Werewolf: The Mists of Death - Day 4

Post » Sun May 13, 2012 11:11 am

November 5th, 1850 - Continued

Things in town have finally reached a boiling point. Although a few fingers were pointed in other directions, folk's ire eventually settled on that strange herbalist fella, Gor'badd. They've got him locked up in a room at the saloon, and mean to hang him later this evening. This town's becoming a mighty dangerous place to be stranded.

After the debacle at the flophouse yesterday, we all decided that searching someplace neutral, where we know these beasts might have been, would be a better idea. So, following our rope lines, we all made our way down to the Miller farm on the edge of town. Old man Miller and his wife were killed in the attack, so we expected the place to be abandoned. Quite the contrary, we found plenty of evidence that the place had been occupied very recently: one of the lamps was lit and the ashes in the fireplace were warm.

Had quite the scare just now. Some of us took it into our heads to inspect the fields while the others searched the farmhouse, as clearly we would not all fit inside. So we set off in a wide line, all holding hands so nobody would get separated from the group in the mist, which is still very thick. The crops were in great disarray and the ground was coverd in footprints and drag marks that gave testament to the horrible things that happened here. Every few feet or so, someone on the line would find a body lying on the earth, badly mangled and showing signs of having been gnawed. I hope a fate like that does not lie in store for me.

When we were about one hundred and fifty yards from the farmhouse - I reckon this from counting my paces, by the way - I stepped on something soft. My first thought was that it was another body, but then I heard a yelp and looked down to see that it was covered in matted black fur. All at once, we could see dozens of glowing red eyes appear in the mists. The beasts were still here and they were all around us! We all turned as one and legged it towards the farmhouse. They chased us for a bit, but then fell back, apparently satisfied with keeping us here. We took a quick count when we got back to the farmhouse, and thankfully, nobody had gotten turned around in the fog, for we were all present.

When we had recovered from our shock, we met up with the others, who had made an important discovery. Amid the remains of the fire they found a note, partially burnt, written on stationary from the saloon. The note read as follows.

...... you to get these things together for tomorrow night:

Rope, several feet
Candles, five
Blankets, several
Paint, white
Beans, 1 can

You can find them all at ........ Don't screw this up.

After dinner time, they brought Gor'badd out from the Saloon. The poor fellow begged anyone who would listen not to go through with it, protesting that he was innocent. But no one would listen. They looped a rope over the branch of the big tree in the square and stood Gor'badd on a stool. Jim Jackson (I Do Not Know) kicked the stool and Gor'badd's legs jerked for a while, then went still. Everybody gathered in close to see, but nobody quite knew what to expect to happen. Nothing did happen, anyway. I fear we made a grave mistake. Don't know how spirits could get much lower than this.

November 6th, 1850

Everyone made it to breakfast this morning, but considering what the padre told us yesterday, it is small consolation. Our work grows ever more desperate here.
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Chris Duncan
 
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Post » Sun May 13, 2012 10:54 am

Spoiler
ClintostheGreat

Name: Jebediah Springfield
Age: 47
Gender: Male
Physical Description: 5 foot 11 inches, outfit made out of bear pelts, brown mullet and mustache.
Occupation: Huntsman (Former Mayor of a small town)
Possessions: lemon seeds, a prosthetic tongue made of silver, a Bible, a flute, a hunting knife, rifle bullets
Personality: very convincing, compulsive liar, heroic, a quick thinker, short tempered
History: Jebediah led a band of wagons from Maryland and headed westward on a quest to find "New Sodom" after misinterpreting a passage of the Bible. They later settled in New Mexico. After years of leading his small town, he was replaced as mayor and sent packing. He somehow made his way to Crayton and has lived there for nearly ten years.

Drop_Dead

Name: Sir Henry Chandler The III
Age: 35
Gender: Male
Physical Description: As fit as a fiddle; He stands tall at 6'4, weighing about 170 pounds. He wears a bowler cap styled hat, a monocle, and a elegant suit.
Occupation: Gentlemen and Entrepreneur
Possessions: A deck of cards, a Colt .45, some ammunition, and his trusty heirloom Chandler cane.
Personality: Witty, clever, and charming. He is an excellent card shark and rarely leaves the table, unless it is to become more well acquainted with one of his many lady friends. He tends to joke around when under extreme amounts of stress, and most people respect him for his ability to both win thousands of dollars in one game of cards, then joke about losing it all in one night and begin fresh once more.

