What do people think of the design of the early game?

Post » Sun Jan 17, 2016 5:08 am


While I can see the potential distractions, I haven't found it TOO hard to remain reasonably focused.




Spoiler

The raiders in Lexington slowed me down so that I wasn't rush to Diamond City as quickly as I'd like. I wandered over to Boston Common/Goodneighbor area at about level 12 but got spooked by all the super-mutants running around on the way so I had a reasonably in character reason for putting off that part of my quest. Once I got to the point where supermutants were reasonably routine enemies I rescued Valentine and ran straight through killing Kellogg and extracting his memories. And now I have another reasonable in-character reason for slowing down: the daunting prospect of searching the Glowing Sea.


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Trey Johnson
 
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Post » Sun Jan 17, 2016 3:58 am

I never thought too much of it, but I don't think your experience represents mine or what I think of the "early game". The journey to Diamond City isn't that hard, although it's still enough of a journey to motivate a character to thinking "yeah, I don't have to do this right away"

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Nicole Elocin
 
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Post » Sat Jan 16, 2016 2:27 pm

https://docs.google.com/spreadsheets/d/1xws2bqG7xmEorm-CGhUB1jBVQrUMDPRk7r9B4BMrdVY/pubhtml#



Too bad there isn't any shipment for bones.

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carrie roche
 
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Post » Sun Jan 17, 2016 4:00 am

sorry about that

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lucile
 
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Post » Sun Jan 17, 2016 4:47 am


Well there is for Oil, so you can just bypass the crafting part if you want to spend the caps.

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Tom
 
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