what is your charicters backstory?

Post » Fri May 11, 2012 7:07 am

if your an oddball like me you have been passing the time thinking of your back story of your character before the start.


so what do you have so far?
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Eoh
 
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Post » Fri May 11, 2012 7:57 pm

Bosmer assassin and Thalmor agent sent to skyrim to make sure those legion incompetents don't [censored] up
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Shannon Lockwood
 
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Post » Fri May 11, 2012 4:20 pm

if your an oddball like me you have been passing the time thinking of your back story of your character before the start.


so what do you have so far?

I haven't elborated on it at all, but mine is pretty generic.My family was killed by a dragon attack on my village in Cyrodil. I heard rumors of dragons appearing in Skyrim, so I crossed the border seeking vengeance. I was then arrested.
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Rich O'Brien
 
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Joined: Thu Jun 14, 2007 3:53 am

Post » Fri May 11, 2012 6:44 pm

Race: Khajiit
Name: Tano
Build: Thief
Story (short version): A young orphan khajiit living in southern Skyrim, never been to Elswyr, but supportive of the secession from the Empire. He's against Imperial control, and is firmly supportive of the rebellious side of the civil war, using his stealthing skills to assist in areas the Nords are lacking (assassinations, information gathering, scouting, etc.) He's been politically involved for most of his young life and is highly excitable and enthusiastic. He enjoys woodcarving as a hobby, and makes a modest wage peddling statues of khajiit dieties.

I love khajiits, yes I do!
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louise tagg
 
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Post » Fri May 11, 2012 9:52 am

Read the book ORCS by Stann Nichols and u will see lol if u have read it a personal favorite of mine BTW I will be playing as the leader of the warband himself stryke
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Kelvin Diaz
 
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Post » Fri May 11, 2012 12:46 pm

Thank you for posting this. =) I wondered if anyone else put as much thought into it as I have!! That is pretty much the most important thing to me, since it will shape the whole way I play the game. So yeah for the past 9 months that's what I've been doing. Tons of sketches, art projects, stories, etc. To me Skyrim and TES is all about creating your story.

Short version: a troubled young Imperial in prison. Wound up in Skyrim somehow. Little does he know he's the descendant of the Champion of Cyrodiil, the hero of the Oblivion crisis (he's the descendant of my Oblivion character, Herburger Joe) and his name is Lysander. Following the heroic footsteps of his ancestor, he is called upon to be the Dragonborn. He's a warrior/ranger class. Bow, sword and shield, cloak over light armor. Much like Aragorn but clean shaven and much younger. XD

Can't wait to get married and stuff. Hope there's rugged quests where you have to rescue your love. That'd be... epic. Can't wait to start this adventure! I've been thinking about it for so long... crazy its about to finally happen!
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Shannon Lockwood
 
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Post » Fri May 11, 2012 5:30 am

My character is Jolgierr Half-Troll (using the same name and style as all my other characters, though obviously a different person), Skyrim-born outlaw who opposes the empire and was wanted for banditry, assault on Imperial Legion officers and personnel, and for illegal border crossings. Vehemently opposes Imperial rule, claiming they are puppets of the elves, and uses that as an excuse of his unlawful and often violent behavior. Despite his associations with criminals however Jolgierr is more motivated by ideals than by plunder, and considers himself to be an intellectual, by Nord standards at least.
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RaeAnne
 
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Post » Fri May 11, 2012 9:08 am

This is my Khajiit backstory I wrote last night. Excuse any typos, it's pretty rough:


Name: Ya'Krin translated is *gold smile*


Ya'Tirrje, 'the Gold Cat' moon sugar kingpin owns a luxurious villa in Senchal Elsweyr, he helps pay for the abundant security that keeps the city safe and crime free all while continuing his drug smuggling business in Torval, Corinthe, and Rimmen.

Ya'Tirrje had a few six slaves in his villa that he kept prisioned in his basemant. One of these slaves gave unexpected birth to two twin Suthay-raht Khajiti. The male was named Ya'Krin and the female Ji'Jode. Not wanting a miserable life for her children, she miraculously escaped their imprisonment.