History: Henry was born into nobility. His family name was known quite well throughout America, as mostly every heir to the Chandler throne was a politician of some sort. Thus, they had strong amounts of pull in the American government. Growing up, his parents tried to give Henry was their's could, or would, not. They gave him choice; He was free to do as he pleased, and thus, ended up the worst thing the family could every dream one of their own becoming; A slacker. Or, at least their terms. While Henry grew up, he sharpened his skills by challenging nearby noble boys to a game of gold fish; The winner earning the others toys. Fast forward about twenty five years later, and hes still doing the same thing. Only now, hes playing poker, and instead of toys, he earns himself a fair bit of coin and wench's as far as the eye can see.

Exorince

Name: Bernard Black
Age: 38
Gender: Male
Race: Human
Physical Description: 179cm with greasy black hair and a rather unpleasant permanent expression on his face. He's wearing dark trousers and a dirty old coat.
Occupation: Bookshop owner
Possessions: some money,a bag of tobacco, an old smoking pipe, the little book of calm and a few delicious coasters.
Personality: Grumpy and pessimistic, Bernard is rather misanthropic man who would like nothing more than to be left alone with his books. His neurotic behaviour and foul mood makes him come off as anti-social but in fact he really likes a lot of people. Like people who sell tobacco and alcohol.
History: Bernard grew up in England where he ran a very successful bookshop until he decided one day to take a vacation and he eventually ended up in America. Unsure how or why he was there he decided that it was too much work to go back to England so he wandered around until he accidentally stumbled into an abandoned building in Crayon. A few years have passed since then and Bernard is still not quite sure how he got there but he's very pleased that the local population has very little interest in books.

Gamgee

Name: Clyde Obannion
Age: 35
Gender: Male
Physical Description: 6 feet precisely. Ratty and starved looking Native American, though this belies his agility and precise blows.
Occupation: Refugee/Outlaw/Sharpshooter
Possessions: 1816 Musket, Colt Walker (US Army Revolver), broken minature dream catcher (slightly larger than a coin), and a self converted native american knife that can be used as a bayonett.
Personality: A loner by nature, he doesn't like to talk to people. He has a big problem with US law officials, doesn't trust them. Having to survive on his own and evade capture means he's a good thinker no matter what pressure.
History: In 1830 he was forced out of his home to be relocated to another reserve. Due to the political machinations of the US government to put pressure on their chief many of his people died because they weren't traded any food, medicine, or supplies they needed. The last of his family and particular village he decided to teach the US Inspectors a lesson when they arrived the next spring to see if they were going to sign the treaty. He set an ambush for the worker and his small retinue, claiming one of the muskets as his own. One of the soldiers survived to tell the tale, and from then on he's been a drifer avoiding the law. His travels took him south at the rumors of a war, he was hoping no one would notice him there. Or know who he is due to the distance, maybe work as a soldier for hire. A texas ranger recognized him from a really old out of date wanted poster, he killed the man and took his revolver. Disposing of the body and the poster, so far it's been years and no one is any the wiser. He did make some cash during the war as a mercenary, and now he was almost ready to leave and wander somewhere else. Residents around the town know him as the silent person who likes to keep trouble makers out of town, though it's only a matter of time until he's gone one day. He swears by his old musket, and given his impressive track record during the war his superiors couldn't care he used such an antiquated rifle design. Though some had suspicions of its illiegal aquisition.

I Do Not Know

Name: Jim Jackson
Age: 25
Gender: Male
Physical Description:5'9" Average weight and build. Dirty white T-shirt, gun belt loaded with ammo, pants, boots
Occupation: Ranch hand
Possessions: Revolver, ammo, worn leather gloves, rope, large knife
Personality: Strong personality. Always gets in arguments when someone else doesn’t agree with him, even when proven wrong. Prefers to take orders, but if something gets out of control, he’ll step in. Cool headed when under pressure.

History: Jim was born in a small border town in America. He was told that his father fled from the US before Jim was born, but was never told why his father fled. His mother died when he was 15 and left him quite a bit of money, so Jim decided to move to Mexico to look for his father. A few times Jim came very close to finding him, but was always a little late, just a few days in one case. After a few years of searching, he ran out of money and took up a job at a ranch near Crayton. One day after making enough money, Jim plans to start the search again.

