What exactly does the 'no auto aim' mod fix?

Post » Fri May 27, 2011 10:35 pm

I never really noticed any auto-aiming in New Vegas, and I've been rather sniper-rifle intensive. How does it come into play?
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Saul C
 
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Post » Fri May 27, 2011 6:12 pm

I've seen it happen in FO3 a lot. An NPC would be taking cover from behind a stack of sandbags, his head showing just above it. I shoot at his head from a distance (same height) and the bullet 'corrects' itself towards the torso, hitting the sandbags instead.

There's a good description on the http://fallout3nexus.com/downloads/file.php?id=5606 mod page for Fallout 3.

Details:
- As you may have noticed, FO3 aiming is weird...
- If you try to shoot a gun just over the tip of a rock you will normally hit the rock even if you were aiming over it
- This is because the bullet normally starts below the gun barrel
- Obviously this results in the crosshair and actual bullet path not lining up properly
- To combat this Bethesda introduced "bullet rise"
- This is all very well at short range but when you go above 30 meters this bullet rise completely ruins aiming
- I couldn't understand why my 0 spread weapon kept missing at long range
- Then I set the bullet speed very low, low enough that I could literally walk along side it in motion
- I tested it against a sign with a script attached to accurately measure distance
- This allows you to clearly see the effects of bullet rise


- Not only that but Bethesda added an aim bot which cannot be disabled (presumably for the console)
- Your bullets will always try to track the nearest enemy torso
- This means that if an enemy had their arm exposed but their torso was behind a wall and you tried to shoot the arm you would always miss at long range 100% guaranteed.
- This mod removes that auto aim so you can actually target the other body parts



Though I must say that I haven't seen New Vegas NPCs take cover a lot, they're still pretty suicidal.
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Ezekiel Macallister
 
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Post » Sat May 28, 2011 5:49 am

I've seen it happen in FO3 a lot. An NPC would be taking cover from behind a stack of sandbags, his head showing just above it. I shoot at his head from a distance (same height) and the bullet 'corrects' itself towards the torso, hitting the sandbags instead.

There's a good description on the http://fallout3nexus.com/downloads/file.php?id=5606 mod page for Fallout 3.



Though I must say that I haven't seen New Vegas NPCs take cover a lot, they're still pretty suicidal.

I never used it. Does it nerf stats?
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Laura Ellaby
 
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Post » Fri May 27, 2011 9:28 pm

I never used it. Does it nerf stats?

SPECIAL stats? no, it just changes some game settings. Its mostly only useful for sniper types though.
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Amysaurusrex
 
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Post » Sat May 28, 2011 8:14 am

I never used it. Does it nerf stats?

It doesn't affect the accuracy. In this example I assume that your weapon skill is very high, so your accuracy should be perfect, but then the auto aim ruins it. If your accuracy is low then you can still end up hitting something next to where you aimed because of your low skill or because you were running while shooting or whatever, the mod doesn't change that.
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le GraiN
 
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Post » Sat May 28, 2011 2:10 am

So in short...

You shoot where you point, but it is still effected by the weapon spread.

Should be more useful now that we have iron sights.
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JeSsy ArEllano
 
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Post » Sat May 28, 2011 1:41 am

I never really noticed any auto-aiming in New Vegas, and I've been rather sniper-rifle intensive. How does it come into play?


There is no auto-aim on scoped weapons when you use the scope as far as I'm aware. The fix only applies to shooting from the hip and iron sights.
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Sarah Knight
 
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