Ya'Tirrje put up an extremely high bounty on their heads after learning of their escape. They were quickly discovered in western Rimmen, trying to cross the Cyrodilic border in large barrels with the help of some Argonians. When discovered a fiery blood bath ensued. Ya'Krin at the age of a couple months, witnessed his mother and sister being burned alive from the cover of a small shrub on the side of the road.

Ya'Krin, as a boy, made up for his lack of size and strength with his remarkable intelligence and quick wit. This, along with thievery and murder were his key to survival in the slums of Elsweyr. Over the years his harsh life quickly erased the smile from which he was named after and replaced it with scars, tattos, and incriminating jewelry . He was able to aquire a strong following of other bigger and stronger Khajiit purely because of his wit and brilliant ideas on scams and schemes. He is beloved amongst his followers who refer to him as warm and loving to those who he trusts.

His team of rogue Khajiit were able to execute an assassination on Ya'Tirrje, the Gold Cat, his father. Those who witnessed Ya'Krin slide his dagger across Ya'Tirrjes throat say it was the first and last time they ever saw Ya'Krin smile.

This assassination forced Ya'Krin and his followers to flee to Cyrodill where they quickly fell apart. Ya'Krin fell into a moon sugar addiction that caused him to be unpredictable and vicious. His followers left him.

Years later an addicted and disheveled Ya'Krin made the lethal mistake of attempting to buy moon sugar off of an Imperial guard on the border of Cyrodil and Skyrim. He was immediately taken into custody....

If he is ever freed, he vows to never be associated with the drug again.
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SiLa
 
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Post » Fri May 11, 2012 4:54 pm

Never-Knows-Best the Argonian did all the right things, but made all of the worst mistakes.
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john palmer
 
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Post » Fri May 11, 2012 12:29 pm

all are very good, i enjoy reading these :biggrin:
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Eileen Müller
 
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Post » Fri May 11, 2012 4:51 pm

This is my 1st back story I every wrote so it might be a little silly :biggrin:


Name: Ottar

Race:Nord

Morals: Doesn't kill the innocent. Never steals.Gives to poor.

Karma: Good

Likes: Snow, Imperial Women, Rugid towns, Taverns, drinking.

Dislikes: Rude people, Traitors, Altmers,

six: Male

skills: Two handed (axe), Destruction Ice

Apparel:Nordic or regular

Gods:Kyne

Back Story: He was born in Skyrim but moved to cyrodil at the age of 3 because of the constant riots between the stormcloaks and the legion. There he lived with his grandfather who taught him everything about nordic history and values. As he got older he became a blacksmith to earn some extra money. He worked there for 2 years until something tragic happened.

One day when he was at work an imperial watch guard informed him there had been an intruder in his house and they currently have the whole place locked down. After Ot'tar hears this he drops what he doing and rushes towards home. Once he gets there an imperial watch guard informs him he must remain outside until the situation is resolved. He refuses and then the guard threatens him with force. Only concerned about his grandfather he rushes past them but one gaurd takes a hard swipe at his face leaving a scar.

Ot'tar ignores the pain and makes it inside his home only to find his grandfather dead with a racist altmer beside him. At this very moment one of the guards rushes in after ot'tar to make sure he doesn't interfere with the law. The moment the guard steps in the elf kills the unsuspecting guard with magic instantly and then jumps outt the back window. O'ttar runs
out the sidedoor to try and cut the elf off but when he opens the door he finds 10 imperial guards there. They inspect the place and eventually find the dead guard. They assume that ot'tar was so mad he killed the guard and his grandfather. He's then arrested and sent to prison to await trial. On the day of the trial he tries to explain his story but in the end itgets denied.As respect for his grandfather serving in the imperial army they arrange for Ot'tar to be buried&Executed in
skyrim. As hes loaded onto the truck he sees that same altmer staring at him from a distance with a menacing look on his face.
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Jenna Fields
 
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Post » Fri May 11, 2012 4:13 pm

This is my 1st back story I every wrote so it might be a little silly :biggrin:


Name: Ottar

Race:Nord

Morals: Doesn't kill the innocent. Never steals.Gives to poor.

