What classes?

Post » Thu May 31, 2012 2:40 am

Soooo, what classes do you think we're going to have in Tes:O ?

Also, what are you going to play as?
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Abi Emily
 
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Post » Thu May 31, 2012 5:47 am

Hopefully the ones from morrowind/oblivion :P witchhunter, battlemage, knight, pilgrim etc :P all 21! xD probs wishful thinking but ya never know :/
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Ben sutton
 
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Post » Wed May 30, 2012 4:56 pm

I hope so too
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Tracey Duncan
 
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Post » Wed May 30, 2012 10:11 pm

It really depends on the skill system and such. 21 classes seems like it would be too much. I would be fine with having 5 - 10 classes, with further variability with progression.

I don't want 21 classes because people will inevitably begin to meta-game and pick the top 4 or 5 classes anyway. Have you noticed how nuts people go about getting optimum "builds" in even single player games (see Skyrim forum)?

Then imagine trying to balance 21 classes. . . not going to happen.

Give me 5 - 10 balanced classes. Than let my progression through the levels let me carve out a niche for my Great-Hammer Fighter or my Quick-Katana Fighter. I'm okay with all Fighters beginning relatively identical, but let characters become more and more diversified by the leveling choices they make throughout gameplay. So the end-game Mages don't all look the same, for example.

For some reason, I really try to avoid playing with people that spend more than a minute thinking about "optimum builds" for a character.
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adame
 
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Post » Thu May 31, 2012 9:01 am

Flower picker, farmer,Vintner etc who needs combat oriented classes.
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Ronald
 
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Post » Wed May 30, 2012 5:01 pm

Then imagine trying to balance 21 classes. . . not going to happen.

Well, considering Dark Age of Camelot was able to balance about 46 classes (and each of 3 factions having different classes to choose from), I'm not tooo worried about them balancing 21. 5-10 classes is the definition of LAMESAUCE,

I don't want to see everyone walking around with the same few classes. When you add a ton of classes, and even do a halfway decent job at balancing them, you WILL see a large variety of classes. I can't remember any classes in DAoC that were significantly underplayed tbh. Everyone played a good mix.
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herrade
 
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Post » Thu May 31, 2012 6:09 am

Well, considering Dark Age of Camelot was able to balance about 46 classes (and each of 3 factions having different classes to choose from), I'm not tooo worried about them balancing 21. 5-10 classes is the definition of LAMESAUCE,

I don't want to see everyone walking around with the same few classes. When you add a ton of classes, and even do a halfway decent job at balancing them, you WILL see a large variety of classes. I can't remember any classes in DAoC that were significantly underplayed tbh. Everyone played a good mix.

This

And in DAoC they weren't mirrored archetypes on the different realms, like say, Warhammer Online. They may have a couple skills or spells that result in the same effect, but for the most part all classes on every realm had its own unique style. Every class was out there. I don't remember there ever being a shortage with a certain class. The wide array of diversity in DAoC's classes made it so everyone found something they were looking for. I loved me Friar :smile:
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Brooks Hardison
 
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Post » Thu May 31, 2012 1:59 am

I don't want 1 caster class just because some nerd idiot does not want 2 dps classes cause he does not see the point in having a sorcerer and a necromancer and an enchanter that do basically the same thing but in different ways...

I want different ways to do things

I want fire balls and magic missiles and bone spears and shadow blasts and shock balls and lightning strikes you know why!!?? cause its fun and I don't care if a warrior and a barbarian do the same thing I want them both... in wow every "class" fills a role, I DON'T WANT THAT, I want variety and style not efficiency and lameness...

if I wanted efficiency I would be a tax collector
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josie treuberg
 
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Post » Wed May 30, 2012 11:59 pm

Well, considering Dark Age of Camelot was able to balance about 46 classes (and each of 3 factions having different classes to choose from), I'm not tooo worried about them balancing 21. 5-10 classes is the definition of LAMESAUCE,

I don't want to see everyone walking around with the same few classes. When you add a ton of classes, and even do a halfway decent job at balancing them, you WILL see a large variety of classes. I can't remember any classes in DAoC that were significantly underplayed tbh. Everyone played a good mix.

I guess so. I'm not familiar with DAoC, but if you say it can be done, I have no problems with 21+ classes. And since we know little to nothing about the character development system, we will all have to wait and see if it is possible.

I would also hope that the classes are distinct enough from one another to mean something, which is why I'm hesitant about 21+ classes. If the difference between class "A" and class "B" is one skill or perk, I say there is too much redundancy.

Maximizing variation, minimizing redundancy, and balancing team roles. This is my hope.
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Gemma Flanagan
 
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Post » Wed May 30, 2012 11:10 pm

I guess so. I'm not familiar with DAoC, but if you say it can be done, I have no problems with 21+ classes. And since we know little to nothing about the character development system, we will all have to wait and see if it is possible.

I would also hope that the classes are distinct enough from one another to mean something, which is why I'm hesitant about 21+ classes. If the difference between class "A" and class "B" is one skill or perk, I say there is too much redundancy.

Maximizing variation, minimizing redundancy, and balancing team roles. This is my hope.

