What does "Object detail fade" do?

Post » Mon May 21, 2012 5:14 am

I have no clue what this option does as the name of the option is pretty ambiguous.
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herrade
 
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Post » Mon May 21, 2012 8:53 am

I don't know for certain, but I believe when you get closer to objects and they begin to load they fade into the scene rather than just popping up instantly

EDIT: Or the same concept, but the detail fades into a higher resolution rather than the actual object rendering completely
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bonita mathews
 
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Post » Mon May 21, 2012 5:50 am

It should adjust how far you can see things like baskets, swords, clutter, possibly some crates. All those little objects that you can interact with in the world.
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Laura Elizabeth
 
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Post » Mon May 21, 2012 2:33 pm

It should adjust how far you can see things like baskets, swords, clutter, possibly some crates. All those little objects that you can interact with in the world.
Yes but how does it affect such things? adbd6's response is a pretty good guess but I'd like a conclusive/concrete answer. Is it an option that is aimed at improving visuals when enabled or is it purely aimed at off setting the negatives of a high view distance?
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James Baldwin
 
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Post » Mon May 21, 2012 2:30 am

Is there a similar option for NPCs? Sometimes they just fade in right next to me, probably a bug though. A bear just randomly appeared in front of me earlier, scared the crap out of me.
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Ricky Rayner
 
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Post » Mon May 21, 2012 2:37 am

Yes but how does it affect such things? adbd6's response is a pretty good guess but I'd like a conclusive/concrete answer. Is it an option that is aimed at improving visuals when enabled or is it purely aimed at off setting the negatives of a high view distance?
Or does the option apply a faded filter over everything to make everything appear old or something silly? lmao
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Jessica Phoenix
 
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Post » Mon May 21, 2012 12:38 am

IIRC this is a performance tweak to help the game run better on low-performing hardware. Essentially, at a distance, some (less important) objects fade out so the video card has less things to render. This setting adjusts how far away that distance is that things fade out. Lower fade distance means things disappear sooner (i.e. they disappear when you are still closer to them), and don't reappeare until you approach quite close to them again. A long distance means that things will start to get drawn when you are a greater distance away from them (which means that, potentially, a lot greater number of objects have to be drawn, so works better on more powerful computers).
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kevin ball
 
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Post » Mon May 21, 2012 6:19 am

He's not on about the sliders, he's on about the actual checkbox that says "Object detail fade." I'd like to know exactly what this does too.
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Leonie Connor
 
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Post » Mon May 21, 2012 2:31 pm

Yep @ SomeWelshGuy, I am indeed talking about the checkbox :)
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Gaelle Courant
 
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Post » Mon May 21, 2012 10:54 am

Bump.
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Dragonz Dancer
 
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Post » Mon May 21, 2012 5:15 am

Bump.. shrub pop-up really breaks immersion. Anyone out there have any idea how to increase shrub fade distance?
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Lance Vannortwick
 
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Post » Mon May 21, 2012 8:06 am

I noticed on my computer that occasionally parts of items at a distance (only some items) would sort of "dissolve" in rather than fade, and do it much closer than other items, so I though this could be it, but I tried turning it off and it made no difference. Anyone know what's up with that?
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Thomas LEON
 
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Post » Mon May 21, 2012 12:56 pm

Is there a similar option for NPCs? Sometimes they just fade in right next to me, probably a bug though. A bear just randomly appeared in front of me earlier, scared the crap out of me.

Lol. This happened to me. I jumped so violently I kicked the dog by accident, she jumped up in fright, knocked the table and my biscuits hit the floor...and I died. Total bummer ^.^

m00nk4t
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Lalla Vu
 
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Post » Mon May 21, 2012 7:26 am

Death over spilled biscuits, now I've heard everything. R.I.P m00nk4t, bringer of biscuits.
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Jennifer May
 
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