werewolves keep getting the shaft....

Post » Fri Dec 14, 2012 10:24 pm

Seriously I was so hoping for expanded werewolf play in Solstheim (home of Bloodmoon). I mean I wasn't asking for much, maybe something like if I transform into a werewolf and have a werewolf follower I could have them transform with my roar or something or at least have a quest or two like maybe helping Hjordis (from frost moon crag) take back her territory maybe get a follower out of it. But alas all I get is a couple rings (which I like) and minimal dialogue.......
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Justin
 
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Post » Fri Dec 14, 2012 10:55 pm

Dawnguard.
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Tyrone Haywood
 
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Post » Fri Dec 14, 2012 12:55 pm

What does that mean I have dawnguard?
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StunnaLiike FiiFii
 
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Post » Fri Dec 14, 2012 10:17 pm

What does that mean I have dawn guard?
First, http://i142.photobucket.com/albums/r105/Enoil/DarkFishyStick.jpg to the forums!

I assume he means the features like werewolf perk tree, I dont know :shrug:

I know what you mean, as I loved Bloodmoon and as I am on PC, this doesn't bother me much since I am not a werewolf player anymore. I do find it strange that you cannot be a werebear, to be honest...
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Allison Sizemore
 
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Post » Fri Dec 14, 2012 10:47 am

They added stuff to werewolves and vampires... Hircine and Molag ball have been covered ( well... technically Ball is being covered in TES: online) now they want to do something different.



EDIT:

Welcome to the forums... didnt notice it was your first post until Tgl said it... :ermm:
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Josh Dagreat
 
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Post » Fri Dec 14, 2012 11:15 am

Thanks guys for the welcome and I do understand they are going a different direction with the deities I was only looking for side quest werewolf stuff because I know bloodmoon kinda covered the hircine/werewolf story. I was mostly talking about how vampires got a castle and multiple other amenities along with radiant quests all I wanted was for them to toss me a bone (pun intended)
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Adam Baumgartner
 
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Post » Fri Dec 14, 2012 11:49 pm

Thanks guys for the welcome and I do understand they are going a different direction with the deities I was only looking for side quest werewolf stuff because I know bloodmoon kinda covered the hircine/werewolf story. I was mostly talking about how vampires got a castle and multiple other amenities along with radiant quests all I wanted was for them to toss me a bone (pun intended)

They kinda did throw you a bone(the rings) It just doesn't have any meat on it. The werewolves' had their time in the moonlight during the companions. They also added werebears but you can't join them...yet.
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Avril Churchill
 
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Post » Fri Dec 14, 2012 10:10 am

Touché sir touché honestly the only thing I really need is a werewolf companion that transforms for that "pack" feeling
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Elisha KIng
 
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Post » Fri Dec 14, 2012 10:15 pm

Seriously I was so hoping for expanded werewolf play in Solstheim (home of Bloodmoon). I mean I wasn't asking for much, maybe something like if I transform into a werewolf and have a werewolf follower I could have them transform with my roar or something or at least have a quest or two like maybe helping Hjordis (from frost moon crag) take back her territory maybe get a follower out of it. But alas all I get is a couple rings (which I like) and minimal dialogue.......

Wait.. What? You for real?

How does werwolves keep getting the shaft? Dawnguard (new perk tree), they are one of the focal points in an entire questline in vanilla, Frostcrag camp or something (they have a social club with the dragonborn dlc)

This just doesn't compute..
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Jessie Butterfield
 
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