What Kind of D&D Character Would You Be?

Post » Sat Jul 07, 2012 4:59 am

What Kind of D&D Character Would You Be?

http://easydamus.com/character.html
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Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Sat Jul 07, 2012 12:25 pm

128 questions?

Yeah I'll put the first option and see what it says...

Lawful Good Human Fighter (1st Level). Ok now I'll answer with actual answers... :P
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Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Sat Jul 07, 2012 12:41 pm

I always end up as a chaotic good half-elf wizard in these quizzes so I won't even bother filling in this one.

[EDIT]
Being a svcker for quizzes and filling it in anyways, for once I didn't get my usual result. Neutral good human rogue. But half-elf had the same number of points as human with elf not far behind and wizard and sorcerer had the second highest scores of the classes. Neutral good fit really well as I had even scores in lawful and chaotic good. One thing is at least clear, I am not a paladin.

Spoiler
Ability Scores: Strength- 13
Dexterity- 13
Constitution- 14
Intelligence- 17
Wisdom- 16
Charisma- 13

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
And breakdown of scores:
Spoiler
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXX (6)
Chaotic Evil ---- XXXXXXX (7)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXX (6)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXX (10)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXXX (13)
Half-Orc - (0)
Class:
Barbarian - (-6)
Bard ------ (-10)
Cleric ---- (-6)
Druid ----- XX (2)
Fighter --- (-2)
Monk ------ (-15)
Paladin --- (-19)
Ranger ---- (0)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
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Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Sat Jul 07, 2012 7:29 am

This is what I got, was not expecting to get this.

Spoiler
You Are A:
Lawful Neutral Elf Wizard (1st Level)

Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 16
Intelligence- 16
Wisdom- 16
Charisma- 14
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Web page and journal code: Copy and paste the following:
I Am A: Lawful Neutral Elf Wizard (1st Level)


Ability Scores:

Strength-14

Dexterity-14

Constitution-16

Intelligence-16

Wisdom-16

Charisma-14


Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.


Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.


Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)



Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXX (11)
Chaotic Good ---- XXXXXXXXXXXX (12)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXX (15)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXXXXX (13)
Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXX (6)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXX (5)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXX (6)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXXXX (16)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XX (2)
Class:
Barbarian - (-25)
Bard ------ (-21)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (0)
Paladin --- (-23)
Ranger ---- (-2)
Rogue ----- XXXX (4)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXX (6)
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Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Sat Jul 07, 2012 4:30 am


True Neutral Human Bard/Wizard (1st/1st Level)
Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 13
Intelligence- 14
Wisdom- 13
Charisma- 11
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Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Sat Jul 07, 2012 6:32 am

True Neutral Human Druid (2nd Level)



Ability Scores:
Strength- 11
Dexterity- 16
Constitution- 12
Intelligence- 15
Wisdom- 14
Charisma- 12


Didn't expect that. :P

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Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Sat Jul 07, 2012 11:19 am

I got lawful neutral elf cleric... this thing is broken.

no way in hell that's accurate
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Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Sat Jul 07, 2012 6:47 am

Spoiler
Chaotic Neutral Human Wizard (3rd Level)

Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 8
Intelligence- 11
Wisdom- 8
Charisma- 14

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Hmm, didn't know what that is, is that good?

I expect we won't be seeing any noble warriors coming along ^_^
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carley moss
 
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Joined: Tue Jun 20, 2006 5:05 pm

Post » Sat Jul 07, 2012 2:19 pm

Many moons ago I got 3rd level human wizard. Neutral good.
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Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Sat Jul 07, 2012 12:50 pm

I've taken similar quizes before, and I always end up with either True Neutral Human Sorcerer, True Neutral Human Ranger, or True Neutral Human Bard.
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Charles Weber
 
Posts: 3447
Joined: Wed Aug 08, 2007 5:14 pm

Post » Sat Jul 07, 2012 2:09 pm

I would be a Lawfully Evil Elf Wizard if the thing worked right.
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Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Sat Jul 07, 2012 7:53 am

Spoiler
Chaotic Neutral Human Wizard (3rd Level)

Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 8
Intelligence- 11
Wisdom- 8
Charisma- 14

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Hmm, didn't know what that is, is that good?

