What might happen if you use the esp's for the Hi-Res DLC as

Post » Sat Feb 23, 2013 11:15 am

Just out of curiosity....

What 'bad things' can happen if you edit skyrim.ini to register the hi-res DLC texture archives...

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

...-and- also used the esp's for them (in fact, used the 3 esp's for the 'new' hi-res DLCs, but did not add HighResTexturePack03.bsa to the list of registered archives).

Obviously, you shouldn't do both, and using the esp's instead of editing the ini is (apparently) the better method now with the 'new' hi-res DLC. But, just for the sake of science, the accumulation of knowledge, or whatever, what might happen if you do both?
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Red Bevinz
 
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Post » Sat Feb 23, 2013 6:40 am

You don't need to mess with the INI file unless you're really hurting for ESP/ESM slots.
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Annick Charron
 
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Post » Sat Feb 23, 2013 4:45 pm

It'll load the BSA files through the INI, then load the plugin files. As the resources for that plugin are already loaded, it does nothing.
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Tikarma Vodicka-McPherson
 
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Post » Sat Feb 23, 2013 1:47 am

Absolutely nothing? No possible 'anomalies' of any sort might occur?
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Robert Jackson
 
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