Karma: Good

Likes: Snow, Imperial Women, Rugid towns, Taverns, drinking.

Dislikes: Rude people, Traitors, Altmers,

six: Male

skills: Two handed (axe), Destruction Ice

Apparel:Nordic or regular

Gods:Kyne

Back Story: He was born in Skyrim but moved to cyrodil at the age of 3 because of the constant riots between the stormcloaks and the legion. There he lived with his grandfather who taught him everything about nordic history and values. As he got older he became a blacksmith to earn some extra money. He worked there for 2 years until something tragic happened.

One day when he was at work an imperial watch guard informed him there had been an intruder in his house and they currently have the whole place locked down. After Ot'tar hears this he drops what he doing and rushes towards home. Once he gets there an imperial watch guard informs him he must remain outside until the situation is resolved. He refuses and then the guard threatens him with force. Only concerned about his grandfather he rushes past them but one gaurd takes a hard swipe at his face leaving a scar.

Ot'tar ignores the pain and makes it inside his home only to find his grandfather dead with a racist altmer beside him. At this very moment one of the guards rushes in after ot'tar to make sure he doesn't interfere with the law. The moment the guard steps in the elf kills the unsuspecting guard with magic instantly and then jumps outt the back window. O'ttar runs
out the sidedoor to try and cut the elf off but when he opens the door he finds 10 imperial guards there. They inspect the place and eventually find the dead guard. They assume that ot'tar was so mad he killed the guard and his grandfather. He's then arrested and sent to prison to await trial. On the day of the trial he tries to explain his story but in the end itgets denied.As respect for his grandfather serving in the imperial army they arrange for Ot'tar to be buried&Executed in
skyrim. As hes loaded onto the truck he sees that same altmer staring at him from a distance with a menacing look on his face.

I liked this one a lot, enjoyed how you did the whole likes/dislikes/morals/gods
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Juliet
 
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Post » Fri May 11, 2012 10:58 am

my character is a nord, 31 years old. used to live a life of a criminal. but that is in his past, and plans to start anew in skyrim. my character becomes a werewolf. and is a mercenary.
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Claudz
 
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Post » Fri May 11, 2012 1:50 pm

Name: Agnon

Race: Argonian

Class: Mage

Specialization: Sneak/Destruction Magic

Personality: Dishonest, Theif, Murderer

My character is the son of a poor Argonian theif who lived in the slums of Bravil. After the boy lost his father in a terrible heist gone wrong, he left to Skingrad to study destruction magic with the Mage's Guild. He spent many years perfecting his techniques, but his father's blood finally caught up with him. He then began stealing, first little things like small weapons and armor, until he finally stole one of the sacred Elder Scrolls. He was the second Argonian in the history of Cyrodiil to ever enter the home of the Elder Scrolls. Upon his escape he traveled for what seemed like a lifetime, and finally made it to the 'Throat of the World'. He was caught soon after his arrival and thrown in jail for his acts. After serving a brutal sentence, he is finally released to make a living as an assassin in the beautiful new province of Skyrim.
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luke trodden
 
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Post » Fri May 11, 2012 7:41 am

I tend to get an idea for a character; but, when I get INSIDE and actually see and 'feel' the game environment - that usually changes. So, until I get a 'feeling' I currently plan to start with:

Female Nord

tall, thin but not sickly thin, blonde hair, blue eyes, fair skin and tough as an arctic mule

Local town nightingale:
making and dropping healing potions to heal local townspeople - healing locals if we get restoration magic
hunting, fishing and cooking a lot and dropping food here and there for the homeless and under-priviledged
cutting lumber and helping locals in their chores

righter of wrong-doers - any dirty local cops/Imperial guards better get out of town

shy and not much of a talker

loner

animal lover and animal healer if its available

giant-friend
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Chloe Botham
 
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Post » Fri May 11, 2012 7:02 am

