Least of my concerns. The inn in whiterun has a decent amount of people, with different npcs throughout the day. I never expected, or wanted, ES to have npcs like in Fable....completely generic, respawning townspeople running around. Obviously it would make more sense to have thousands of npcs in each city and maybe a hundred in each village, but that would take away from the feeling of 'I know this face....wow he was just killed by a dragon'
No essential NPC's, but randomly generated new ones with randomly picked names from lists of fitting names whom would be added a while after you've killed the other one, or they simply died off during an attack? They would share the same dialogue, but given the feel of immersion it would add, wouldn't it be a price worth paying?
At the same time, this piece of code could be used to add randomly generated NPC's to towns and cities, with added names! It would just have to run on the script that already randomly generate bandits and the likes of them. They would serve no other purpose than fill and meat for slaughter...
I sense a mod in the making!