"Of the 122 Vaults, only 17 were control, meaning that only 17 were made to public expectations, all others were designed to include a social experiment, sometimes with a select few of the inhabitants observing the occupants"
-- "The Vaults were never really intended to save anyone."
While discussing a mod idea, Some of us suggested our ideas for Vault experiments and made various plots, and I was wondering what other people may come up with as well,
**I've posted this under New Vegas Discussion as well, but I'm posting here as well since here we can discuss Vaults from mods and Vaults in progress in various mods.**
If you were one of the Vault-Tec vault makers, and you design one of the horrible vault experiments, what would it be?
What would you test?
How would you make them suffer?
Why test it?
Then as a player how do you think it'd eventually fail and become derilict like the others we've seen in-game?
http://fallout.wikia.com/wiki/Vault_Experiment, there a list of all the canon vaults or developer vault ideas under "List of Known Vaults".
Some examples of the experiments were:
Vault 27 -- This Vault would be overcrowded deliberately. 2000 people enter, double the total sustainable amount.
Vault 29 -- No one in this Vault was over the age of 15 when they entered. Parents were redirected to other Vaults on purpose. Harold is believed to have come from this Vault
Vault 36 -- The food extruders were designed to produce only a thin, watery gruel.
Vault 42 -- No light bulbs of more than 40 watts were provided. (So it was very dark all the time.)
http://fallout.wikia.com/wiki/Vault_77 -- One Man, and A crate of puppets.
The stories of Vaults 43, 69, and......77.
[media]http://www.youtube.com/watch?v=Al4w5Bmn6Pg[/media]
-----------------Edit-----------------
With the fun of Vault 77 I forgot to include the fan made story of Vault 10 which was sponsered by Nuka-Cola.
The movie is well made and has a good humor, otherwise I'd not mention or include it.
http://www.youtube.com/watch?v=Q9UwlAAnlmg
While it is rather long, it is reviewed by many as well made and good in terms of canon and lore, I'd suggest watching it in full-screen when you have the time.
Here are some mods and various things I've found in the last few mintues to contribute to this particualar discussion.
http://www.newvegasnexus.com/downloads/file.php?id=38441
http://www.thenexusforums.com/index.php?/topic/271808-post-your-ideas-for-quest-mods/ -- Has Vault Based Quest ideas
http://www.thenexusforums.com/index.php?/topic/276612-why-cant-we-make-fat-people/
http://www.thenexusforums.com/index.php?/topic/294576-vault-25/
http://www.newvegasnexus.com/downloads/file.php?id=39339
Vault Idea By CyberWeasel89 under the http://www.thenexusforums.com/index.php?/topic/296069-cats/ Thread
The player stumbles upon a "control" Vault used to preserve the DNA of all major pre-war animals. The player finds that the machinery of the Vault, though derelict, has enough juice to clone a new cat, with most of the other animals' DNA being contaminated or ruined.
And... after Schrodinger the car is cloned, the player finds there's enough power left in the machine to give them a Perk for cat-like reflexes and grace. Maybe a +1 to Agility, +10 to Sneak, +1 to Perception, and a form of night-vision, or something...
This idea could later be expanded as a way to introduce new creatures to the wastes, or could have an entire storyline and plot to it, perhaps the player finds someone who wants to create the perfect creature using all the best parts of the various DNA's. (Similar to The Master and his Super Mutants)