What would your fantasy game be?

Post » Tue Oct 30, 2012 7:55 am

Take the title literally. I am not just speaking of the fantasy genre. Really, all told, what would your ultimate fantasy game look like? Play like? Feel like? Feel free to compare them to other games. I will be. Being quasi realistic would be great though not entirely necessary.. Choosing a developer, or groups of developers is fine to give some idea of what you mean. Assuming budget and time constraints are very liberal, but not ludicrous either would be a good starting point. Ignore things like who owns IPs and whatnot though.

Or you can assume you specifically had 100 million dollars that could ONLY be spent on creating a video game.

I'll start. Warning WALLS of text.
Spoiler

To imply more than I could possibly type out I will reference a few developers and games for what my ultimte fantasy game would be and where inspirations are taken from.

Devs-
Obsidian
BGS(including ex devs)
From Software
CAPCOM
38 Studios

Games-
Dragons Dogma
Dark/Demons Souls
TES(the entire series)
Fallout 3 & New Vegas
Kingdoms of Amalur


If ai had to classify it, it would be an immersive open world 3rd person action RPG with dual emphasis on character and player skill. Story driven and character driven as well.

-Gameplay- I would want something like the combat system of Dark Souls(though not the PVP even though I love that aspect). Each weapon having a different set a moves and stats. Upgrade paths making each weapon much more variable. Same with armor. The stats could use some work though. Which ties into my next bullet. Different animations. Rolling, spells etc etc. enemies would be very difficult as well. Somehow mix this with Dragons Dogma's climbing combat against monsters as well as how it implements some of ts spells and especially the bow animations and combat style.

-For a leveling system I would take aspects of Skyrim'/TES+Fallout 3/New Vegas and mix it with Dark Souls and Dragons Dogma. By using a weapon, you would get better with it. You would have attributes and control over how they are allocated. What I will call 'Hard' Attributes would be set in the beginning of the game though. Like Intelligence, Personality, Luck, Faith, Willpower, etc etc. These define the person and their mind/spirit. They are only able to change so much in the course of playing. Then we have 'Soft' Attributes that effect the body, which will be things you can add to as the game progresses. Strength, Dexterity, Agility, Endurance, Vitality, Speed etc etc. these are modifiable as you level. They also increase based on how you level your skills. Every +10 in a skill adds a point to its governing soft attribute. Skill levels are not the same as character levels though. The xp system from Fallout would add to that. Killing stuff, finishing quests, finding locations, picking a lock successfully etc etc. When you level you would allocate some attribute points and then select a perk. Perks will do odd things as opposed to directly increasing such things as general damage or armor. Like increasing damage against certain enemy types or reducijg damage received from them. Or causing some enemies to be less hostile or cause different dialogue choices to occur with different people.

Setting- Ideally? Either TES lore or a brand new gameworld with similar themes. Environmental story telling would be a major focus. Like in dark souls. However unlike dark souls there would be hubs of civilization where you have more dialogue driven stories. Big emphasis on grey morality and sensical motivations for NPCs, organizations, villains and heroes alike.

Questing- Quest Arrows but they are a secondary feature that can be turned off and quests can be solved without following them with relative ease. Quests would be something more that you experience than go after. They would ideally be sprung upon you in natural ways. The quest journal would act exactly like (usually good but objective)notes taken down by your character upon experiencing events.

Character customization- At least as deep as Dragons Dogmas. I am merely talking about cosmetic customization but some of those things would affect your gameplay experience. You could tag certain traits to yourself that the world would react to as well. Handsome/ugly/sinister/dangerous/innocent/guilty/helpful looking, etc etc.

World-Big mystical world but with landscapes that have reasoning behind them. Like a area of incredibly broken spires and crags that is in the middle of a plain being caused by a titanic magical battle in the past. A emphasis on depth when looking at the history of the world.


Well it isn't exactly complete but you get the idea.
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Leticia Hernandez
 
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Post » Tue Oct 30, 2012 6:10 am

Steampunk open-world RPG.
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Ridhwan Hemsome
 
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Joined: Sun May 06, 2007 2:13 pm

Post » Tue Oct 30, 2012 6:58 pm

Steampunk open-world RPG.
I haven't played it, but isn't that what the Risen series basically is?
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Louise Dennis
 
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Post » Tue Oct 30, 2012 5:29 pm

My fantasy game would actually be pretty easily accomplished. I would simply want a Fallout/Elder Scrolls game with BGS partnering with Obsidian. No one can build a open world quite like BGS, and Obsidian's storytelling and game mechanics would really help make the game perfect.
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Da Missz
 
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Post » Tue Oct 30, 2012 1:29 pm

My demands are simple. A new TES game, with all the best features of all the previous games, and better features they never thought of, and all the provinces. Take that, then make it twice as good.

Or do the same thing with a new Fallout and combine the best of 3 and NV.
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Janine Rose
 
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Post » Tue Oct 30, 2012 1:00 pm

My demands are simple. A new TES game, with all the best features of all the previous games, and better features they never thought of, and all the provinces. Take that, then make it twice as good.

Or do the same thing with a new Fallout and combine the best of 3 and NV.

I know I've already said mine, but I agree with this completely.
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Harinder Ghag
 
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Post » Tue Oct 30, 2012 9:46 am

1. Pretty much Darklands remade, with a LOT more content and a few more fantasy elements.

or

2. An open-world RPG based around The Silmarillion with:

- Daggerfall's character creation system, lots of attributes and skills, and slow, skill-based progression
- A gameworld approximately 2000 square miles in size
- Meaningful interaction with both NPCs and the environment
- Mount & Blade style combat
- Complex, written dialogue (no voice acting at all)
- No level-scaling
- No hand-holding
- No consolization (PC exclusive)
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Cheryl Rice
 
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