Spoiler
For me, smithing breaks the very flow that ive come to love in elder scrolls games. You reach a certain level, now you have access to better gear (WHICH YOU FIND IN DUNGEONS). With smithing you can just BAM make it. Not only does it give access to gear regardless of your level but it ALSO makes that gear FAR more powerful than what it would have been had you chosen to just ignore smithing. This improving system also makes getting better gear near meaningless, because whats the point of using that new BEAUTIFUL glass sword if your skyforge steel sword does MORE damage because you chosen that very first perk in the smithing tree.
Whatever who cares, its a game of choice. Its fixable.
Currently I give a invisible restriction on when you pick the perk. I do this by only allowing the perk to be chosen 4 levels after it shows up randomly as loot. This is sorta hard considering armor is mixed in with everything, but currently whatever.
smithing level - character level
Steel - 10
Dwarf - 16
Elven - 23
Advanced - sorta like, after 23..... even though steel plate shows up at level 18 (which would make me choose it at 22) its behind elven. whatever
Orcish - 29
Glass - 30
Ebony - 40
Daedric - 50
Dragon - not sure yet. but id like to add *only after completely the main quest* to that restriction.
What im looking for in this post is your opinions on my restrictions, some of your own restrictions, mabye some ideas on improving on things.
P.S. Im also considering simply not using the smithing skill (which presents the problem of weaker weapons). supplement the weaker weapons with enchanting (sorts works, still loot driven equipment finding but with weaker results that smithing) or another skill. or just lowering the difficulty one notch down.
Another problem i find with just ignoring the skill is that im largely stuck with ebony, which to me looks UGLY as all sin in first person.
P.S.S. I also just dont use skyforge weapons =p.