What the hell Beth?!?!?

Post » Tue Nov 20, 2012 2:49 am

So I'm doing a radiant quest and I return to town to turn it in, and the quest giver won't talk to me. I look around and see a master vampire and two death hounds attacking a guard. Just about as soon as I start whaling on the vampire with my greatsword, one of those "travelers"
Spoiler
random encounter vampires in the DLC that blend in, walk up to you and attack you with little warning
shows up. I finish off the Master, turn to the traveler and hear an all-too-familiar roar, and my world is engulfed in flames. By the time the dust settles and every thing is dead, I look around and find that the quest giver, along with half the town, is dead, and the quest failed. That's three random encounters at the same time IN A TOWN WITH [censored] CIVILIANS WHO THINK THEY CAN TAKE ON ANYTHING.

The dragons by themselves weren't too bad. It was annoying when they killed a quest giver, but that didn't happen all too often. Now we have at least two kinds of vampire attacks that, in my experience, take place primarily in towns, and even though you can run into a dragon anywhere, they seem to largely prefer towns themselves. So please Beth, in the future, either lay off the attacks on the towns, or at least give the civies some better AI.
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Tammie Flint
 
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Post » Mon Nov 19, 2012 10:26 pm

Whoah, that is a stroke of sheer bad luck!
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Nathan Maughan
 
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Post » Tue Nov 20, 2012 8:22 am

That why illusionists find a calming spell incredibly useful. It allows you to handle one thing at a time.
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Solène We
 
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Post » Tue Nov 20, 2012 2:32 am

Sounds like Dawnguard and would be appreciated better in the Dawnguard forum.
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Hannah Whitlock
 
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Post » Tue Nov 20, 2012 6:49 am

...You know, these little encounters in town never last long enough for anyone to get put in any harm. If I come into town and there's something happening, I'm there. I do my job as Dragonborn.
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Ruben Bernal
 
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Post » Tue Nov 20, 2012 3:48 am

Whoah, that is a stroke of sheer bad luck!

Well, the probability of it happening is actually pretty good. As I said, all these encounters tend to happen in towns, and now that there are at least these three, well, [censored] is a lot more likely to happen.
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Lavender Brown
 
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Post » Mon Nov 19, 2012 10:12 pm

Yeah, I hate stuff like this. I can't stand the fact that citizens try to fight anything. I really wish Bethesda would make it so that when encounters like this happen they flee to their homes or to safety and let the guards take the beatings, since the guards respawn.
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Aaron Clark
 
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Post » Tue Nov 20, 2012 2:48 am

...You know, these little encounters in town never last long enough for anyone to get put in any harm. If I come into town and there's something happening, I'm there. I do my job as Dragonborn.

Love your avatar. xD

I dunno, maybe it's not so easy on master difficulty or something. I certainly haven't had that many events happening at once. I don't fast travel all that much though and I heard that triggers these things.
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Andrea P
 
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Post » Mon Nov 19, 2012 9:15 pm

That svcks
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Jerry Jr. Ortiz
 
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Post » Tue Nov 20, 2012 7:43 am

Civilians should run into their homes or run away. They do the latter if you are the one killing folk, but if it is anything else they think they are Rambo...
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Blaine
 
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Post » Tue Nov 20, 2012 2:24 am

Sounds like Dawnguard and would be appreciated better in the Dawnguard forum.

It's related to Dawnguard, but it's something that's bugged me from day one: attacks in town where [censored] NPCs either get themselves killed or get in your way
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Khamaji Taylor
 
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Post » Mon Nov 19, 2012 9:08 pm

Love your avatar. xD

I dunno, maybe it's not so easy on master difficulty or something. I certainly haven't had that many events happening at once. I don't fast travel all that much though and I heard that triggers these things.

Legend and prophecy fortells that the Fast Traveling tends to trigger things like that. But yeah, I don't play on Master difficulty. Very much content to go on the default difficulty.

I also suppose one way of turning the tide on the situation is maybe reverse pickpocketing people with better armor and weapons? Organize a front against the vampire menace?
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LADONA
 
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Post » Tue Nov 20, 2012 10:28 am

I also suppose one way of turning the tide on the situation is maybe reverse pickpocketing people with better armor and weapons? Organize a front against the vampire menace?

