few chess pieces.
Personality: Frank is a very conservative man and quiet. He's always been a strategist and sharp thinker.
History: As a child, Frank loved the game of chess. He would play everyday with his older brother Mac. As Frank grew older he heard word of gold and riches in the west. Who knows what he saw in Sarah but she was the one for him. When they had enough money from their inheritance, they set off for California and restored an old, broken down vineyard.

TeeHee:3

Name: Sarah Dawson
Age: 34
Gender: Female
Physical Description: 5'8", fading good looks. A little plump. Red hair, tied up into a simple bun. She wears an ordinary sun dress and apron with a large straw bonnet to protect her from the sun.
Occupation: Vineyard owner's wife
Possessions: Fine gold locket, basket with several fruits and vegetables, new rolling pin, an old pair of glasses.
Personality: Sarah is about as nice as one would expect with a husband like hers. Most people mistake her ignorance as stupidity or just plain denial - but Sarah knows everything that happens at the old Dawson Vineyard. Her passive nature makes her good under pressure and her ability to remain silent and obedient means she works well in groups.
History: Sarah's family were one of the first settlers in the East coast, Irish or Scottish or a mix of both. She fell in love at a young age, as most girls do, and ran away to California with her new husband. They spent their combined inheritance buying an old vineyard and restoring it to working order, they even managed to save enough money to hire a few hands from Mexico. Unfortunately it was clear before long that Sarah was infertile which led to her gradual depression. The indifferent, bitter woman that Sarah is today is simple a husk of her former self. It's no wonder her husband does the things he does.

Teferi

Name: Mike Franks
Age: 42
Gender: Male
General Physical Description: 6'1", Lithe, fast and tough. wears a long overcoat over a shirt with multiple ammo slots, pants, boots, and a broad-brimmed hat. Has one long braid that reaches down close to the ground.
Occupation: Mercanary, Bounty hunter, etc.
Possessions: carries 6 revolvers hidden about (2 at his hip, 4 in the coat), Rapier at his hip (a bit behind his revolver), rifle strung across his back, 2 boot knives (1 in each boot), and a few days worth of supplies
Personality: Mike is a man of few words, but will not hesitate to fight if the situation demands it. A meticulous planner, he has gotten out of multiple situations alive. He never betrays those he cares for or his own values. He is also highly resourceful.
History: No one knows where Mike came from, but what is known is that he is a master fencer (sword fighting that is), and as such dangerous with the rapier he carries. He is known to almost be supernaturally quick with any of his 6 pistols as well. He performed numerous acts of sabotage against the Mexicans during the war (mostly poisoning food supplies, and setting fire to ammunition posts. He has just arrived in Crayton looking for work

TheNakedNordWithAStetson

Name: Charles Lambert
Age: 19
Gender:Male
Physical Description: Wears a brown suit striped black shoes and a bowler hat scrawny tall wears circular glasses.
Occupation: Con Artist
Possessions: 5+ items, please: A revolver, a cross, a bible, and a note from his mother
Personality: 4+ traits required:Charles is a very cunning person while also having intelligence he is a pathological liar he does hidden deep beneath the webs of lies and deceit he has a kind and loving heart.
History:Born to a poor family he wasent sent to school the only way he learned was trough any books he had came across which coincidentally happened to be a large amount. At age 12 Charles's mother died of a unknown disease since them he has had to fend for himself he started by exploiting his mothers death in towns taking shelters into peoples homes who welcomed him with open arms in the middle of the night he took all the valuables he could hold in his pockets and ran. He was caught and served a year in jail. Recently he was going to continue the conning spree in crayton but on his way he found a church he instead for the first time since he was with his mother went to a church inside he found it was abandoned on the floor he found a cross and a bible he took them prayed then continued to crayton.....

Undead Fiend

Name:Alexander Ellington
Age: 25
Gender:Male
Physical Description: 6'1, 160 pounds, brown vest over brown shirt, with a holster on his shoulder. In that holster is a revolver. Of what kind has never been known. Slim, Fast, Agile.
Occupation:Courier
Possessions:Revolver, message bag, holster, bandolier
Personality:Friendly, Giving, Caring. (Those don't seem the same.) Is terrible under pressure and has never been a leader
History:Alexander never had a good life. His parent's died when he was 12 from clohera. His sister died when he was 15 from smallpox. (I can't remember if that was a big thing in 1840's or not. Sorry!) He has lived a life of hardships and became a courier because of it. He wanted to get away from people. He did for 3 years, and when he came back he was the friend you wanted to have. He was trouble free, until one day he was shot when he was delivering mail.

