Thoughts?
Speaking in terms of strictly gameplay, I'm going to say Final Fantasy 10.
That's an interesting question. Most of an RPG's mechanics borrow at least a few concepts from others. In my experience whenever they try to stray too far from the beaten path you end up with some metaphysical weirdness that isn't any fun. I'd say the Megaman Battlenetwork games had pretty unique combat, at least for their time. The battles were sort of an actiony collectible card game.
I can't really think of one.
The RPG is a wide genre. But even across a spectrum, it is made to fit into a set of gameplay criteria. The genre can also be split into sub-genres, and some games are more original than others, but they all tend to fit into the RPG genre.... That's why they are RPGs.
The standards being, for example...
Japanese: FF series
Western: TES games
Strategy: Shining Force
Action: Dark Souls, Zelda
And there's also the sub-genres like, MMO and Dungeon Crawlers.
Earthbound uses the same combat ideas as Shadowrun (dice roll)... despite having different combat gameplay.
Dark Souls plays like Twilight Princess the same way. (block, counter)
RPGs that are regarded as unique are usually because of the storyline, setting, or some sort of weird characteristic that adds other non-RPG elements into the game..... But they usually always have one of the standard RPG gameplay types.
So, strictly thinking about gameplay, not a single game stands out. They all borrow and evolve from each other, and borrow from other genres differently.
Huh?
FFX has identical gameplay with many other RPGs.