what are for the *_m.dds files?

Post » Sat May 19, 2012 6:38 pm

What is their use and how do they work?
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Sun May 20, 2012 9:54 am

Up ...
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Sun May 20, 2012 7:54 am

It seems a sort of greyscale mask for environment maps for enhancing/damping the reflective effect on materials. For example, if you have an armor made both of leather and steel, you want reflections only on the metal parts, not on leather least you'll have the shiny plastic effect of Doom III.

I think the result of the cross product of lighting and specular map is then multiplied with this map to modulate the intensity.
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Sat May 19, 2012 11:31 pm

It seems a sort of greyscale mask for environment maps for enhancing/damping the reflective effect on materials. For example, if you have an armor made both of leather and steel, you want reflections only on the metal parts, not on leather least you'll have the shiny plastic effect of Doom III.

I think the result of the cross product of lighting and specular map is then multiplied with this map to modulate the intensity.

Ok and in nifscope what things I need to enable to make this work?
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am


Return to V - Skyrim