Aamnorok Venyn III: An aged, but skillful, Dunmer of the rogue persuasion. Born 365 3E, he was of advlt age through the events of Daggerfall-Oblivion. He was a Noble of House Indoril and moved from his birthplace of Narsis to Vivec when he was a child as his father was appointed Patriarch of the Tribunal Temple. There he met his best friend Levellious Demnavren, a dunmer of house Redoran. They traveled together as mercenaries until Aamnorok was married to Lucrezia R'laanu of house Redoran; Levellious' cousin. They had 5 children: Aamnorok IV, Levellious, Ralsa, Indoril, and Lucren. Aamnorok became his father's page, Levellious and Indoril became high ordinators in Mournhold, Ralsa married Levellious' son after working as a spy. During the Nord and Dunmer war for Solstheim, Aamnorok, Lev, and Aam IV went to fight for the Dunmer. During the battles, the event s leading to Red Mountain's devestating eruption occur, killing Lucrezia and the child Lucren. The resulting invasion of Black Marsh Claims the lives of Levellious (the son) and Indoril. When word reaches Aamnorok, he flees the field. At his behest, he orders his son to remain with Lev where he feels he would be safest. He travels to Necrom, a funeral city, to inter and mourn his family, leaving the family's ancestral blade Valasmourn with his son; a sign of his weariness of life. He makes his way through what is left of Morrowind, evading and massacring groups of Argonian soldiers, garnering notoriety as "the Grey" amongst the invading forces, as if they are lucky, the only thing to warn them of his presence is a flash of his grey skin or grey blade. He settles himself in the ruins of Necrom's vast necropolis, making memorials to his lost family and praying to the Tribunal (though they are all gone) and the Daedra for them. As one of few inhabitants of the city, he enacts measures to prevent the lizardmen from brigandry, constructing traps and blockades while also training the remaining citizens in subterfuge to hold the sacred city. Years pass, (at the point of Skyrim) and Levellious comes to Necrom to fetch Aamnorok. Crazed and delirious, Aamnorok attacks his friend. The battle rages through the streets, Lev training to settles the battle nonlethally as Aamnorok persists with deadly ripostes. Finally Aamnorok comes to his senses and yields. Lev then tells him that Aamnorok IV has died. He became a prominent figure in Skyrim politics after become serjo of a settlement in Solstheim. The Imperials, hoping to sway the Dark Elf refugees to their side, attempted to kill their leader, Aamnorok IV. They did not succeed in their attack, as Aamnorok fended them off with Valasmourn. He only died when Lev's grandson Lleran, Aamnorok's teenage squire, poisoned him for the Empire. Aamnorok then travels with Lev to Skyrim to mourn his son, reclaim his family's blade, and seek vengeance on the Empire, as Levellious seeks to bring justice upon his traitorous kin. Aamnorok hopes and prays to his dead gods that his daughter hears the news, and reunites with him in the Nordic land.
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Neko Jenny
 
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Post » Fri May 11, 2012 8:12 am

I am new to writing back stories for my character. But i had a lot of fun doing it.

This is just one of my 5 characters. I will make a post explaining the full back stories later but here is a taste.


Name: Grambak, Gro, Warlogg.
Race: Orc
Age: 37
Appearance: Varied hair, A few facial scars, Very big and intimidating.
Weapon: Claymore, War axe, Dual axe/mace.
Magic. Destruction, Restoration.
Class: Warrior, Crusader.
Alignment: He is working with the Storm cloaks after being betrayed by the Empire.
Characteristics: He is a Brute, Doesn't like to think about how messed up the land has become. Fighting is relaxing for him. He is most calm while in battle.
Prejudices: He dislikes the Imperials. He despises the Readguards and Khajiits for what they did to Orsinium. Despises Slavers, and anyone who abuses power.
Profession: He started out working for the Imperial Legion. Now he is a freelance Merc.
Personal: He does not trust anyone. He likes to drink and fight. But is a good person deep down. He hates slavery and people who mistreat others.
Background:

He was a Orc soldier raised in Morrowind. When he was young his father beat him and his mother. After living through a dramatic childhood he had the urge to try and protect people. He freelanced for a while but he never could do as much good as he wanted. Thinking it was a solution for his urge to protect, he decided to join the imperial legion. He was declined the first few times dew to his race, but when on his third attempt to join he was declined once again, he grew so frustrated that he insulted the biased captain and challenged him to a fight. After an brutal back and forth fight he bested the veteran captain and was finally accepted in to the legion.