Indicator

Name: Llewelyn Moreau
Age: 42
Gender: Male
Physical Description: Around 5’9” and quite skinny Llewelyn doesn’t stand out very much. His hair is beginning to grey and his clothing seems a bit dated but otherwise there is nothing terribly remarkable about him.
Occupation: Farmer
Possessions: His father’s bible and cross, a shovel he never seems to part with, some seeds in his pocket and a small amount of money.
Personality: Isolationist, Llewelyn does not work well with others. He has a short fuse and little patience for doing things any way other than his own. When interacting with others he does his best to keep communication to a minimum and quickly becomes chippy if forced to engage socially with others for extended periods of time.
History: The son of one of the Jesuit missionaries, Llewelyn never adapted well to his father’s life. He instead became a farmer and has spent most of his life in privacy. He doesn’t bother his fellow villagers and for the most part they afford him the same respect. It is whispered by some that he is a bit strange, as he has no family and any man so isolationist is bound to gather a few rumors in a village so small. He is also a bogey man figure to the few children of the village. If he is aware of the way the village sees him he is either good at pretending to be oblivious or doesn’t particularly care about it.

Mighty Racoon

Name: Glenn Matthews
Age: 20
Gender: Male
Physical Description: Tall (6'6), grey trousers, white shirt with a black waistcoat...also, black shoes
Occupation: Travelling Businessman
Possessions: A wad of blank, plain paper; A pen; A pocketknife; A book of ledgers; Spare Ink; A wad of cash

Personality: Quick to act, and very spontaneous...always on the lookout for the next deal or sale. Will 'bend the law' to suit him, as far as Business is concerned...he'll happily trade in stolen items, and carry out underhanded deals with worse than shady characters. Not an aggressive man, but can certainly hold his own in a fight. Isn't afraid of anyone, mainly because he knows that a deal can usually be made...even if that deal happens to be a pocketknife to the throat.

History: Glenn was a simple tradesman around a year ago, until his life and job went south. Finding himself unemployed and with no money, he started to get involved in circles that weren't exactly the greatest influences. Being a natural salesman, he found he could sell pretty much anything to anyone...his only problem was getting hold of the goods! He's not sure where the products came from, only that his 'suppliers' asked for 60% of the cash he made from a sale. He decided it was best not to ask. 6 months down the line, he found himself in trouble with the Police...he somehow came away without conviction, but decided it was high time he changed his way of life...becoming a legit businessman! He's travelled around for the last 6 months buying and selling products, and achieving a healthy product margin too! After hearing about the small town of Crayton, at which several settlers were moving through, he made his way across, smelling the business opportunity from literally miles away. After all, he has no family or relations left, so there's nothing to tie him down.

Mr.E

Name: Consuela Salvadore
Age: 62
Gender: Female
Physical Description: 5 feet tall with a seemingly permanently crooked back, she wears a loose-fitting floor length pink dress and a fuzzy pair of sandals. Her hair is a glistening silver and despite looking wretched and infirm, her brown eyes seem to glow.

Occupation: Retired, formerly a medicine woman and cook.
Possessions: Around her neck is a leather necklace with an odd combination of wooden cross and several assorted teeth. A pewter container of salve that she claims soothes her joints. Her short wooden cane, a large handful of dried tobacco leaves that she enjoys chewing on, a jar of pimentos, and a carved bone flute that she hasn't played in years.

Personality: Curmugeonly sums Consuela up well - with early-onset dementia, she's both forgetful and somewhat aggressive. Her age and culture give her an inherent distrust of others and a boastful sense of tradition, though she often forgets just what that tradition actually is, so will often substitute a complete fabrication.
History: Consuela was born in Crayton (she called it Los Alvarez, though she seems to be the only one) before the war and influx of white folk. Her father was a farmer and was intensely racist toward the white men, while her mother was a gentle woman and accomplished healer. Growing up, Consuela eventually took her talents from her mother and her personality from her father. It was her mother's death, 8 years ago, that seemingly cued her dementia.

Suffca

Name: Frank Dawson
Age: 36
Physical Description: 6', broad shoulders, strong build with dark brown hair and a beard. Wears a blue plaid, flannel shirt with blue jeans and brown boots. Frank also fashions a black eye from when Sarah hit him with her rolling pin.
Occupation: Vineyard owner
Possessions: Wedding ring, a few dollars, a few chess pieces.
Personality: Frank is a very conservative man and quiet. He's always been a strategist and sharp thinker.
History: As a child, Frank loved the game of chess. He would play everyday with his older brother Mac. As Frank grew older he heard word of gold and riches in the west. Who knows what he saw in Sarah but she was the one for him. When they had enough money from their inheritance, they set off for California and restored an old, broken down vineyard.

