What do YOU want in Dishonored 2? (Possible spoilers)

Post » Fri Nov 16, 2012 3:41 am

Title says it all. If another installment were to come out, what would you want changed or done better?

I, personally, ask for only two things:

1. Story depth. The general story of Dishonored was pretty solid. Unfortunately, it was very shallow in regards to twists and emotions and was very predictable. This could have easily been fixed by some added non-Emily emotion, such as a romance, and/or by some build-up on the mysticism of the game. In this first game, you have to read a bunch of notes and books to learn anything about the world.

Emotion - I will admit, Emily was done very well. Although it could have been more prevalent, your choices directly reflected Emily's developement, considering you are her father figure. However, making Corvo simply an assassin that happens to have a young girl that trust him is... meh. Addding additional characters that you should give a crap about would really give the game life. A love interest, maybe several (think Mass Effect), would really be a big help. In Dishonored, Jessamine is the only LI, and she dies in the first five minutes of the game. With the added element of Emily, an LI could have caused conflict (drama, ho!).


Mysticism - One word: Outsider. He had the potential to be an amazing plot device and psuedo-villain (make you hate his neutrality). Dishonored make you inquire about his role, origin and purpose, but never gives you an answer. In a Dishonored 2, he needs more significance in the story. Greater role and fleshing-out of the Overseers would have added to that as well, considering they are like the steampunk version of the medieval Catholic Church. Both of these entities need more focus and emphasis on moral ambiguity. Also, the "Chaos" needs more effect AND cause. If I silently kill a bunch of dudes, and hide their bodies, why does (spoiler)*? Shouldn't there be an underlying reason for that? Shouldn't those things be the result of "Chaos" not "killing"?


2. MOAR CONTENT. Any game that take less than a day to beat needs MORE. I got this game for FREE because my cousin was so disappointed. The sandbox-style missions are awesome and all, but the game still feels too constricted. I mean it only takes about fifteen hours to beat the game if you're not going for particular achievements.

Size Matters - Sandbox missions: Awesome. Nine fixed missions with no free-roam: Not awesome. Dishonored feels almost like Deus Ex: Steampunk. At least DX took you other places in the world; Dishonored give you eight fixed locations in Dunwall to explore go kill/neutralize someone in.


Length Too - Innuendos aside, you can beat this game between sunrises on your first play-through. Second, third, and forth times take less than half of a day.


So, yeah.

*
Spoiler
Why does Havelock essentially lose his mind and try to commit suicide with Emily? And why are there more weepers?
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Aliish Sheldonn
 
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Post » Fri Nov 16, 2012 11:47 am

I feel pretty non-hardcoe now, considering my first playthrough took exactly a week... ):
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MARLON JOHNSON
 
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Post » Fri Nov 16, 2012 9:01 am

A week, but how many hours? Plus, I'd assume you tried to find and explore things. My first took one night at said cousins house with medium (high) chaos.
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.X chantelle .x Smith
 
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Post » Fri Nov 16, 2012 10:08 am

Hmm, hard to say since the game doesn't count as for as I could tell...But at least 20? If not, more.

And yes, I explored (who wouldn't?) and went about things carefully. But even my High Chaos playthrough took longer than a day.
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Jodie Bardgett
 
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Post » Fri Nov 16, 2012 11:29 am

Well there are twenty-four hours in a day, so you technically beat it in less than a day, hence my "between sunrises" comment.
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Connor Wing
 
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Post » Fri Nov 16, 2012 12:23 am

Anyway, another thing I'd like to see is more tool variety. What we have now is awesome, but some non-lethal equipment is needed. Enemy awareness could be upgraded, but some more stealth-oriented upgrades could be added to counter it. Currently, a stealth "very hard" run is not all that difficult (My opinion. It may be hard as hell for others).
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Alisha Clarke
 
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Post » Fri Nov 16, 2012 7:29 am

I agree about the Outsider (I would like to learn more about him) and character interaction, however, I would like to add that I think a sequel should not be set in Dunwall again. I'd prefer a whole new city with it's own art style and plot.

Spoiler

He is all out of options and the only reason why you would have a lot of weepers is if you went the high chaos route. Kill a lot of people and the plague spreads a lot.
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Kelvin
 
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Post » Thu Nov 15, 2012 10:05 pm

CRAZY IDEA TIME (Spoilers)

Corvo sides with Daud (If he lives) and they do all types of tasks together. Daud teaches Corvo how to give his powers to others like he can do himself. Maybe Corvo could run into other characters, that he chose to deal with non violently, like High Overseer Cambell living miserably with the mark on his face. Or maybe Samuel, who will either act positively or negatively depending on your chaos. Maybe the outsider will actually give Corvo some tasks and give him powers or runes in return. Maybe there would be some interaction with slackjaw or granny rags, depending on which you helped.

Of course, in the good ending and one of the bad endings corvo dies, so i dont know how that would work.

Gameplay wise, I would like to learn more about the outsider, maybe a chance to point the heart at him. And of course, more abilities and ways to deal with things would be nice too, even though theres already a lot.
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Ludivine Poussineau
 
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Post » Thu Nov 15, 2012 10:50 pm

Felon, spoilers.
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Harry Hearing
 
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