» Fri Jun 22, 2012 8:03 pm
First off warhammer made tons of mistakes as it veered away from what made daoc great. Biggest one only 2 sides, 3 sides helps with balancing creates natural flank attacks, also gets people to move around more as they tend to go back and forth between the likely entrance points for the other side and even splits up armys as some may head for one faction where the others will go for the other faction.. They had a very crappy economy in Warhammer, and the tradeskills were terribly done, the economy is very important for an mmo, but basically anything worth while in warhammer could not be gotten through trade which eliminated a large portion of the population that like to exist around the economy. DaoC's economy was much better than Warhammers, now they did this on purpose in warhammer and the idea was that it would cut down on gold farm spammers and the like unfortunately it had the side effect of just not really having a good economy. The castles in my opinion in Warhammer were too big, it basically prevented a lot of the standoff between the castle defenders and those outside as it was a lot harder to reach enemies while defendign or attacking a keep in Warhammer, it was much easier to fight back and forth with the keeps in daoc, also the keeps were destructable so you could put holes in the keep walls and come in from different angles, so it made it easier to force out some small defenders to face you in the open field, or a reason to try and take out your catapults. Basically keep design was much better in DaoC vs Warhammer(yes warhammers looked prettier but not nearly as good for gameplay). I also didn't like the split design for zones, or zone control like they had in warhammer. Basically the enemy was near you but you couldn't attack them unless they were in the middle part of the region once it finally flipped there pvp flag(was abused at times), or if you went pvp servers basically there was no safe areas to pve and you ended up with groups camping respawn sites blocking pve's in till the just logged off. Basically zone layout in my opinion was much better in Daoc than it was in Warhammer. And my last one I felt that having both the instanced scenarios and the open pvp areas tended to hurt open pvp to much in warhammer, yes I enjoyed scenarios but I think they hurt the overall game, by pulling pvp'ers away from open pvp and to many pvp'ers just sat in pve areas waiting for scenario's to pop, which I find bad when the design is based around people just sitting around in a capital or something waiting for the timer to click and finally pick them for their turn(Its one of the things I hate about dungeon finders ala WOW as well) Also some people would be in middle of pvp but your group members weren't reliable they would just dissapear on you right in the middle if they got a scenario pop. So this was another reason I liked DaoC better Anyways PVP is not just PVP there is many different forms and there is reasons why certain things work better than other(not the everyone agrees on which is the best) Oh the other big boondoggle for warhammer was when the land of the dead came out, and the main problem was only having 2 sides vs 3 sides fighting for control of it. With two sides basically one side would win and than dissapear leaving the other side with no PVP available, so they would just go through the motions with no opponents because all there potential opponents were in the land of the dead, if there had been 3 sides well the two sides that didn't win the first time would be fighting it out still for the chance to convert the zone to there side. It was a dumb move on their part, the idea worked fine for darkness falls because you had 3 sides, but when they tried it in warhammer it was the worst freaking week and boring as heck for a while untill people got tired of the new expansion.