Hah, that's actually a pretty cool idea :D

And I understand if this got moved to Dawnguard forums, but why is it in the spoilers section? Because I talked about travelers? Surprised I didn't get in trouble for talking about the thieves and assassins you run into on Skyrim's roads before...
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Leticia Hernandez
 
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Post » Tue Nov 20, 2012 4:14 am

Thank god for the resurrect and kill commands.
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Rudi Carter
 
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Post » Tue Nov 20, 2012 2:49 am



Well, the probability of it happening is actually pretty good. As I said, all these encounters tend to happen in towns, and now that there are at least these three, well, [censored] is a lot more likely to happen.

Lol, in fact you have zero evidence to back up these claims. The game dynamically changes and unfolds around the player character or dragonborn. If you spend a lot of time in towns than yes these dynamic events tend to happen more in towns with you. This is no ones fault but your own. Additionally if one does not assume the role of "hero" than skyrim will die. Just because you dont like consequences does not mean the game isnt right, good, or otherwise bad. Maybe skyrim is not your rpg of choice. I personally have only let two people die in one encounter. That will never happen again either. I will be skyrims savior!
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Karen anwyn Green
 
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Post » Tue Nov 20, 2012 5:13 am

That why illusionists find a calming spell incredibly useful. It allows you to handle one thing at a time.

Never mind the while grinding illusion to 90 to be able to pacify bomb vampires...

Legend and prophecy fortells that the Fast Traveling tends to trigger things like that. But yeah, I don't play on Master difficulty. Very much content to go on the default difficulty.

I also suppose one way of turning the tide on the situation is maybe reverse pickpocketing people with better armor and weapons? Organize a front against the vampire menace?

No, fast traveling does not seem to be the cause.

As for the whole reverse pickpocketing...never mind the whole grind to get pickpocketing at such a level where you can safely place things on NPCs without being accused of a crime...


Lol, in fact you have zero evidence to back up these claims. The game dynamically changes and unfolds around the player character or dragonborn. If you spend a lot of time in towns than yes these dynamic events tend to happen more in towns with you. This is no ones fault but your own. Additionally if one does not assume the role of "hero" than skyrim will die. Just because you dont like consequences does not mean the game isnt right, good, or otherwise bad. Maybe skyrim is not your rpg of choice. I personally have only let two people die in one encounter. That will never happen again either. I will be skyrims savior!

You do know that these attacks can also occur on Falkreath, Morthal, Winterhold, Ivarsstead, Riverwood, Shor's Stone, Karthwasten, Dragon Bridge, and Dawnstar without you even entering the city right?
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Epul Kedah
 
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Post » Tue Nov 20, 2012 3:20 am

Lol, in fact you have zero evidence to back up these claims. The game dynamically changes and unfolds around the player character or dragonborn. If you spend a lot of time in towns than yes these dynamic events tend to happen more in towns with you. This is no ones fault but your own. Additionally if one does not assume the role of "hero" than skyrim will die. Just because you dont like consequences does not mean the game isnt right, good, or otherwise bad. Maybe skyrim is not your rpg of choice. I personally have only let two people die in one encounter. That will never happen again either. I will be skyrims savior!
I spend in times only to get a quest,shop if needed and droping of unique or rare items in the house and yet I always get an attack if I port directly into the city. The only time I didn't had an attack was when I ported to thieves guild directly. It's a nice role of the hero when I have to worry to not accidently hit the civilian or a guard and eather one shot or anger them. I like the idea behind the attack but why punish players for something they installed themselfs to help thouse of us who simply like to port rather then rp all the way back on horse.
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Anthony Diaz
 
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Post » Tue Nov 20, 2012 11:32 am

So I'm doing a radiant quest and I return to town to turn it in, and the quest giver won't talk to me. I look around and see a master vampire and two death hounds attacking a guard. Just about as soon as I start whaling on the vampire with my greatsword, one of those "travelers"
Spoiler
random encounter vampires in the DLC that blend in, walk up to you and attack you with little warning
shows up. I finish off the Master, turn to the traveler and hear an all-too-familiar roar, and my world is engulfed in flames. By the time the dust settles and every thing is dead, I look around and find that the quest giver, along with half the town, is dead, and the quest failed. That's three random encounters at the same time IN A TOWN WITH [censored] CIVILIANS WHO THINK THEY CAN TAKE ON ANYTHING.