TeeHee:3

Name: Sarah Dawson
Age: 34
Gender: Female
Physical Description: 5'8", fading good looks. A little plump. Red hair, tied up into a simple bun. She wears an ordinary sun dress and apron with a large straw bonnet to protect her from the sun.
Occupation: Vineyard owner's wife
Possessions: Fine gold locket, basket with several fruits and vegetables, new rolling pin, an old pair of glasses.
Personality: Sarah is about as nice as one would expect with a husband like hers. Most people mistake her ignorance as stupidity or just plain denial - but Sarah knows everything that happens at the old Dawson Vineyard. Her passive nature makes her good under pressure and her ability to remain silent and obedient means she works well in groups.
History: Sarah's family were one of the first settlers in the East coast, Irish or Scottish or a mix of both. She fell in love at a young age, as most girls do, and ran away to California with her new husband. They spent their combined inheritance buying an old vineyard and restoring it to working order, they even managed to save enough money to hire a few hands from Mexico. Unfortunately it was clear before long that Sarah was infertile which led to her gradual depression. The indifferent, bitter woman that Sarah is today is simple a husk of her former self. It's no wonder her husband does the things he does.

Teferi

Name: Mike Franks
Age: 42
Gender: Male
General Physical Description: 6'1", Lithe, fast and tough. wears a long overcoat over a shirt with multiple ammo slots, pants, boots, and a broad-brimmed hat. Has one long braid that reaches down close to the ground.
Occupation: Mercanary, Bounty hunter, etc.
Possessions: carries 6 revolvers hidden about (2 at his hip, 4 in the coat), Rapier at his hip (a bit behind his revolver), rifle strung across his back, 2 boot knives (1 in each boot), and a few days worth of supplies
Personality: Mike is a man of few words, but will not hesitate to fight if the situation demands it. A meticulous planner, he has gotten out of multiple situations alive. He never betrays those he cares for or his own values. He is also highly resourceful.
History: No one knows where Mike came from, but what is known is that he is a master fencer (sword fighting that is), and as such dangerous with the rapier he carries. He is known to almost be supernaturally quick with any of his 6 pistols as well. He performed numerous acts of sabotage against the Mexicans during the war (mostly poisoning food supplies, and setting fire to ammunition posts. He has just arrived in Crayton looking for work

TheNakedNordWithAStetson

Name: Charles Lambert
Age: 19
Gender:Male
Physical Description: Wears a brown suit striped black shoes and a bowler hat scrawny tall wears circular glasses.
Occupation: Con Artist
Possessions: 5+ items, please: A revolver, a cross, a bible, and a note from his mother
Personality: 4+ traits required:Charles is a very cunning person while also having intelligence he is a pathological liar he does hidden deep beneath the webs of lies and deceit he has a kind and loving heart.
History:Born to a poor family he wasent sent to school the only way he learned was trough any books he had came across which coincidentally happened to be a large amount. At age 12 Charles's mother died of a unknown disease since them he has had to fend for himself he started by exploiting his mothers death in towns taking shelters into peoples homes who welcomed him with open arms in the middle of the night he took all the valuables he could hold in his pockets and ran. He was caught and served a year in jail. Recently he was going to continue the conning spree in crayton but on his way he found a church he instead for the first time since he was with his mother went to a church inside he found it was abandoned on the floor he found a cross and a bible he took them prayed then continued to crayton.....

Undead Fiend

Name:Alexander Ellington
Age: 25
Gender:Male
Physical Description: 6'1, 160 pounds, brown vest over brown shirt, with a holster on his shoulder. In that holster is a revolver. Of what kind has never been known. Slim, Fast, Agile.
Occupation:Courier
Possessions:Revolver, message bag, holster, bandolier
Personality:Friendly, Giving, Caring. (Those don't seem the same.) Is terrible under pressure and has never been a leader
History:Alexander never had a good life. His parent's died when he was 12 from clohera. His sister died when he was 15 from smallpox. (I can't remember if that was a big thing in 1840's or not. Sorry!) He has lived a life of hardships and became a courier because of it. He wanted to get away from people. He did for 3 years, and when he came back he was the friend you wanted to have. He was trouble free, until one day he was shot when he was delivering mail.

Twice in the head, how he managed to survive no-one will ever know but he did, and since then he's shot and killed the man who killed him and took his revolver. Alexander uses it every day, he's very good with his guns. He's very good at sneaking around people and talking to them too. Leaving him a triple threat for talking his way out, sneaking his way out, or shooting his way out of a situation.

wolf bite

Name: Sam Rusk
Age: 25
Gender: male
Physical Description: 5'11, muscular build, wears your standard farming attire with his bowie knife hidden
Occupation: Ex-soldier, attempting to be a farmer
Possessions: Bible, revolver, cowboy hat, rope, seeds, bowie knife
Personality: TEXAN. Blunt, religious, will laugh at the most inappropriate things, loves Texas, and ain't afraid of violence.
History: He began life in the Republic of Texas. The country later became a state (he was furious), but he later enlisted in the army because his dislike of Mexican authority. During the war he was aggressive and relentless. He committed several war crimes, but due to his usefulness he went unpunished. After the war the government gave him land in an attempt to get rid of him.

