If you set up ARCH II, you destroy all the NCR outside Helios 1, in the restricted, fenced yard.
I love seeing that ORBITAL LASER
Actually Archimedes I is the plant defense. Archimedes II is the orbital laser artillery that Veronica wants.
You can power Archimedes I, killing the NCR guards and getting vilified by the NCR in the process, and then (permanently) select where the power goes.
I've powered the strip, the area, and Archimedes II. Not sure what my fourth character will do, but after 272 hours I'm ready to buy the GOTY edition to get some variety. (I'm on PC so by the time the DLC shows up it'll likely be smarter to just wait a bit more for the whole kit and kaboodle.)