What are you excited for?

Post » Sat Jun 23, 2012 2:18 am

I'm excited to see Cyrodiil again and to see the dark brotherhood and what they are doing in the second Era. what are you excited for? and maybe not excited at all!
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James Hate
 
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Post » Fri Jun 22, 2012 8:00 pm

I'm excited to know if there is going to be a subscription fee
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Adrian Powers
 
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Post » Sat Jun 23, 2012 4:47 am

I'm excited for Sumerset Isles.
Having to play as one of three of my least favorite races, not so much...
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Sophie Morrell
 
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Post » Fri Jun 22, 2012 11:17 pm

I'm excited for everything.
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Steeeph
 
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Post » Sat Jun 23, 2012 7:42 am

I am excited to have an MMO that has 4 factions(3 that are playable)

I am tired of all the MMO genres that have an A vs B faction.
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Bethany Short
 
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Post » Sat Jun 23, 2012 4:54 am

I am excited to have an MMO that has 4 factions(3 that are playable)

I am tired of all the MMO genres that have an A vs B faction.

good point. let's see which faction I'm gonna mess with...
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Milad Hajipour
 
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Post » Sat Jun 23, 2012 8:14 am

I'm excited for Sumerset Isles.
Having to play as one of three of my least favorite races, not so much...
I'm excited for everything.
I am excited to have an MMO that has 4 factions(3 that are playable)

I am tired of all the MMO genres that have an A vs B faction.

All of these things, but particularly the 3-faction RvR-style PvP system. Hell yea.
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ANaIs GRelot
 
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Post » Sat Jun 23, 2012 6:59 am

I'm looking forward to exploring the whole of Tamriel at my leisure, and RPing with everyone. Might even start a roleplaying guild. Unlike other games, I could very well stay dedicated enough to run a guild in an Elder Scrolls game.

Also looking forward to playing an MMO that actually lets you choose your equipment for once.
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TASTY TRACY
 
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Post » Sat Jun 23, 2012 3:30 am

I am genuinely excited to see more of Hammerfell, which is by far my favorite province. Sadly I usually play Dunmer, but I'm all good rolling an Orsimer to explore my favorite land.

That's about it.

I am however excited to see whether ZOS will react to the fan and press reaction so far and make strides to make the game more like TES, or whether they'll stubbornly forge ahead, blinders on, into the abyss. Granted that's not an in-game thing, but I am excited to see what they are made of as a developer.
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Add Me
 
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Post » Sat Jun 23, 2012 12:40 am

I am however excited to see whether ZOS will react to the fan and press reaction so far and make strides to make the game more like TES, or whether they'll stubbornly forge ahead, blinders on, into the abyss. Granted that's not an in-game thing, but I am excited to see what they are made of as a developer.

"The Abyss" being the major success of the one true 3-faction RvR-style PvP-based game that the MMO community has been demanding for years? I'm betting on the abyss.
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Andres Lechuga
 
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Post » Sat Jun 23, 2012 1:56 am

"The Abyss" being the major success of the one true 3-faction RvR-style PvP-based game that the MMO community has been demanding for years? I'm betting on the abyss.

That'd be nice, but by Abyss I am more referring to the miasma of same-y MMORPGs. RvR didn't save WAR and I'm not sure it's the lynchpin that'll save TESO either.
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Adam
 
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Post » Sat Jun 23, 2012 12:04 am

That'd be nice, but by Abyss I am more referring to the miasma of same-y MMORPGs. RvR didn't save WAR and I'm not sure it's the lynchpin that'll save TESO either.

A game that looked like WoW and was released by an EA dominated Mythic mind you.
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Eve Booker
 
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Post » Sat Jun 23, 2012 3:08 am

War was ea/mythics fault, it had lots of subs but all the bugs and unplayable lag it had for several months killed the population, the pvp was the saving grace but they managed to screw up the instances pvp and the game couldn't handle so many people at the castle sieges. What would happen ism2 out of 3 zones would lock and the third zone being the only contested zone would be over populated from everyone trying to push to the city and bam server crash.

On top of that itmasnt just little annoying bugs in the games but the glitches were game breaking. One of the most infamous ones was the fire wizards(can't remember the name) would deal to much damage cause the developers did there damage formulas incorrectly, and it stayed like tha for like 3 months. Something that game breaking should be priority. I'm talking about one shot everything, but oh we'll.

