Not much documentation on this, so I thought I'd ask here and see who has figured this out.
What objects can have an OnActivate and what can not? Maybe a scripting guide along with the Bethesda wiki.
I found this:
http://www.creationkit.com/ObjectReference_Script
Why I'm asking is I added an Event OnActivate(ObjectReference akActionRef)
to an XMarkerActivator and it did nothing even though it WAS activated.