Xrayman

Name: Martin Westbrooke
Age: 49
Gender: Male
Physical Description: About 5'10", and somewhat chubby. Wears a fine, gray double-briasted suit with a white shirt and purple ascot. Has a pair of black leather shoes and wears a brown leather hat.
Occupation: Traveling salesman
Possessions: A gold pocket-watch on a gold chain, a small hip-flask filled with high-quality bourbon, a silk handkerchief, a wooden cane, and a pamphlet advertising his product.
Personality: Boisterous and somewhat lewd (what one would expect from a salesman), however mostly kind-hearted. He handles pressure and crowds well; as a salesman, he has become accustomed to dealing with large, frantic gatherings of people
History: As a child, Martin was fairly secluded. Due to the dangerous nature of the area in which he lived, his well-meaning (although overprotective) parents kept him under a watchful eye. However, for much of his childhood he wanted to be a gunslinger from the many stories that he had heard. As he grew up, he realized that not only was this very dangerous, though due to his stature he really couldn't have done it anyway. He soon became enraptured by the methods used by traveling salesman to sell their otherwise ineffective product, and after toiling for many weeks, he brewed what he deemed a fairly tasty beverage that he decided he could sell as a cure-all. He purchased horses and a covered wagon, and spent many years traveling. Prior to the events of this game, he was traveling through the desert when a rattlesnake startled his horses and threw him from his wagon. With nothing more than what he had on him (aside from a small canteen of water, which he soon finished), he wandered for many days until he stumbled across a small town called Crayton.

http://i115.photobucket.com/albums/n288/Northwind_Fusilier/Miscellaneous/WWMAPx.jpg
Locations:

Flophouse:

Drop-Dead, I Do Not Know, Mighty Racoon, Riverstyx, Teferi, TNNWAS, wolf bite, Undead Fiend, Xrayman

House 1:

Gamgee

House 2:

ClintostheGreat

House 3:

Mr.E

House 4:

Farm:

Indicator

Bookstore:

Exorince

Vineyard:

Suffca, TeeHee:3

Mission
Farm 2
General Store
Saloon

Dead:

Wyatt Waste Ranger - Innocent
Riverstyx - Innocent
GorbadPS3 - Gravedigger
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KIng James
 
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Post » Sat May 12, 2012 9:39 pm

Clyde Obannion
"The speaker of the note is familiar with the town. One of them isn't. The speaker of the note also appears to think highly of himself. Or he is arrogant. Or perhaps something else."
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Crystal Clarke
 
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Joined: Mon Dec 11, 2006 5:55 am

Post » Sun May 13, 2012 5:27 am

Sam Rusk

I ain't too sure what to think of the note, but one thing I notice is that it is mostly grammatically correct and has only a few typos.

Edit: missed a typo.
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tannis
 
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Post » Sat May 12, 2012 10:53 pm

OOC: Actually, I'm not sure if that is North's doing or the wolf's. North, are those typos intentional?
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Dale Johnson
 
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Post » Sun May 13, 2012 4:55 am

Jim Jackson
I bet the General Store might have those items.
*Jim yawns* I'll look at things better after my nap.
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Emmanuel Morales
 
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Post » Sun May 13, 2012 6:09 am

Sam Rusk

I'll go ahead and vote for Jebediah.

The evidence against him yesterday still holds true.
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Euan
 
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Joined: Mon May 14, 2007 3:34 pm

Post » Sun May 13, 2012 9:48 am

Llewelyn Moreau
I think ladies and gentlemen that our flophouse wolfie be none other then Henry Chandler. Why you may be asking. Well I will gladly share my thoughts. On the second night that Astah fella put up a big fight right? Well i was a thinking it was mighty odd that the rest of his body seemed calm but his face was a sneering. What I was thinkin' that Henry isn't very good under stress right? Well I 'magine after that first slaughter that the wolfies expected easy goin so when that Astah fella put up a big fight Henry got stressed. And when he does he has a sick sense of humor right? So what I'm thinking is he positioned the face in that sneer so as to taunt us when we found it.
Further it is clear them wolfies took some major damage fightin' Astah. So I think they'd have to have some leader they respect to keep pushin' through injuries like that. Someone like Henry.
And this here we got from last night just seals my thoughts. Henry ain't one of us. He ain't from around here. He'd needa be told where all to find these things. I feel like he has the strongest amount of evidence for the flophouse wolf.
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Joie Perez
 
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Post » Sun May 13, 2012 7:58 am

Sam Rusk

I'll go ahead and vote for Jebediah.