Respect for Grambak spread quickly throughout the Legion because of his ferocity and courage. One day he was promoted and put in to a special team consisting of five men. He was under the impression it was meant for specialized, and delicate missions a full garrison wouldn't be right for. The five members included A Readguard named Din Orrin, who played the role of assassin. Din was best at making his targets death, look like an accident. Then there was a Female Imperial named Moria Pereneia. She is a speachcraft expert who plays the role of a Spy. She seems like she can talk her way through almost any situation. Then there was the Altamer named Nelacar Umbacano, who serves as the Mage. He is renowned across the land for his skill and has even passed up the opportunity to become arch mage of the mages guild. Finally there was Matus Galenus Otius. He serves as a Jack of all Trades. He is highly skilled with most weapons and majicka as well as strategic knowledge of all the terrain in Tamriel. He is also the leader of the group.

Their first mission as a team was to track man holding stolen items across Hammerfell to Cyrodil. They end up tracking the man to the Colovian Highlands. He was holed up in a old tower in a ancient Ailyid ruin. After defeating his three guards they realized they could not gain entrance to the top room in the tower. So in order to complete our mission Grambak went back to a mine we passed on the way there. When he got back he had a few pic axes, so the team and Grambak steadily destroyed the foundation of the tower and send the tower crashing to the ground, which kills the man. As they dig through the rubble we find and retrieve the item.


Only a few months after forming the team, they travel to the Summerset Isle. However Grambak was only accompanied with Din and Nelacar since Matus and Moria were away in Morrowind. The reason they were in the Summerset Isle`s was to stop and band of Necromancers. This trip is where he bonds with Nelacar, who had a similar upbringing as Grambak. This is also were the confrontation between him and Din began. When they arrive at the lair, Nelacar uses his Magika to Shield Din and Grambak from the Necromancers attacks, which allows them to get close enough to kill them. But the other Necromancers use their power to reanimate their fallen brethren and keep attacking. Even cutting their heads off doesn't work. But finally we figure out cutting them in half makes it impossible for them to attack us. We capture the two leaders alive and bring them to justice.

The next few months were filled with success, mission after mission was executed perfectly. They were sent to stop an assassination and ended up using a ploy to make the assassin make his move sooner than he wanted. They used this and managed to corner and catch the assassin. They helped Moria infiltrate a gang that was growing in size, located in Black Marsh. It really showed he persuasive skills since, not many Imperials would be able to gain the trust of a, mostly Argonian gang. However the clean track record did not last long.

One day they are sent on a mission to Betony Island. Their official job description was to aid in a prison riot that got out of hand. But they were really sent to capture a master dark elf assassin named Tiras Redas, and the Legion wanted him alive. The team was accompanied by a group of four soldiers and a Imperial noble named Mattius Andronicus. They were confident they had enough man power to take him. But the Elf proved to be far more formidable than they expected, and he ended up nearly wiping out the entire team. In the end only Nelacar, Din, Grambak, and Matus remain. They not only failed to capture Trias alive, they got the son of a guard captain killed. In one botched mission the team was battered and nearly broken, and worst of all they lost the good graces of the legion.



After failing the empire they were sent on several missions they considered to be a waste of time. But Matus always follows his orders, and makes sure everyone around him dose too. Grambak was already fed up with the actions of the Imperial Legion, but his will is truly tested when they are sent on a mission that goes against Grambaks morals. He and his team is ordered to slaughter a full town of people, including the women and children. They were told the villagers are suspected of having a new sickness that is popping up all over Tamriel. After discussing it with Nelcar, Grambak and Nelacar agree to refused to be a part of the slaughter and demand that Matus called it off. Grambak knew that after he refuses the orders, his team would become divided and begins to fight each other. Their plan is for Grambak to make a stand, and for Nelcar to head for the village to help them escape.