Twice in the head, how he managed to survive no-one will ever know but he did, and since then he's shot and killed the man who killed him and took his revolver. Alexander uses it every day, he's very good with his guns. He's very good at sneaking around people and talking to them too. Leaving him a triple threat for talking his way out, sneaking his way out, or shooting his way out of a situation.

wolf bite

Name: Sam Rusk
Age: 25
Gender: male
Physical Description: 5'11, muscular build, wears your standard farming attire with his bowie knife hidden
Occupation: Ex-soldier, attempting to be a farmer
Possessions: Bible, revolver, cowboy hat, rope, seeds, bowie knife
Personality: TEXAN. Blunt, religious, will laugh at the most inappropriate things, loves Texas, and ain't afraid of violence.
History: He began life in the Republic of Texas. The country later became a state (he was furious), but he later enlisted in the army because his dislike of Mexican authority. During the war he was aggressive and relentless. He committed several war crimes, but due to his usefulness he went unpunished. After the war the government gave him land in an attempt to get rid of him.

Xrayman

Name: Martin Westbrooke
Age: 49
Gender: Male
Physical Description: About 5'10", and somewhat chubby. Wears a fine, gray double-briasted suit with a white shirt and purple ascot. Has a pair of black leather shoes and wears a brown leather hat.
Occupation: Traveling salesman
Possessions: A gold pocket-watch on a gold chain, a small hip-flask filled with high-quality bourbon, a silk handkerchief, a wooden cane, and a pamphlet advertising his product.
Personality: Boisterous and somewhat lewd (what one would expect from a salesman), however mostly kind-hearted. He handles pressure and crowds well; as a salesman, he has become accustomed to dealing with large, frantic gatherings of people
History: As a child, Martin was fairly secluded. Due to the dangerous nature of the area in which he lived, his well-meaning (although overprotective) parents kept him under a watchful eye. However, for much of his childhood he wanted to be a gunslinger from the many stories that he had heard. As he grew up, he realized that not only was this very dangerous, though due to his stature he really couldn't have done it anyway. He soon became enraptured by the methods used by traveling salesman to sell their otherwise ineffective product, and after toiling for many weeks, he brewed what he deemed a fairly tasty beverage that he decided he could sell as a cure-all. He purchased horses and a covered wagon, and spent many years traveling. Prior to the events of this game, he was traveling through the desert when a rattlesnake startled his horses and threw him from his wagon. With nothing more than what he had on him (aside from a small canteen of water, which he soon finished), he wandered for many days until he stumbled across a small town called Crayton.

http://i115.photobucket.com/albums/n288/Northwind_Fusilier/Miscellaneous/WWMAPx.jpg

Locations:

Flophouse:

Drop-Dead, I Do Not Know, Mighty Racoon, Riverstyx, Teferi, TNNWAS, wolf bite, Undead Fiend, Xrayman

House 1:

Gamgee

House 2:

ClintostheGreat

House 3:

Mr.E

House 4:

GorbadPS3

Farm:

Indicator

Bookstore:

Exorince

Vineyard:

Suffca, TeeHee:3

Mission
Farm 2
General Store
Saloon
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Marion Geneste
 
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Post » Sat May 12, 2012 9:17 pm

Frank Dawson

What kind of bullets were found on the body? One of the wolves is injured so they had to have healed themselves somehow.
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April
 
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Joined: Tue Jun 20, 2006 1:33 am

Post » Sun May 13, 2012 10:55 am

Alexander Ellington

Well, damn it! May that injun rest in peace. Ironicly enough he was killed after "The Day of the Dead." Weird. I propose we search the Flophouse! Also, is there any way to telling who was injuried? Would the injuries stay in human form?
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Matthew Warren
 
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Post » Sat May 12, 2012 7:56 pm

Nate Hargrove

Well, we know for sure one of the wolves is staying in the Flophouse. We should search there tonight. A lot of us have guns, so we should probably make it a point to search those people and see if anyone has guns that were fired recently.

Also, one of our wolves was injured by the looks of it. We should keep an eye out for any blood.
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Abi Emily
 
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Joined: Wed Aug 09, 2006 7:59 am

Post » Sat May 12, 2012 10:50 pm

Frank Dawson

One of the wolves is injured so they had to have healed themselves somehow.

Jebediah

Maybe one of dem furries has some experience with medicine? Both Gor'badd Al' Chem'st and Consuela Salvadore have, or have had, jobs related to medicine.

But I have also heard tales of them critters healing themselves just by pure magical powers. So I myself ain't puttin too much thought into this.
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Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Sun May 13, 2012 11:03 am

Frank Dawson

I believe we should search either house 2 or farm 2 since we already know one of the wolves is staying at the flophouse.

The wolves may possibly be using the farm as a hideout since
the tracks had a different colored mud squished into them, like you might find in the fields south of town.
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Quick Draw III
 
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Joined: Sat Oct 20, 2007 6:27 am

Post » Sun May 13, 2012 3:16 am

Jebediah

Maybe one of dem furries has some experience with medicine? Both Gor'badd Al' Chem'st and Consuela Salvadore have, or have had, jobs related to medicine.

But I have also heard tales of them critters healing themselves just by pure magical powers. So I myself ain't puttin too much thought into this.

Nate Hargrove

That and we don't know whether any injuries in wolf form carry over to their human form. Aces, is there anything to show either way?
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Chelsea Head
 
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Post » Sun May 13, 2012 12:57 am

Jebediah

Are there any blood trails following the tracks?
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christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Sun May 13, 2012 4:35 am

Sam Rusk

Flophouse.