The evidence against him yesterday still holds true.


Jebediah

I figured it would come to this.

So, right now we know that two of the wolves live outside of the flophouse, one of the wolves is apparently a smooth talker or at least a trickster and owns a knife.

So based on those two small shreds of evidence, you are accusing me? I am dissapointed in you. And if you are implying another piece of evidence by me living in the southern part of town, I think that can be disregarded now that we know the wolves have been meeting in Farm 2.

I will not lie, I have been know to be a good talker in my past political career, and I do own a knife. But I think that you will find that Clyde is the more likely suspect.

As you pointed out yesterday, the knife wound on Nate's body was most likely to be made by a thrusting motion rather than a slashing motion. And Clyde has a bayonett which is made to be thrusted. It was also a rather effecient kill, which Clyde does have a history of killing, so he would probably know how to kill a man better than I would.

Nate was a former US lawman, this part is key. If you ask me, that makes him just the kind of person that Clyde would want to kill, him having somewhat of a history with US law officials, them forching him out of his home and all. He probably requested to kill Nate, that is why it was a lone kill.

As for his ability to trick Nate, he has evaded capture before and is a good thinker under pressure, I am sure that probably means he has had to smooth talk a few people in his time or at least trick them by other means.
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sam
 
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Post » Sun May 13, 2012 11:29 am

OOC: Actually, I'm not sure if that is North's doing or the wolf's. North, are those typos intentional?

OOC: What typos?
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darnell waddington
 
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Post » Sat May 12, 2012 10:01 pm

Llewelyn Moreau
I think ladies and gentlemen that our flophouse wolfie be none other then Henry Chandler. Why you may be asking. Well I will gladly share my thoughts. On the second night that Astah fella put up a big fight right? Well i was a thinking it was mighty odd that the rest of his body seemed calm but his face was a sneering. What I was thinkin' that Henry isn't very good under stress right? Well I 'magine after that first slaughter that the wolfies expected easy goin so when that Astah fella put up a big fight Henry got stressed. And when he does he has a sick sense of humor right? So what I'm thinking is he positioned the face in that sneer so as to taunt us when we found it.
Further it is clear them wolfies took some major damage fightin' Astah. So I think they'd have to have some leader they respect to keep pushin' through injuries like that. Someone like Henry.
And this here we got from last night just seals my thoughts. Henry ain't one of us. He ain't from around here. He'd needa be told where all to find these things. I feel like he has the strongest amount of evidence for the flophouse wolf.

Sir Henry Chandler the III

Chandler looks up from his card playing, intrigued by Moreau's accusations

So, because I'm not from around here, and I'm a bit joking under stress, I'm a prime suspect for a wolf? Well, if were going by that logic, then I would say a good portion of these fella's here are wolves as well. Now, I don't mean to insult you my good man, but the evidence certainly is spread quite a bit.. Wide? Perhaps. I would never accuse another man, such as yourself, for believing another to be a wolf on your own accord, so don't worry about me voting for your execution simply because your accusing me, but I suggest you review the evidence a bit more thoroughly. I may joke around, but I have never mentioned anything "dirty or sick" about my nature of humor, good man.

Perhaps the sneering was out of happiness? Maybe glad they were glad they finally made a kill? Perhaps the person they were trying to kill had been such an annoyance that they were simply glad to have them out of the way. Maybe the person is just a psychotic, violent man? There are many reasons for sneering, any they don't all have to be humor related, gentlemen.

Maybe the list was for.. I don't know.. Specifics? How else would the wolf know what to search for? Telepathy? I hardly think so. So the other man gave him a area where to find it; I'm sure everyone here who lives here knows exactly where to find these things, correct? If so, please share your wisdom. While the fact that this wolf may not know the area well is a good piece of evidence, many people fit that description.

I'll also bring up some cases for my innocence; I voluntarily voted to search my own dwellings, before everyone was on board with it. I didn't just jump wagon. I also didn't vote for our dead innocent here to go to the gallows, though that doesn't prove as much as my voting to search myself, I'll just bring it up.

