The other P2P discussion thread has reached/is reaching the limit so I want to open a discussion on what exactly are we getting with a P2P model and why is it different from a F2P. (I also feel that's a different enough issue that it warrants its own discussion).
Sadly, it appears that many people in the forums believe that if ESO was F2P/B2P they would get the EXACT SAME GAME that they will now be getting with a Subscription, only for free!. Although that sounds great, it just misinformation and misplaced perception. A P2P ESO is MUCH DIFFERENT that an F2P/B2P ESO. You just don't get the same thing for free.
A huge part of the fault for this misconception lies with ZOS because they did a terrible job at explaining the difference of what ESO would be like if it was F2P/B2P. ZOS basically said that "Going with any other model meant that we would have to make sacrifices and changes that we didn't want to make". Wtf does that mean? lol. Well lets look at what the difference between an P2P and F2P/B2P ESO is:
1) First of all there is a big difference new content releases. B2P/F2P games just don't have the stead income flow to maintain the massive development team necessary for beefy and frequent content updates. WoW for example releases 3 or 4 games worth of new content every year. There is no F2P/B2P MMORPG that releases anywhere near that level of content (Yes, B2P/F2P MMOs do release new content - think GW2 - but to compare the level of new content you get in WoW is almost funny and an insult to anyone's intelligence.). There is a very interesting interview with Yoshi-P, the Director of A Realm Reborn (FF XIV) that discusses the difference in content between P2P and F2P/B2P. http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/
2) Second B2P/F2P games need to keep costs to a minimum. This generally means that the game is very homogeneous because balancing is time consuming and expensive. Think of GW2 where all classes do pretty much the same role, DPS with off-heals. That got old fast with most people. Even EQ Next which will also be F2P said that they will not include healers or tanks (i.e. homogeneous roles for classes). For those of use that have played all MMORPGs including all F2P/B2P games, I think we can agree that F2P/B2P game-worlds and gameplay are pretty bland and kinda of boring. That's not really an accident, its about keeping costs down.
3) Finally I want to talk about B2P with DLCs (downloadable content). DLCs are a great idea in single player games but terrible for MMOs because you get a gameworld were different people have access to different content. You cant really play with your friends (unless you all get the same DLCs) and overall it will be hard for people to play with each other. It just a terrible idea for an MMO.
I am not even going to mention cash-shops, P2W mentalities, bug fixes and customer service because that just too obvious and everyone knows about that already. I just wanted to address the popular misconception that ESO as a F2P/B2P game would be exactly the same as ESO as a P2P game. I hate to be cliché, but ultimately you get what you pay for. Don't be in denial because that's not cool. Personally I am looking forward to ESO as a P2P MMO.