What's the worst thing in Morrowind?

Post » Tue May 08, 2012 5:30 am

NPC AI and dialogue. Combat. Animations.
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Megan Stabler
 
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Post » Mon May 07, 2012 5:11 pm

The way people walk around. nobody walks like that it's very irritating.
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Sxc-Mary
 
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Post » Tue May 08, 2012 7:44 am

I recently tried Morrowind again and it's still the same stuff that prevents me from liking the damn thing.

- Combat in general. Yes, it's not an action game, but it is not a "real" RPG system either. "Real" RPG systems use something like NWN2. If I have to aim and I aim correctly, I have to inflict damage god damnit.

- Dialog system. Same Problem as in OB for the most part. Yes, Skyrim and Fallout are more "predefined" than this. But if the word "sword" is highlighted, I don't know if my char wants to give the NPC a sword, is looking for a sword or stab him with a sword. The tree system is strange and sometimes it's hard to tell which word leads to the one I'm looking for.

- The world itself. Totally subjective, but I hate the art style.

- Too many filler quests and too many of the same old fetch quests. Well, this is TES standard, so MW gets a pass here.

- Vivec and its ordinators. I hate these guys, even the Thalmor are more sympathetic.

But since there is Bloodmoon with one of the best game stories (i.e. most appealing to me) it's still a better game than Two Worlds or any other open world RPG I tried.
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Ice Fire
 
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Post » Mon May 07, 2012 9:13 pm

The most annoying thing in Morrowind for me would be the Cliffracers. Of course the scary stuff in Morrowind is also annoying when they creep up just behind you like zombie. Even the ghouls or any of Daogth Ur's troops and units laying around in terms of the creeps. Of course the regular beasts are okay and bandits aren't that bad. I can stand the Dagoth Ur's soldiers and followers...it's just that they're a just little bit more creepy.
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KIng James
 
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Post » Mon May 07, 2012 5:50 pm

Nothing. Maybe just that it is not available for Playstation. I would buy it for the Playstation if they made it.
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Jarrett Willis
 
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Post » Tue May 08, 2012 1:21 am

Combat system. Daggerfall-esque combat system would be great, but MGE's does not work well.
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Amelia Pritchard
 
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Post » Mon May 07, 2012 5:08 pm

No, don't do that. Please. The Oblivion forums have lately become a mostly polite and respectful environment, and it would be much nicer to spread THAT around the rest of these forums. :smile:
I think everyone can voice their opinion in whatever forum. And so what if we're sour here. I'll bet when Oblivion in 10 years old they'll be just as bitter over there. If anyone even bothers hanging around over there after a decade.

:P

(I tease...I tease).
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CHangohh BOyy
 
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Post » Mon May 07, 2012 11:04 pm

I think everyone can voice their opinion in whatever forum. And so what if we're sour here. I'll bet when Oblivion in 10 years old they'll be just as bitter over there. If anyone even bothers hanging around over there after a decade.

:tongue:

(I tease...I tease).

No doubt the flavor here will be even sourer by then. ;)
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James Smart
 
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Post » Tue May 08, 2012 2:51 am

Those scrolls of Icarian flight.

"I can flyyyyyyyyyyyyyyyyyyyoooooooohhhhhssssshhhhhhiiiittttttt..."

*SPLAT!*

That, and the fact that Bretons are the slowest race in the game if you don't have athletics or speed as a favored attribute.
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AnDres MeZa
 
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Post » Mon May 07, 2012 7:21 pm

Bad graphics, bad combat, and cliff racers.
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Sabrina Steige
 
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Post » Mon May 07, 2012 11:33 pm

In a word: "Animations". The worst offender is the "Levitation" animation, though. It almost felt like a poorly modded in feature. Walking really fast through the air? Ridiculous. They could have just used the jump/float animation and had you float around like that until you hit the ground.

Also, I noticed on the Xbox after playing the original Morrowind game, that once I upgraded to the Game of the Year version, the running animation seemed choppier or something like it was missing frames. I though maybe they did that to save memory due to console limitations because my PC version didn't have this problem.
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+++CAZZY
 
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Post » Tue May 08, 2012 3:00 am

I think everyone can voice their opinion in whatever forum. And so what if we're sour here. I'll bet when Oblivion in 10 years old they'll be just as bitter over there. If anyone even bothers hanging around over there after a decade.

:tongue:

(I tease...I tease).
No need to wait ten years. Look what some people write about Skyrim. ;)
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yermom
 
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Post » Tue May 08, 2012 1:31 am

The thing I always hated more than anything else were the greater bonewalkers, who could damage your endurance on hit, stack the debuff, and the debuff would never go away. So you'd find yourself only able to carry about fifty pounds and sometimes it's a pain to find where I need to go to fix myself up.

Also, I think I'd make Morrowind explain itself a little better to new players. I'm sure a ton of people were turned off when they tried the game and weren't hitting things, or had to manage their fatigue bar. Though the game makes references to 'always carry some food if you're feeling tired', etc. I think most people just didn't 'get' that they could overcome most of the early game challenges by eating a loaf of bread, or resting often, or making sure that when they made a character his main combat skill was at least 45 or so. And thus, had the game has a little paragraph talking about these issues and how to get around them we might have a larger player base to support the game. Plus it likely wouldn't have hurt to have fatigue and magicka just constantly regenerate like they do in subsequent games, I've always felt (and still do feel) that being a mage is a terribly underpowered gameplay style short of using gamebreaking exploits to become uber.
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Trevi
 
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Post » Mon May 07, 2012 11:02 pm

The thing I always hated more than anything else were the greater bonewalkers, who could damage your endurance on hit, stack the debuff, and the debuff would never go away. So you'd find yourself only able to carry about fifty pounds and sometimes it's a pain to find where I need to go to fix myself up.
Oh yeah, I remember those permanent debuffs very well. Greater bonewalkers were one of those ememies that I dreaded fighting and would try to find any way to take them out quickly and avoid contact with them.