Also, if these wolfies are as clever as I think they are, we may want to steer off the people the voted on. The wolf's might be trying to confuse us, so they kill those who accuse the innocent as a means to make us think they are guilty because they were heading in the right direction. Reverse Psychology, if any of you gents have heard of it.

I'll review the evidence more in depth, see what I can come up with. Mr. Moreau, if you truly believe I'm a wolf, by all means keep your vote. But I'll just remind you that we are in no hurry, especially after killing one innocent and having another one of us corrupted. We must be careful about who we choose to send to the gallows.

Now, if you'll excuse me..

Henry resumes playing with his cards, his mind drifting from thought to thought.
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Colton Idonthavealastna
 
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Post » Sun May 13, 2012 12:12 pm

OOC: What typos?

OOC: it ought to read "one can" and not "1 can"

I was also goin' to say the first sentence, but I can think of several ways it can be correct depending on the unknown words.
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kiss my weasel
 
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Post » Sun May 13, 2012 2:04 am



OOC: it ought to read "one can" and not "1 can"

I was also goin' to say the first sentence, but I can think of several ways it can be correct depending on the unknown words.

OOC: Good catch on that. It should read "one can". I'd change it, but I'm afraid to edit my post, given the trouble I've been having. The first sentence reads the way I mean it to.
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Luis Reyma
 
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Post » Sun May 13, 2012 8:35 am

Sam Rusk

The note is rather tellin'.

I ain't much of a scholar, but I don't see a single misspelled word. I also see that two dot symbol that from what I hear is called a "colon" and is typically used by smart folks. This leads me to believe that the writer (the Arch?) is someone that is at least somewhat educated.

Our educated folks are:

- Sir Henry Chandler (Drop Dead), a gentleman and intelligent person
- Bernard Black (Exorince), owns a book store
- Glenn Matthews (Raccoon), business man
- Charles Lambert (Naked Nord), grew up readin' a lot
- Alexander Ellington (Undead Fiend), courier (not the best choice)
- Martin Westbrooke(Xrayman), Salesman

Out of all these people, Glenn and Bernard look to be the most likely. Glenn is a quick thinker, a trait that we know one of the wolves has and he might have knowledge of the inventory of needed items. Bernard is a grumpy and pessimistic fella and the writer did not sound like he had much confidence in his follower.
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maya papps
 
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Post » Sun May 13, 2012 5:06 am

Sir Henry Chandler the III

Chandler looks up from his card playing, intrigued by Moreau's accusations

So, because I'm not from around here, and I'm a bit joking under stress, I'm a prime suspect for a wolf? Well, if were going by that logic, then I would say a good portion of these fella's here are wolves as well. Now, I don't mean to insult you my good man, but the evidence certainly is spread quite a bit.. Wide? Perhaps. I would never accuse another man, such as yourself, for believing another to be a wolf on your own accord, so don't worry about me voting for your execution simply because your accusing me, but I suggest you review the evidence a bit more thoroughly. I may joke around, but I have never mentioned anything "dirty or sick" about my nature of humor, good man.

Perhaps the sneering was out of happiness? Maybe glad they were glad they finally made a kill? Perhaps the person they were trying to kill had been such an annoyance that they were simply glad to have them out of the way. Maybe the person is just a psychotic, violent man? There are many reasons for sneering, any they don't all have to be humor related, gentlemen.

Maybe the list was for.. I don't know.. Specifics? How else would the wolf know what to search for? Telepathy? I hardly think so. So the other man gave him a area where to find it; I'm sure everyone here who lives here knows exactly where to find these things, correct? If so, please share your wisdom. While the fact that this wolf may not know the area well is a good piece of evidence, many people fit that description.

I'll also bring up some cases for my innocence; I voluntarily voted to search my own dwellings, before everyone was on board with it. I didn't just jump wagon. I also didn't vote for our dead innocent here to go to the gallows, though that doesn't prove as much as my voting to search myself, I'll just bring it up.

Also, if these wolfies are as clever as I think they are, we may want to steer off the people the voted on. The wolf's might be trying to confuse us, so they kill those who accuse the innocent as a means to make us think they are guilty because they were heading in the right direction. Reverse Psychology, if any of you gents have heard of it.

I'll review the evidence more in depth, see what I can come up with. Mr. Moreau, if you truly believe I'm a wolf, by all means keep your vote. But I'll just remind you that we are in no hurry, especially after killing one innocent and having another one of us corrupted. We must be careful about who we choose to send to the gallows.

Now, if you'll excuse me..

