What RPG Style Do You Prefer?

Post » Thu May 09, 2013 11:12 am

Basicly, what RPG Style do you prefer? (I'm calling these RPG Styles cause I don't know what else to call them)...

Basicly, how you would play the game and such. And a game itself can have two or more styles within it, though some styles are NOT possible with others for surely...

Some examples of what I am talking about:

Complete Freedom - Basicly, you are free to do whatever you want that is possible within the game. (Like in Skyrim).

Class Limited - Basicly, you are limited on what you can do base on ye' class. Example: If you are a Warrior, you cannot cast spells no matter how hard you try.

-A sub form of this is what I call 'Level Limited' which is basicly like in older TES games, like Oblivion and Morrowind. You can do whatever you wish but only level up by using the skills that are within your class.

Luck - Basicly, everything is base on a roll of dice. I believe DnD is famous for this, no? Morrowind also had this style.

Physical and Skills - Basicly, if you physically hit them. You hit them. If you miss, you miss. If they block and their block is good enough, they block it. Otherwise, stagger or something like that...

And there are prolly more...

So... What do ye' say?

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MISS KEEP UR
 
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Post » Thu May 09, 2013 6:06 am

DnD is not entirely luck based, but it is a factor. You can have skills to increase the odds in your favor. I think a more "luck" based RPG is FTL: Faster Than Light, you really do need a lot of luck to win in that game. Same with other roguelike games. While they were inspired by DnD, they are their own thing. DnD is generally skill based.

I can like whatever, for the most part. It has to fit the game though. Using a genre for the sake of it is not a good idea, but developers tend to know this. The one I don't like, is roguelike's because of a large need of luck. I just hate that as an aspect. One thing I am is not lucky, it takes prodigious skill to make up for this fact. These games almost always prove unbeatable for me. If they even have an end, I wouldn't know.

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JaNnatul Naimah
 
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Post » Thu May 09, 2013 6:49 am

Rolemaster style. What could be described as 'spreadsheety hell'. Total freedom as it's pen and paper, classes aren't limited but skills become prohibitively expensive out of your class, and there are reams of rules with dice rolls for everything, included the chance of permanent nerve damage if you roll really badly cutting yourself shaving.

Obviously computer games can't do this, so I'll take whatever freedom they offer, over a more linear game with a better story crafted for a specific character.

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stacy hamilton
 
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Post » Thu May 09, 2013 12:38 pm

I'm just not a fan of dice unless it's required because you're not using a technology capable of it. If there is dice to be used, I want to see a variety of auto-skills come into play for both NPC's and PC's such as Dodge, Parry, Blink, Holy Rift, Time Shift, etc etc and are based on a variety of factors that include "chance".

Essentially, in a game like TES, we have the technology where we don't need hidden dice rolls. More could be put into it that are based on chance, but the visual skills and the reliance on actual physical skills of the player (aiming, timing, knowledge) are more prevelant and influencial then an uncontrollable roll of a die that you do not see.

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Hazel Sian ogden
 
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Post » Thu May 09, 2013 9:24 am

I'll bite.

Complete Freedom: Well I don't like games that have arbitrary limitations without base, but your character is always limited as to what they can do. Its up to the game to make sure the limitations make sense. For example in Skyrim I can't learn to play a musical instrument so I can't do whatever I want but no reason is given as to why. Thats bad.

Class Limited: Hate it. Prefer limitations based on time, money and availability of training, not some arbitrary thieves can never learn to use greatswords rule.

Luck: Think you were playing a different D&D and MW to me, they weren't luck based, they were character ability based.

Physical and Skills: Prefer my success or failure to be based on my character's abilities rather than mine.

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Jordyn Youngman
 
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Post » Thu May 09, 2013 1:48 am

If something revolves around a dice roll then it's luck based as there's no skill in rolling dice ;)

In any game I prefer as much freedom as possible, especially an RPG game as I can better immerse myself in a world that has little restraint. If I wanted rules and regulations I would play real life and drive between the lines and work my 9 to 5...I play games to escape the rules of the world

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Lil Miss
 
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Post » Thu May 09, 2013 4:33 am

Warriors can cast magic in both of those games.
You can cast any spell you want if you have the correct stats or enough magicka..... Just like Skyrim.