Point is the game could of been great if it wasn't for mythic ea.
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Richus Dude
 
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Post » Fri Jun 22, 2012 8:03 pm

First off warhammer made tons of mistakes as it veered away from what made daoc great. Biggest one only 2 sides, 3 sides helps with balancing creates natural flank attacks, also gets people to move around more as they tend to go back and forth between the likely entrance points for the other side and even splits up armys as some may head for one faction where the others will go for the other faction.. They had a very crappy economy in Warhammer, and the tradeskills were terribly done, the economy is very important for an mmo, but basically anything worth while in warhammer could not be gotten through trade which eliminated a large portion of the population that like to exist around the economy. DaoC's economy was much better than Warhammers, now they did this on purpose in warhammer and the idea was that it would cut down on gold farm spammers and the like unfortunately it had the side effect of just not really having a good economy. The castles in my opinion in Warhammer were too big, it basically prevented a lot of the standoff between the castle defenders and those outside as it was a lot harder to reach enemies while defendign or attacking a keep in Warhammer, it was much easier to fight back and forth with the keeps in daoc, also the keeps were destructable so you could put holes in the keep walls and come in from different angles, so it made it easier to force out some small defenders to face you in the open field, or a reason to try and take out your catapults. Basically keep design was much better in DaoC vs Warhammer(yes warhammers looked prettier but not nearly as good for gameplay). I also didn't like the split design for zones, or zone control like they had in warhammer. Basically the enemy was near you but you couldn't attack them unless they were in the middle part of the region once it finally flipped there pvp flag(was abused at times), or if you went pvp servers basically there was no safe areas to pve and you ended up with groups camping respawn sites blocking pve's in till the just logged off. Basically zone layout in my opinion was much better in Daoc than it was in Warhammer. And my last one I felt that having both the instanced scenarios and the open pvp areas tended to hurt open pvp to much in warhammer, yes I enjoyed scenarios but I think they hurt the overall game, by pulling pvp'ers away from open pvp and to many pvp'ers just sat in pve areas waiting for scenario's to pop, which I find bad when the design is based around people just sitting around in a capital or something waiting for the timer to click and finally pick them for their turn(Its one of the things I hate about dungeon finders ala WOW as well) Also some people would be in middle of pvp but your group members weren't reliable they would just dissapear on you right in the middle if they got a scenario pop. So this was another reason I liked DaoC better Anyways PVP is not just PVP there is many different forms and there is reasons why certain things work better than other(not the everyone agrees on which is the best) Oh the other big boondoggle for warhammer was when the land of the dead came out, and the main problem was only having 2 sides vs 3 sides fighting for control of it. With two sides basically one side would win and than dissapear leaving the other side with no PVP available, so they would just go through the motions with no opponents because all there potential opponents were in the land of the dead, if there had been 3 sides well the two sides that didn't win the first time would be fighting it out still for the chance to convert the zone to there side. It was a dumb move on their part, the idea worked fine for darkness falls because you had 3 sides, but when they tried it in warhammer it was the worst freaking week and boring as heck for a while untill people got tired of the new expansion.
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sarah taylor
 
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Post » Fri Jun 22, 2012 10:03 pm