I expect we won't be seeing any noble warriors coming along :happy:
This was the one I was supposed to get.
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Richard Dixon
 
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Joined: Thu Jun 07, 2007 1:29 pm

Post » Sat Jul 07, 2012 4:25 pm

Before taking the test... thinking something mundane

True Neutral Human Ranger/Rogue (2nd/1st Level)
Ability Scores:
Strength- 9
Dexterity- 12
Constitution- 13
Intelligence- 12
Wisdom- 12
Charisma- 10
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Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Fri Jul 06, 2012 11:57 pm

Chaotic Neutral Human Druid

Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 10
Intelligence- 14
Wisdom- 12
Charisma- 12

Spoiler


Alignment:


Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Not exactly on-par, but not totally off either. Didn't expect more from an online quiz. Though, I did enjoy it.

Edit: Actually, re-reading it now makes it seem more accurate. I guess this thing is pretty good.
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Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Sat Jul 07, 2012 1:58 am

Lawful Good Human Fighter (1st Level)

Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 8
Intelligence- 15
Wisdom- 10
Charisma- 12

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
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michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Sat Jul 07, 2012 1:31 pm

Chaotic Neutral Human Bard/Sorcerer (2nd/1st Level)



Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 14
Intelligence- 16
Wisdom- 13
Charisma- 11


I expected I'd be a fighter of some kind. :shrug: Though the Chaotic Neutral is spot on. Every single D&D character I've ever played has been CN.
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Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Sat Jul 07, 2012 4:24 pm

True Neutral Human Bard (2nd Level)
Spoiler
Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 15
Intelligence- 16
Wisdom- 16
Charisma- 14

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Sounds right to me.
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JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Sat Jul 07, 2012 12:27 am

Neutral Good Human Bard (2nd Level)

Strength- 13
Dexterity- 13
Constitution- 12
Intelligence- 14
Wisdom- 13
Charisma- 16


Coincidently, I actually starting re-playing Baldur's Gate II today and rolled a neutral good human. A fighter though, not a bard, but I can see why I got bard considering the answers I gave.
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ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Sat Jul 07, 2012 3:17 am

True Neutral Human Druid/Sorcerer (2nd/2nd Level)



Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 11
Intelligence- 14
Wisdom- 14
Charisma- 13

Spoiler


Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Quite interesting actually. I'd have thought I'd lean more towards lawful good than neutral ;)
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Camden Unglesbee
 
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Joined: Wed Aug 15, 2007 8:30 am

Post » Sat Jul 07, 2012 4:25 pm

I'm a true neutral human bard. Booooring...
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Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Sat Jul 07, 2012 8:24 am

Ok here's the final result:
Spoiler

You Are A:



True Neutral Human Druid (1st Level)


Ability Scores:
Strength- 9
Dexterity- 9
Constitution- 11
Intelligence- 14
Wisdom- 13
Charisma- 12


Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


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Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Sat Jul 07, 2012 2:57 am

I'm a true neutral human bard. Booooring...
EXCUSE YOU.
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james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

Post » Sat Jul 07, 2012 6:15 am

True Neutral Human Ranger, which actually seems fairly accurate for me. Though some of the questions dont give you much choice. "How much drink can you handle - Lots, Less, More, ALL OF IT" Wheres the "i dont drink option" :(
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Siobhan Wallis-McRobert
 
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Joined: Fri Dec 08, 2006 4:09 pm

Post » Sat Jul 07, 2012 4:25 am

I'm a true neutral human bard. Booooring...
EXCUSE YOU.

What the Dwemeri lady said. :stare:
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Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Sat Jul 07, 2012 3:49 pm


EXCUSE YOU.

I didn't see yours until after I posted ha.

I'd prefer wizard or rogue, but I suppose a wandering minstrel will do. I'll go fetch me lute.
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josie treuberg
 
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