» Sun May 13, 2012 6:49 pm
Shaman - can call upon spirits (in the Native American nature or Shinto Kami sense...not dead people) to create effects using nature, communicating with animals, shapeshifting, etc. Some enhanced physical attributes that are tied to the shaman's animal totem.
Medicine Man/Primitive Priest - can cast blessings and curses ("juju") as well as use symbolic magic (like voodoo dolls, etc.), can make herbal potions and posions, perform healing rituals.
Witch/Warlock - can alter the behavior and perceptions or animals and people using potions, rituals, and demonic possession. Telekinesis and other powerful alterations of the physical world can be gained through making deals with demonic forces (but there are always negative consequences for the witch/warlock as well...like some disfigurement, medical malady, or major sacrifice).
Mystic - the classic clairvoyant, remote viewer, hypnotist, and mind-reader. Can plant hypnotic suggestions into the minds of others, probe the thoughts of others, see/hear distant places, sense things about people that have touched certain objects in the past, etc.
Medium - can commune with spirits of dead humans, granting abilities similar to a mixture of Witch, Mystic, and Shaman through the use of a network of cooperative spirits. The Medium gains power as he/she cultivates his/her network of known spirits through discovery and negotiation.
Illusionist - the ultimate trickster. Think stage magician, but for reals.
Engineer (of the Fantastic) - supernaturally brilliant engineer. Designs and uses gadgets and weapons that bend and break the laws of physics. Sort of a mechanical alchemist. Get your steampunk on.
Physical Adept - doesn't cast spells, per se, but semi-unconsciously channels his/her magical aptitude into some kind of physical skill. Results in a person that can pull off amazing, physically impossible feats of marksmanship, hand-to-hand combat, knife throwing, etc.
Just some ideas...