It took three of them to take down one guy? Sounds like the killers are not very experienced or not very quiet.

Can you give us a bit more of a description as to what the wounds look like?
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liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Sun May 13, 2012 2:02 am

Frank Dawson

What kind of bullets were found on the body? One of the wolves is injured so they had to have healed themselves somehow.

Aces

I don't know. I'm not an expert on that sort of thing.

Alexander Ellington

Well, damn it! May that injun rest in peace. Ironicly enough he was killed after "The Day of the Dead." Weird. I propose we search the Flophouse! Also, is there any way to telling who was injuried? Would the injuries stay in human form?

Aces

I'm not much an expert on the supernatural, either, but I reckon they don't stay hurt for long.

Jebediah

Are there any blood trails following the tracks?

Aces

None, that I could see.

Sam Rusk

Flophouse.

It took three of them to take down one guy? Sounds like the killers are not very experienced or not very quiet.

Can you give us a bit more of a description as to what the wounds look like?

Aces

Well, the bullet wounds are bullet wounds, not much to tell there. As for t'other one, well, its a ragged gash across his torso. Only ever seen wounds like that on a man who attacked by a mountain lion.
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Celestine Stardust
 
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Joined: Fri Dec 01, 2006 11:22 pm

Post » Sun May 13, 2012 11:30 am

Mike Franks

I say we bring up Jebediah for death and search the flophouse.

Here's my reasoning:
He's the only person living in the southern part of town.
He has a gun to kill someone with.
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Chloe Mayo
 
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Post » Sat May 12, 2012 7:27 pm

Frank Dawson

Jeb has rifle bullets, Mike.
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kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Sun May 13, 2012 11:18 am

Mike Franks

I say we bring up Jebediah for death and search the flophouse.

Here's my reasoning:
He's the only person living in the southern part of town.
He has a gun to kill someone with.

Jebediah

Umm..I don't have a gun.

But it is true that I am the only one living in the southern part of town. But that doesn't disqualify the possibility that the wolves could have been meeting in the second farm house, now does it?
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Hairul Hafis
 
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Post » Sat May 12, 2012 9:34 pm

Frank Dawson

I say we search Farm 2.
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Nancy RIP
 
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Post » Sat May 12, 2012 9:27 pm

Jim Jackson
I say we search the flophouse. This time, I'm not changin' my mind. And I'll say this again, I better not catch any of you taking my stuff.
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Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sat May 12, 2012 7:27 pm

Mike Franks

I say we bring up Jebediah for death and search the flophouse.

Here's my reasoning:
He's the only person living in the southern part of town.
He has a gun to kill someone with.
Llewelyn Moreau
Woah there man Mike woah. You telling me you be comfortable sentencing a man to death on two pieces of evidence as flimsy as that? You realize over half us left here have some kind of gun right? You might want to cool down on that there murderin' path or some of us more peaceful folk will start a wondering if maybe you have a little furry secret ya hear? We can't be killin' on evidence like that or we may'an as well be them furrys ourselves. But I am sure shooting all behind searching that there flophouse I think that's a mighty fine idea.
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Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Sun May 13, 2012 4:15 am

I agree Flophouse it is! But im worried what if it was just a racist? we could be wasting our time but i guess its fine i still vote for flophouse and i say we kill Jebediah
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phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Sat May 12, 2012 9:18 pm

Alexander Ellington

Wait a mintue! We can't be executing a man based off what two pieces of evidence! He doesn't even have a gun! All of you that voted to kill him are getting to be good suspects.
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David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Sun May 13, 2012 2:42 am

Frank Dawson

Only one person voted for Jeb....
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mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Sun May 13, 2012 8:58 am

OOC: TNNWAS voted, didn't put it in red or bold.
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sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Sun May 13, 2012 9:52 am

Consuela Salvatore

Ace... I'd like to know where on the body the gun wounds are. Head, chest, side, back? Are the two shots close to each other?

I'd still rather not search the Flophouse. Numbers, my new amigos. If two tracks led away from the flophouse, then two of the 8 people not staying in the flophouse are furry, whereas only one of the 9 people staying in the flophouse is a furry one. My vote goes to a search of House #2. Jeb has no gun, but he does indeed live near the southern edge of town, where those fields of a different color lie. If he is innocent, he will no doubt welcome the search.
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sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Sun May 13, 2012 3:50 am

Jebediah

You can search my house if you wish, but you ain't gonna find nothin'. I hate to see us waste a good night's search just to come up empty handed. But if that is what you want to do, then go right ahead.

Since I know that I am innocent, I am going to vote to search Farm 2 along with Frank.

Judging by the struggle it took to kill poor Astah, I can only assume that these here furries aren't that strong. But that is a bit preemptive for an assumption, we will have to see what happens tomorrow.
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Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Sun May 13, 2012 2:00 am

Consuela Salvatore

Ace... I'd like to know where on the body the gun wounds are. Head, chest, side, back? Are the two shots close to each other?

Aces

Upper left shoulder and right ribcage area.
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GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Sun May 13, 2012 9:50 am

Dead lounge access please.
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Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

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