I have an activator with a script that creates a few references via PlaceAtMe once.
(More specifically, they are created in an OnCellAttach block, and then it changes the script state so it happens only once).
These created references are later enabled and disabled by other scripts.
Furthermore, the references are also added to a specific FormList.
My Question: What happens exactly, if the cell containing this activator is reset (provided it is not marked to not respawn)?
The script itself is of course reset, so all the references will be created again, which is bad.
But are the old created references deleted or will they persist and bloat the savegame?
Does it matter if they are enabled or disabled at that moment? (afaik, the enabled/disabled state will survive the reset, and I have read somewhere, that there may be weird bugs concerning reset and disabled references)?
And if the are deleted, will they safely be removed from the FormList too?