Henry resumes playing with his cards, his mind drifting from thought to thought.
Llewelyn Moreau
Sigh To be frank sir, I'm incrediably frustrated. We just had a group of people lynch an innocent man. All I know is we got one of them beasties in the flophouse. I've thought over it carefully. You make the most sense of the flop house folk. To me in any case. I feel that the corruption of being one of them things is like as not to corrupt a man's joking nature into somethin' sick. And no sir. I don't think we have as much time as you think. How many of them beasts are here now? Three? Four? Our trigger happy crowd killed an innocent man and them monsters corrupted another one of our upstandin' folk last night. An' I only count 15 of us here. That means we have three or four of them monsters and only twelve or eleven of us innocent folk left. I feel like we need to take some action. In my books you seem to be the best candidate for the flophouse wolf. My vote stands but I can see why others may not feel as confident as I.
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Lizs
 
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Post » Sun May 13, 2012 2:49 am

Jim Jackson
Let's say that a second wolf was the one that said “Hey, what are you doing in here?” yesterday. That would make me think that the wolf that did the killin' didn’t inform his wolf budies. If that’s the case, then it looks like Glenn Matthews would be a good suspect.

Of course, it could’ve been someone sneaking out at night, or it could be that I’m going mad from lack of sleep.
For now, I’m just going to vote to do a search, unless someone thinks I’m on to something.
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Marguerite Dabrin
 
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Post » Sat May 12, 2012 8:39 pm

Frank Dawson
The general store sounds like a good place to head next.
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Carolyne Bolt
 
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Post » Sun May 13, 2012 12:50 am

Clyde Obannion
General store sounds good.
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Miguel
 
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Post » Sun May 13, 2012 8:37 am

Dead Lounge access please.
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Jonathan Windmon
 
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Post » Sun May 13, 2012 6:36 am

Bernard Black

To say that everyone made it to breakfast isn't exactly true is it? Since we know the angry doggies turned one of us last night... that person might as well be dead.

I'll help search the General Store with that Jimmy fellow *cough* I need to get some wine err supplies.. I need supplies to be...supplied with.. now shush I am a very busy man, my store is very popular.

He stumbles back into his store and shut the door followed with a mocking echo

oh comon! The place isn't that empty! It's exactly how I want it to be :dry:
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FITTAS
 
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Post » Sun May 13, 2012 4:10 am

Martin Westbrooke

I'll help search the General Store.
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Johnny
 
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Post » Sun May 13, 2012 12:36 pm

Consuela Salvatore

Si, Senor Jebediah is clearly culpable. He has the knife to prove it. And our other furry, the one who appears to be the leader? My amigos, I believe it is Llewelyn. He is familiar with the town, so he knows where to get the items on his list. And he chooses to communicate with a note, rather than directly - Llewelyn does not like to engage socially. He is, however, well-educated, thanks to a Jesuit upbringing, so Sam's point would hold true with him.

Perhaps it's due to his leadership and preferences that the furries chose another isolated farm as their base of operations. I vote to search Farm 1.
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Chad Holloway
 
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Post » Sun May 13, 2012 10:52 am

Consuela Salvatore

Si, Senor Jebediah is clearly culpable. He has the knife to prove it. And our other furry, the one who appears to be the leader? My amigos, I believe it is Llewelyn. He is familiar with the town, so he knows where to get the items on his list. And he chooses to communicate with a note, rather than directly - Llewelyn does not like to engage socially. He is, however, well-educated, thanks to a Jesuit upbringing, so Sam's point would hold true with him.

Perhaps it's due to his leadership and preferences that the furries chose another isolated farm as their base of operations. I vote to search Farm 1.
Llewelyn Moreau
I won't deny that I am not a very social man. What I will deny is my upbringing. I rejected that and all it's trappings, including the education that comes with it many years ago. I wouldn't know more then how to sign my name anymore ma'am. Further for all I am, I am not a very inspiring man. I couldn't of held the group together when Astah put up that huge fight. Folks round these parts don't respect me enough to stand and fight under my orders. I ain't no leader.
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louise hamilton
 
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Post » Sat May 12, 2012 9:06 pm

OOC: Vote Tallies

General Store:

I Do Not Know
Suffca
Gamgee
Exorince
Xrayman

Farm 1:

Mr.E

ClintostheGreat:

wolf bite
Mr.E

Drop_Dead:

Indicator

Gamgee:

ClintostheGreat


3 votes are needed for a person to get an execution.
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I love YOu
 
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Post » Sat May 12, 2012 11:15 pm

OOC: Will you allow a double?
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joseluis perez
 
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