What kinds of ammo would you all like to see in NV?

Post » Fri Dec 31, 2010 8:18 am

I'm considering looking into how to set up ammo types and even ammo 'groups' (used with '2' button) for New Vegas as sort of a side project to some guns I've been working on.

Post here what types of ammo you'd like to see in NV.

Also post if you are capable of creating the projectile models and/or pipboy icons for ammo types you want to see, as that would be a great help.


I'll lead off:

22LR-Shotshell. This is a little used round consisting of a hollow plastic 'bullet' containing an amount of tiny bird shot. Tends to foul weapons rather quickly, good only at short range, capable of hitting multiple targets at once. low damage, low penetration. good for wild animals.

22Mag-soft
22Mag-Full metal jacket
22Mag-hollow point
22Mag-hollow point, copper jacketed (I've shot chipmunks in RL with these...they launch off their perches like bottle rockets)

.45

.30-30

-.44-50
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stephanie eastwood
 
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Post » Fri Dec 31, 2010 11:12 am

There are some mods out there currently that greatly expand the types of ammunition. I suggest you contact those authors first and try and make your mods compatible.
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-__^
 
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Post » Fri Dec 31, 2010 11:03 pm

There are some mods out there currently that greatly expand the types of ammunition. I suggest you contact those authors first and try and make your mods compatible.


I have to agree with this, FluidFire has already released Caliber-NV, its very comprehensive and works quite well, of course the op can do whatever he wants but it would be a shame to create something that wouldn't mesh with already released work.
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Rachel Hall
 
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Post » Fri Dec 31, 2010 12:03 pm

Discarding Sabot rounds for various large caliber weapons.

Exploding rounds that are craftable..... (I think there may be one of these already, not sure.)

Flechette rounds for the grenade launchers.
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Alexandra Ryan
 
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