» Mon May 07, 2012 6:02 pm
Avoiding saying things people have already mentioned, the one think I've never liked is reflect. It always made me feel a little bit gimped whenever I tried to play an offensive mage, especially late game and in the expansions. My character might has well have been playing Russian Roulette in a dark cave instead of trying to throw a bolt of lightning at something. What would have been fun, or at least more endurable, was if instead of the fireball hitting the opponent and all the damage being taken by me, reflect would cause the actual spell to bounce off the enemy back in my direction. That would have looked nicer and at least given my low health mage a chance to not get fried by their own spell.
Yes, Absorb Health was not so much affected, but that wasn't really a good thing. It just meant that in order to be a reliable offensive mage I had to pour more into Mysticism, making Destruction feel a little redundant. As flawed as vanilla Skyrim's Destruction was, at least I could actually cast Firebolt without feeling that I was commiting suicide half the time.
I think, much like the combat, Morrowind's reflect mechanics would have made more sense if it had used a fully turn based combat system.