I see your point, but there's really an infinite number of classes they can come up with, and all of them can be pretty unique. By the time the 3rd expansion came out (Catacombs), they were gettin PRETTY creative with the new classes, and people were lovin 'em, if I recall. Vampiir? Bainshee? Warlock? Hellz to the yea... lol
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Richus Dude
 
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Post » Thu May 31, 2012 1:39 am

I'd just like to see five classes for each archetype. (Fighter, Cleric, Wizard, Rogue).
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Jack Bryan
 
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Post » Wed May 30, 2012 10:18 pm

I'd just like to see five classes for each archetype. (Fighter, Cleric, Wizard, Rogue).

or 6, or 7... :)
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yessenia hermosillo
 
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Post » Wed May 30, 2012 11:00 pm

or 6, or 7... :smile:

or 25 - 50 -100

:P
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herrade
 
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Post » Wed May 30, 2012 7:58 pm

The whole division of classes into three categories seems to be pretty ingrained in terms of TES: Combat, Magic, Stealth. But I hope the developers feel free to expand or even ditch that model altogether, along with every other cliche in MMO's and RPG's these days.
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ruCkii
 
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Post » Thu May 31, 2012 8:56 am

The whole division of classes into three categories seems to be pretty ingrained in terms of TES: Combat, Magic, Stealth. But I hope the developers feel free to expand or even ditch that model altogether, along with every other cliche in MMO's and RPG's these days.

They have stated that they will not be following the generic archetype mold of other MMOs, so we should see some cool stuff.
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Angel Torres
 
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Post » Thu May 31, 2012 1:52 am

blacksmith/enchanter ftw!
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Charity Hughes
 
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Post » Wed May 30, 2012 11:01 pm

Honestly I have a feeling there won't be that many classes to choose from. Considering players can use any weapon they want and master it over time, as well as having a variety of class skills, of which they can only use three at a time, then an ultimate skill, there will be so many ways people could play if there was just a basic warrior, thief, and mage archetype to choose from (within each archetype there would be different specializations, different types of skills depending on what role you want to play, etc).

This isn't even considering the skill combos they are bringing to the game meaning different classes can mix skills with one another to create more powerful skills. We'll just have to wait and see how they do it, but having a few broad archetypes and then the playerbase customizing their characters into something more complex and unique doesn't seem farfetched to me.
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Project
 
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Post » Thu May 31, 2012 7:04 am

They have stated that they will not be following the generic archetype mold of other MMOs, so we should see some cool stuff.

Could you link a source for this? I heard they were somewhat moving away from the Holy Trinity, but I still think they'll be following the archetypes to a great extent. I could be wrong, just curious where you saw this.
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Sandeep Khatkar
 
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Post » Wed May 30, 2012 5:30 pm

Could you link a source for this? I heard they were somewhat moving away from the Holy Trinity, but I still think they'll be following the archetypes to a great extent. I could be wrong, just curious where you saw this.
Classes will be more well-rounded and the aggro system of most MMOs has been removed. All classes I believe will have a form of healing and classes that use shields will have more defensive abilities than ones that don't, but essentially five skilled players should be able to complete most of the content without a certain group build.
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Marie
 
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Post » Wed May 30, 2012 5:51 pm

If they're anything like in Oblivion i probably gonna play:

Breton - Jagur - Witchhunter
Khajiit - M'jaddir - Archer/swordsman
Bosmer - Godras - Acrobat, agent or nightblade
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Amanda savory
 
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Post » Thu May 31, 2012 4:23 am

It matters what the racial abilities for the Daggerfall Covenant members are, but no matter what it will likely be one of the two in my signature
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Chase McAbee
 
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Post » Thu May 31, 2012 4:02 am

I'll go nightblade, if possible, though I would settle for a ranger, rogue, ir illusion mage.
Hopig for most of the TES classes, but having only 5 or 6 could be good too.
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Cheryl Rice
 
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Post » Wed May 30, 2012 8:58 pm

I'm with the DAOC fans. Having the full dagger fall or morrowind line up can work and can be balanced if done in similar fashion to DAOC.
I would probably gravitate toward Thief, Acrobat or Burglar for main character and either Nightblade, Battlemage, Crusader or Spellsword for my second character as I like hybrid casters.
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Liv Brown
 
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Post » Thu May 31, 2012 6:16 am

There is also that cross-class ability stacking thing they are doing, isn't there? Where a character can capitalize on an action of another by some sort of ability synergy or some-such nonsense?

Does DAOC have some sort of equivelent? 21+ classes would certainly give rise to a HUGE number of cooperative ability effects or whatever they are going to be called.
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jodie
 
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Post » Thu May 31, 2012 4:21 am

There is also that cross-class ability stacking thing they are doing, isn't there? Where a character can capitalize on an action of another by some sort of ability synergy or some-such nonsense?

Does DAOC have some sort of equivelent? 21+ classes would certainly give rise to a HUGE number of cooperative ability effects or whatever they are going to be called.

No, DAoC never had anything like that. As far as I'm aware, that's completely new to ESO. I don't think it's ever been done before, though someone can correct me if I'm wrong.
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Cameron Wood
 
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