I got in the habit of checking my stats after every fight involving magic to make sure nothing had been permanently effected. I also carried a bunch of restore (strength, etc.) potions for each stat to restore the damage and cure disease to remove any diseases like brown rot. When I was first playing I was never sure if those stacking permanent effects were glitches or intentional game design. All I knew about it is that it svcked. It definitely felt like a glitch though.
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Soku Nyorah
 
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Post » Mon May 07, 2012 6:53 pm

Escorting npc's was the worse thing for me. Fine at lower levels but with any increase in speed stat they can't keep up, get stuck, or just run off. Sometimes if not usually all of those things happened.
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maria Dwyer
 
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Post » Mon May 07, 2012 9:15 pm

Escorting npc's was the worse thing for me. Fine at lower levels but with any increase in speed stat they can't keep up, get stuck, or just run off. Sometimes if not usually all of those things happened.

Subconscious memories of escorting NPC's in Morrowind are probably why I never really use followers in Skyrim or Oblivion.
Though it became a lot better after I figured out they could fast travel with me on boats and stilt riders.

Though the worst part of the game for me is that if you steal an item, the game from then on considers every one of those items in your possession as stolen.
I always join the thieves guild, because running invisibly to a fence to pay off a bounty is much better than trying to find that evidence chest imo.
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Justin Hankins
 
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Post » Mon May 07, 2012 6:02 pm

Avoiding saying things people have already mentioned, the one think I've never liked is reflect. It always made me feel a little bit gimped whenever I tried to play an offensive mage, especially late game and in the expansions. My character might has well have been playing Russian Roulette in a dark cave instead of trying to throw a bolt of lightning at something. What would have been fun, or at least more endurable, was if instead of the fireball hitting the opponent and all the damage being taken by me, reflect would cause the actual spell to bounce off the enemy back in my direction. That would have looked nicer and at least given my low health mage a chance to not get fried by their own spell.

Yes, Absorb Health was not so much affected, but that wasn't really a good thing. It just meant that in order to be a reliable offensive mage I had to pour more into Mysticism, making Destruction feel a little redundant. As flawed as vanilla Skyrim's Destruction was, at least I could actually cast Firebolt without feeling that I was commiting suicide half the time.

I think, much like the combat, Morrowind's reflect mechanics would have made more sense if it had used a fully turn based combat system.
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Jason King
 
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Post » Tue May 08, 2012 9:00 am

Cliffracers are the big problem for me, too many of them :swear: . Combat on the other hand is not a problem.
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Travis
 
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Post » Tue May 08, 2012 5:41 am

So many console owners, so no mods, so complaints about features that have all been fixed with those mods, so I have no complaints!
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Poetic Vice
 
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Post » Tue May 08, 2012 5:23 am

Escorting npc's was the worse thing for me. Fine at lower levels but with any increase in speed stat they can't keep up, get stuck, or just run off. Sometimes if not usually all of those things happened.

I actually find the escorting in Morrowind to be much more fun somehow. Maybe it's because the characters actually did seem like they were more vulnerable than the followers in Oblivion and Skyrim. The AI was so static that it makes things less annoying. I also despise the later parts of Resident Evil 4(Leon should have just kicked that girl with a steel toe boot and throw her a gun. If she can hide so well, she should have to be told to hide! House full of guys needing zombrex = Hide, woman unless you got a way to defend yourself!). In fact, Morrowind is one of the few games with escort missions I can tolerate.
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Stryke Force
 
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Post » Mon May 07, 2012 4:50 pm

For me the worst thing is the lack of overall balance in so many side aspects of the game. Fortunately the core balance is pretty good, but the other areas are iffy, with alchemy and enchant just being plain broken.
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Luis Reyma
 
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Post » Tue May 08, 2012 7:25 am

No People riding on Guars,
no people riding on Netches.
All I ask for is a few mounts for NPCs, how hard canit be!
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Isaac Saetern
 
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Post » Tue May 08, 2012 12:23 am

No People riding on Guars,
no people riding on Netches.
All I ask for is a few mounts for NPCs, how hard canit be!

For ambience yes we could do with some NPC's riding around , but plenty of stuff for the player which presumably you know of ?

For me, i disliked how static and stationary the vanilla gameworld is,so i like to use mods that add animated items to help bring the game to life.
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dell
 
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Post » Tue May 08, 2012 5:26 am

Animations are the only thing that I can't already fix on my own.
In the vanilla game I'm not sure. Perhaps the heavy handed way in which werewolves and vampires were handled, though the sequels have gone to the other extreme in this regard, and I dislike that much more.
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Dalia
 
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Post » Mon May 07, 2012 8:33 pm

No People riding on Guars,
no people riding on Netches.
All I ask for is a few mounts for NPCs, how hard canit be!
I always felt the fact that there are no mounts as just another reason why the place felt so alien, which is one of the games assets. It kind of adds to the isolated feeling and harsh living of the place. One could imagine good physiological reasons why guars and netches can't be ridden.

Not that I don't use the Guars mod and love it. :cool:
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Samantha Mitchell
 
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