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Riky Carrasco
 
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Post » Thu May 09, 2013 10:12 am

Let's say your opponent has armor 15.

You need to land a 15 on the dice to hit him. So yea, you will need to be lucky.

Your playing a fighter who is skilled with swords. So you gain +1 to hit. Your titanic strength also allows you to hit +4 You choose Weapon Focus Greatsword +1.

The enemy is fighting your ally in close combat, so you decide to flank him and gain a +2. You also have a feat that gives you an additional +2 when you outnumber an enemy, this fighter isn't the most honourable of types.

+10 to hit. You only need to roll a 5 or higher to succeed. On a 20 sided dice this means your most likely going to succeed. Some other abilities and spells or even magical equipment can give you bonuses to hit.

Yes luck is a small factor, but not really.

I sounds to me like you don't understand the game and are making sweeping judgements about it.

I'm taking http://www.youtube.com/watch?v=t-klQ-kpq98.

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Sara Lee
 
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Post » Thu May 09, 2013 7:57 am

Contrary to popular belief. Luck and probability are "opposites". As the sets of rules in a DnD game are affecting the dice roll. You can predict what dice roll has a higher probability. Luck is the uncertainness of any happening which may or may not occur.

So yeah. Deal with it. :D

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Tyrel
 
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Post » Thu May 09, 2013 2:03 am

I guess it would be complete freedom, but restricted by things like skills. Like Fallout and Fallout 2.

Honestly I will probably play an RPG based more on the setting, well if it is a cRPG that is. I don't like jRPG's at all.

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Bryanna Vacchiano
 
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Post » Thu May 09, 2013 5:31 am

I really hate this too. I understand why they did it when D and D first came out, making sure a party had a mix of skills and needed to co-operate with their disparate abilities to survive, but I can't think of any decent reason (other than inflicting the importance of choice, which could be done better in so many ways) why this has a place in a single player computer game.

Something like Skyrim goes too far the other way; you should have some background skills and education, but five years as a legion archer should mean you can move in armour and use and repair a bow, not that you can never, ever learn to pick a lock.

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Johanna Van Drunick
 
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Post » Thu May 09, 2013 6:35 am

i don't like complete sandbox games like skyrim where you can do whatever you want whenever you want with no limitation. well, i like it fine but it's not my favourite. don't feel any progression in doing that.

i like slightly limited open-world games where there are some things that you think 'better to come back to this later' (e.g fallout deathclaws). more rewarding.

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Dan Wright
 
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Post » Thu May 09, 2013 10:06 am

:facepalm:

probability and luck go hand in hand when we're talking about a dice roll. Unless you can roll exactly the same every time then luck plays a part in the roll and the chance of success, regardless of the probability of the number it lands on.

Luck: Success or failure apparently brought by chance rather than through one's own actions

Sounds like a dice roll to me as it's impossible to perfect a dice roll technique that doesn't involve chance, if that were possible then the craps tables would be removed from the casinos.

Also, please tell me how rules on paper affect the roll of dice? I'm not talking about how to play the game, you make it seem as if by some DnD rule calculations then you can magically affect how the dice is rolled where luck isn't involved

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Tai Scott
 
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Post » Thu May 09, 2013 11:44 am

True strike wizard spell. Can cast it 4 times or more (or infinite) a day to get +20 to hit on top of your other bonuses. http://i.qkme.me/2apj.jpg.

Yes... there wouldn't be some sort of fundamental force of the universe designed to break all of the rules. Why it is of course silly to believe in such things as magic in Dungeon's and Dragon's. :sweat:

P.S

True Strike is a low level spell too, hahaha.

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Alexandra walker
 
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Post » Thu May 09, 2013 3:42 am

still has nothing to do with the actual dice roll which is what I'm trying to point out here. Set the game aside and focus on dice itself, can you honestly say that there's no luck involved in rolling dice? A game based around rolling dice is based around the luck of the roll...regardless of everything else in the game, the foundation is rolling dice and the luck of the roll. Whether it's DnD, Monopoly, Craps, etc. they're all based around the luck of the roll

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Rob Smith
 
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