» Sat May 12, 2012 5:20 pm
This game seemed really nice, and I'm finally getting into it, but damn, I REALLY hate the UI, it's like it's fighting me the whole way.
I'm left-handed, so obviously I want to remap, well, basically everything, and do so right at the start of the game, before doing pretty much anything else. As people have mentioned, there's huge problems here, especially for people just starting the game. For example, I bound "sheath weapon" to the END key (I use arrow keys for movement so it's quick to hit), then I get overencumbered and decide I need to drop some stuff.. OK, it says press R.. well I'm pressing R and nothing's happening! It becomes clear that for some reason the game doesn't update key bindings in prompts. OK, let's see what I mapped DROP ITEM to.. huh? There's no DROP ITEM command in the controls menu!?
Short of wiping all my key bindings, I ended up having to ring a friend who was playing it on PC also, just to ask him what the hell his R key was mapped to! Only now do I know it's the same as SHEATH WEAPON. Then I thought, why the hell is it bound to two commands? Why can't I have a seperate key for either anyway? It's not like I'm running out of keyboard space! The exact same issue occured with mapping items to favourites.
Which brought me to another one, people kept saying oh bring up your favourites and press a number key (1-8, BUT NOT 9 or 0, god no we can't have that! You must have 8, and 8 only!) so naturally I went to the favourites from the main items menu and was like huh? Well that doesn't work! Obviously I later realised that you had to do it from the QUICK FAVOURITES, at which point I realised the whole system was a pain in the [censored] and you should just be able to hotkey items from anywhere like any other sane PC title would have you do.
While we're on quick favourites, a minor gripe is that hitting the quick favourites button twice doesn't kill the window, it's not a killer but seems a little counter-intuitive.
One thing that's also crazy is that clicking on a consumable while exchanging goods between containers, actually consumes it! WTF? Why the HELL would you want to eat a potion while hanging [censored]-first out of a treasure chest?? The problem is of course if you don't realise this right away you could chug a few dozen random potions, and since you can't see both containers and view the items you move actually going in there, you can potentially come out of a container wondering why there's a blue haze around you and you just went invisible.. oh **** I just drank a load of potions! Now ok many people may laugh at this who noticed straight away, but really, I think it's intuitive on ANY RPG game that clicking on an item while a containter is open moves that item over. I mean, clicking on an item while a merchant's open sells the item, why wouldn't you extend this convention to any exchange?
Another thing I just noticed.. people kept saying 'you look a little ill..' and I thought oh, that's clever, maybe I've caught a disease, that's a nice touch.. let's check my status ailments. Now, maybe I'm being stupid or just blind or something, but where exactly ARE my stats? I mean not in the form of a huge, glowing constellation - I mean ALL my character's info in one, concise, easy to reference place? Stuff like, oh, what disease I've apparently contracted. Not 'how many bunnies slaughtered' and other pointless GTA-style rubbish. Update, I just found it, after much looking, in the MAGIC menu. Why the hell is a DISEASE listed in the MAGIC menu?
Yeah, basically, some people might not have a problem, fair enough. As far as I'm concerned Bethesda royally screwed up the interface. It's disparate, illogical and badly organised. Even on a console I'd prefer something like Dragon Age had. Ironically a game who's developers actually bothered to make the UI different for PC gamers, much to their credit.