First off warhammer made tons of mistakes as it veered away from what made daoc great. Biggest one only 2 sides, 3 sides helps with balancing creates natural flank attacks, also gets people to move around more as they tend to go back and forth between the likely entrance points for the other side and even splits up armys as some may head for one faction where the others will go for the other faction.. They had a very crappy economy in Warhammer, and the tradeskills were terribly done, the economy is very important for an mmo, but basically anything worth while in warhammer could not be gotten through trade which eliminated a large portion of the population that like to exist around the economy. DaoC's economy was much better than Warhammers, now they did this on purpose in warhammer and the idea was that it would cut down on gold farm spammers and the like unfortunately it had the side effect of just not really having a good economy. The castles in my opinion in Warhammer were too big, it basically prevented a lot of the standoff between the castle defenders and those outside as it was a lot harder to reach enemies while defendign or attacking a keep in Warhammer, it was much easier to fight back and forth with the keeps in daoc, also the keeps were destructable so you could put holes in the keep walls and come in from different angles, so it made it easier to force out some small defenders to face you in the open field, or a reason to try and take out your catapults. Basically keep design was much better in DaoC vs Warhammer(yes warhammers looked prettier but not nearly as good for gameplay). I also didn't like the split design for zones, or zone control like they had in warhammer. Basically the enemy was near you but you couldn't attack them unless they were in the middle part of the region once it finally flipped there pvp flag(was abused at times), or if you went pvp servers basically there was no safe areas to pve and you ended up with groups camping respawn sites blocking pve's in till the just logged off. Basically zone layout in my opinion was much better in Daoc than it was in Warhammer. And my last one I felt that having both the instanced scenarios and the open pvp areas tended to hurt open pvp to much in warhammer, yes I enjoyed scenarios but I think they hurt the overall game, by pulling pvp'ers away from open pvp and to many pvp'ers just sat in pve areas waiting for scenario's to pop, which I find bad when the design is based around people just sitting around in a capital or something waiting for the timer to click and finally pick them for their turn(Its one of the things I hate about dungeon finders ala WOW as well) Also some people would be in middle of pvp but your group members weren't reliable they would just dissapear on you right in the middle if they got a scenario pop. So this was another reason I liked DaoC better Anyways PVP is not just PVP there is many different forms and there is reasons why certain things work better than other(not the everyone agrees on which is the best) Oh the other big boondoggle for warhammer was when the land of the dead came out, and the main problem was only having 2 sides vs 3 sides fighting for control of it. With two sides basically one side would win and than dissapear leaving the other side with no PVP available, so they would just go through the motions with no opponents because all there potential opponents were in the land of the dead, if there had been 3 sides well the two sides that didn't win the first time would be fighting it out still for the chance to convert the zone to there side. It was a dumb move on their part, the idea worked fine for darkness falls because you had 3 sides, but when they tried it in warhammer it was the worst freaking week and boring as heck for a while untill people got tired of the new expansion.

Textblockmuch?
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michael danso
 
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Post » Sat Jun 23, 2012 8:59 am

Yeah it doesn't do well when I try to say to much, I start typeing and don't realize how big it has gotten before hitting submit.
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DAVId Bryant
 
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Post » Fri Jun 22, 2012 10:55 pm

A game that looked like WoW and was released by an EA dominated Mythic mind you.

Actually it looked like Warhammer. You do know what Warhammer is, right?
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A Dardzz
 
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Post » Fri Jun 22, 2012 11:56 pm

Nothing except it's more ES other than that i have no real interest in it.
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Suzy Santana
 
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Post » Fri Jun 22, 2012 7:20 pm



Actually it looked like Warhammer. You do know what Warhammer is, right?
QFT
I dont think Warhammer online was as bad as many made it out to be but it's a matter of opinion. My biggest disappointments with it was launching without a third faction, mythic/ea insisting that PQs would replace dungeons, and the terrible support/development for the game (EA).

What am I most excited for in TESO? 3 major things
3 faction action in Cyrodiil
Playing a Breton Thief in a persistent online world of Tamriel
Seeing Daggerfall again
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Channing
 
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Post » Sat Jun 23, 2012 8:35 am

Yeah I think what *was* trying to be done in warhammer is what we'll see in teso. Good open world pvp. I do have to admit, Like nighthawk said the instances pvp didn't help the open world pvp and hope that doesn't happen in teso, or at least not as much importance is placed in the arenas. Warhammer devs decided it was a great idea to have instances pvp effect open world pvp. =[ please don't do that zenimax.
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Len swann
 
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Post » Sat Jun 23, 2012 3:01 am

Yeah I think what *was* trying to be done in warhammer is what we'll see in teso. Good open world pvp. I do have to admit, Like nighthawk said the instances pvp didn't help the open world pvp and hope that doesn't happen in teso, or at least not as much importance is placed in the arenas. Warhammer devs decided it was a great idea to have instances pvp effect open world pvp. =[ please don't do that zenimax.
Yeah I agree about the instanced PvP being counter productive to RvR. TESO is going to have bolstering in Cyrodiil which means lower levels can contribute and hopefully level up in Cyrodiil as well. I don't care for instanced PvP CTF style games or arena, there are plenty of games that offer that now but no modern 3 realm RvR.
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Thema
 
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Post » Sat Jun 23, 2012 5:15 am

Im excited about actually Role Play with another people, not just NPCS. I think that is the think that got me in the first time, and stills.
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мistrєss
 
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