How about a patch that doesn't add a single new failure? Cause lets face it they svck which is why they were cut origionally.
That's even more true with CK users...first the navmesh bug, then it got fixed and at the same time the dialogue bug was introduced...not to talk about the complete mess Dawnguard is.
Oh, I did not knew.
Anyway, isn't Bethesda able to improve/fix it?
Maybe because they can't fix it. Or to be more precise, it's the maximum shadow resolution that today' consoles can move.
That's the only explanation, as shadow resolution itself and some anti-flickering options can be easily tweaked in the game .ini. It makes shadows smoother, although I still prefer ENB' ones by far.