What if TES 6Fallout 4 had this!

Post » Mon May 07, 2012 11:24 pm

http://www.youtube.com/watch?v=fBR4cT-0sKY isn't it just awesome.
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DAVId Bryant
 
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Post » Mon May 07, 2012 11:59 pm

Looks kind of creepy. I don't know if I ever want that. o.o
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Gracie Dugdale
 
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Post » Tue May 08, 2012 3:32 am

He looks like the homeless guy that stands outside the local burger king
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Oyuki Manson Lavey
 
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Post » Tue May 08, 2012 6:28 am

http://www.youtube.com/watch?v=KzjsTt_DzCw
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Kellymarie Heppell
 
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Post » Mon May 07, 2012 10:52 pm

expect this at the most

http://www.youtube.com/watch?v=KzjsTt_DzCw

i guess we will have that in around 10 - 15 years, hopefully less
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Joey Bel
 
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Post » Tue May 08, 2012 3:42 am

Guy looks like a zombie... We need a zombie apocalypse rpg from bethesda with this tech. Scavenge, level, survive, and roleplay
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k a t e
 
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Post » Tue May 08, 2012 5:08 am

That would be amazing :D
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Kristian Perez
 
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Post » Tue May 08, 2012 3:30 am

Pretty amazing. But I saw a video with that using a real-time renderer. About 30 FPS the whole time using a super computer and only rendering a face. That's ridiculous. It will take years because hardware catch up to this technology. But the animations, sure.
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Angela Woods
 
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Post » Tue May 08, 2012 9:07 am

This is when games start leading to post traumatic stress syndrome in avid players....
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Monique Cameron
 
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Post » Tue May 08, 2012 9:30 am

This is when games start leading to post traumatic stress syndrome in avid players....
I would not doubt that :lol:
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KIng James
 
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Post » Mon May 07, 2012 9:38 pm

i guess we will have that in around 10 - 15 years, hopefully less

DX11 is aging next generation better have DX11 card at least. But again if the next console gens comes out a bad time when a new DX verison releases as the current one did it will still be very under powered.

The video is possible today in games but there is no need for it due to Xbox being locked at DX 9 (not even full DX9) and PS3 using Open GL
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Rex Help
 
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Post » Mon May 07, 2012 9:52 pm

Pretty convincing. We want it!

And I would also want the 3d models in Skyrim stopping from intersecting each others... As an example, we see a bunch of foots disappearing in the ground... Weapon disappearing glitchfully in the opponent when the finishing moves occurs..
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Stu Clarke
 
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Post » Tue May 08, 2012 1:31 am

Did they need to make the animated head so creepy looking?
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OJY
 
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Post » Tue May 08, 2012 3:54 am

Did they need to make the animated head so creepy looking?

It's less about how ugly the guy is. More about the detail and animation.
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Fam Mughal
 
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Post » Mon May 07, 2012 6:26 pm

http://www.youtube.com/watch?v=fBR4cT-0sKY isn't it just awesome.

Wasn't Fallout 3 already famous for having glitchy disembodied heads floating around? :sadvaultboy:
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Nick Tyler
 
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Post » Tue May 08, 2012 1:57 am

haha i saw the ad for mvc and thought you were trolling
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Gill Mackin
 
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Post » Mon May 07, 2012 10:48 pm

Thing about those physical rig mocap setups is that they tend to be fragile.....and expensive to fix. What they are trying to do is come up with a facial mocap solution that isn't face specific. The current king is pointcloud animation. You've seen actors with lots of arranged dots on their faces; they do the mocap close up while the actors act......but the face it can be applied to has to be a digital scan of the actors face ,with either minimal or very carefully choreographed variances. The captured 'dots' are actually deforming the mesh, not moving rigging or controlling morphs. So the structure has to stay almost if not exactly identical, or you get wierd deformations.

Oh, and that Unreal 3 demo, 'Samaritan', wasn't on a supercomputer; it -was- on a computer running 3 560's in SLI mode, I do believe. But the computer the video cards were in was nothing really special. They used the same box to demo the cityscape with all the featurses and fog and tesselated gargoyles.
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Alessandra Botham
 
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Post » Tue May 08, 2012 6:55 am

Please no. I couldn't get into L.A. Noire because of this facial crap. I felt sick to my stomach after watching 3 cut scenes. Please, don't bethesda stick to face modeling... The old and ONLY way it should be done. I want a game not a LIFE simulator.
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Rodney C
 
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Post » Tue May 08, 2012 7:58 am

i guess we will have that in around 10 - 15 years, hopefully less
No, 3-5, tops...
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Terry
 
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Post » Tue May 08, 2012 5:29 am

This is actually amazing :drool:
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Sophie Louise Edge
 
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Post » Tue May 08, 2012 12:24 am

http://www.youtube.com/watch?v=fBR4cT-0sKY isn't it just awesome.
I saw this 6 months or so ago on IGN, attaching sensors to the face for motion capture is old tec,

The motion scan tec of L.A Noire on the other hand is very impressive.
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Nims
 
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Post » Mon May 07, 2012 7:24 pm

What would be REALLY awesome is if the game had proper physics based animations. :nod:

It's not a stretch really, even old(ish) games like L4D2 have physics based animations (Although not very good ones)
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Vicki Gunn
 
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Post » Tue May 08, 2012 6:23 am

This honestly isn't that new. They got fairly close to this level of detail in Heavenly Sword, thanks to Andy Serkis's work on the project. Too bad the gameplay was terrible.
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Allison C
 
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Post » Tue May 08, 2012 12:33 am

That is the weirdest thing I have ever seen.
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Suzie Dalziel
 
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Post » Mon May 07, 2012 9:32 pm

I saw this 6 months or so ago on IGN, attaching sensors to the face for motion capture is old tec,

The motion scan tec of L.A Noire on the other hand is very impressive.

You can't create custom faces with L.A Noire's tech, making it completely useless for the Elder Scrolls.
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Guinevere Wood
 
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