The dragons by themselves weren't too bad. It was annoying when they killed a quest giver, but that didn't happen all too often. Now we have at least two kinds of vampire attacks that, in my experience, take place primarily in towns, and even though you can run into a dragon anywhere, they seem to largely prefer towns themselves. So please Beth, in the future, either lay off the attacks on the towns, or at least give the civies some better AI.

You need to fast travel to a nearby enemy location, not direct to the town. Probalbly your adoring fans will not show up immediately and do you any favours, but they should be lying in wait for you en route to your destination, so the town will be safe. This is only for unprotected towns not the walled towns where the random events will load no matter what you do.
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Kathryn Medows
 
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Post » Tue Nov 20, 2012 10:13 am

Lol, in fact you have zero evidence to back up these claims. The game dynamically changes and unfolds around the player character or dragonborn. If you spend a lot of time in towns than yes these dynamic events tend to happen more in towns with you. This is no ones fault but your own. Additionally if one does not assume the role of "hero" than skyrim will die. Just because you dont like consequences does not mean the game isnt right, good, or otherwise bad. Maybe skyrim is not your rpg of choice. I personally have only let two people die in one encounter. That will never happen again either. I will be skyrims savior!

Not everyone wants to play the [censored] hero as its a really tired and boring trend.
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Ownie Zuliana
 
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Post » Tue Nov 20, 2012 4:06 am

People shouldn't be forced to not fast travel. Or to not be able to fast travel to a town directly. This is a problem, not one that should be solved by forcing the player to not use a feature such as fast travelling normally.

The vampire attacks themselves is not a bad idea, but in some people's games it is bugged. Having three encounters at once should not happen. And non-stopping attacks should not happen.

I should not fast travel to Winterhold, kill vampires, then a dragon. Hit 'wait' for three game hours for doors to unlock - only for more vampires to be in my face This, I'm pretty sure, is not how it is meant to work.
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Crystal Birch
 
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Post » Tue Nov 20, 2012 12:14 am

Same thing happened to me, but I managed to kill them all without any1 dying. I killed one vamp with dawnguard, and the rest ran except the stronger vamps and thralls of course, which I handled while the dragons and townsfolk took care of the weaker fleeing vamps. The dragons for me were a frost dragon, which was easy to deal with, and a legendary, which was a bit more annoying. Everything worked out fine though. One of my favorite moments actually due to such a big scale battle happening randomly. It was in Falkreath.
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Taylah Haines
 
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Post » Mon Nov 19, 2012 11:45 pm

Not everyone wants to play the [censored] hero as its a really tired and boring trend.

Then lettem die.
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LittleMiss
 
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Post » Mon Nov 19, 2012 10:59 pm

Personally, its not that people die that bug me.

I can take care of any attack without deaths or reload if I have to. It's not that the event is hard.

But, it is bugged I believe or needs to be tweaked. In some games, not all, the encounters happen too much.

And in no way should they stack with other random events in a city.

I should not have a thief/vampire/dragon attack happen at the same time.
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Jonathan Braz
 
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Post » Tue Nov 20, 2012 2:51 am



Then lettem die.

My thoughts exactly. Or uninstall dawnguard and take skyrim back if thats too much stress to handle.
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Melanie Steinberg
 
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Post » Tue Nov 20, 2012 3:08 am

Personally, its not that people die that bug me.

I can take care of any attack without deaths or reload if I have to. It's not that the event is hard.

But, it is bugged I believe or needs to be tweaked. In some games, not all, the encounters happen too much.

And in no way should they stack with other random events in a city.

I should not have a thief/vampire/dragon attack happen at the same time.

I can respect that. I personally like it, but I can still agree that they shouldn't stack, although it makes the game more exciting to me.
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Javaun Thompson
 
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