» Tue Jul 31, 2012 3:46 am
On master, around 200 is where most things don't stand a chance with One-handed weapons. Fortunately, it's pretty hard to get that high without smithing perks.
Two handed weapons I feel can manage 300 or even more, because their nature necessitates nearly instant death of the target.
Most of the "OP" comes from Armor though. It's fine to kill things in two or three hits, what's not fine, is killing things in two or three hits, while you can survive 500 hits, and then immediately regenerate your health back with your wolverine-like healing abilities. I really think the Damage reduction cap should have been more like 50% for Light armor, and 66% for Heavy Armor. (Or, Double durability for Light, and Triple for Heavy)