Grambak and Nelacar decide to try and convince the team to go against the order before they act, but agree that if they fail they must stop them. Grambak makes his stand on a wooden rope bridge, that's just on the outskirts of the village. Nelcar crossed the bridge and got in to position as Grambak blocked the way. He told Matus that he could not allow him to slaughter the innocent villagers, and that this was wrong. Matus took this as treason and ordered Din to attack. But just as Din pulls out his axe Grambak cuts the rope and they all plunge in to the river below. Nelcar continues on to try and help the village. When Grambak gets to the coast downriver, he sees no one. He knows if either Din or Matus survived the fall they would report him. He now has to make a run for it.



He is indeed a wanted, but managed to evade the Legion and cross from Cyordiil to Hammerfell. But as he attempts to cross in to Skyrim he is captured in the middle of the night and sentenced to death.
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josh evans
 
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Post » Fri May 11, 2012 8:18 am

Woot another orc!!!
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Vincent Joe
 
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Joined: Wed Sep 26, 2007 1:13 pm

Post » Fri May 11, 2012 8:01 pm

Name: Dovakiin
Race: Nord
Class: Warrior
Personality: rough
Skill focus: 1H weapon, Block, Smithing, Heavy Armor
Attributes: Health, Stamina

Back story: I am a Nord whose great grand parents moved to Cyrodil during the Oblivion Crisis. My great grandfather saved the world when he helped Martin Septim cast The Prince of Destruction back into oblivion. He was named champion of Cyrodil but that fame diapered before I was born. I grew up a thug on the IC Waterfront known for name and knowledge of dragons lore and language and when i turned 16 i left to find my true calling eventually I wound up in Bruma studying dragon lore when I decoded the following “with the destruction of the staff of chaos, the oblivion crisis, when the sons of Skyrim will spill their own blood than the Dragons will return.” He also finds “there is one they fear, in their tong he is Dovakiin dragonborn.” Knowing my name i started to study dragon lore and found that Alduin is taking out Skyrim first.
When the civil war broke out in Skyrim i crossed the border into Skyrim alas I was caught and I’m now sentenced to execution for an outstanding criminal record (I was mistaken for a murderer). When i was told i was Dovakiin (not just named) i realized the true calling i had set off for. Now I have departed on a quest to save the world just as my great grandfather did. I have decided to slay Alduin saving the world from dragons once and for all.
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Ronald
 
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Joined: Sun Aug 05, 2007 12:16 am

Post » Fri May 11, 2012 1:09 pm

For the tl:dr'ers out there

My stupid Breton wanted to travel and write a book, but she got robbed and took on a courier job from Bruma to Falkreath. Things went pretty badly for her. Er, I have more fun writing it than I should.
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Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Fri May 11, 2012 7:43 pm

ENJOY THE READS:

Name : Fyrisi Llerayn
Race : Dunmer (Dark Elf)
Age: 28
Gender : Male
Body Type : 5'10'' Slender Muscular
Combat style : Dual Wielding Ranger
Weapon/s : Dual cutlass/short sword or Short sword/dagger combo
Clothing/armor : Dark Leather/hood (cloak if possible)
Hair : white
Eyes : red
Home : still searching

Story :
Spoiler
Born to a mother and father, both members of the Dark Brotherhood, he was raised to be an elite assassin, the perfect killer. The dark faction honed his body and his mind into an instrument of death... But his heart was untouchable. An inner war between his morality and his existence came to a dramatic conclusion when he was given his first contract: The warranted death of a child. His heart held his blade. Knowing that his life as well as the child became forfeit by his decision to spare her life, he took the child and left Cyrodiil, to the land of Valenwood.
Days turned to months with no sign of pursuit. Eventually, he and the child found shelter in the town called Haven, on the second floor of a 'hole-in-the-wall' tavern. But the dark faction were unforgiving. In the brotherhood's poetic darkness, it was Fyrisi's mother and father that tracked him down. Thinking their lives safe, Fyrisi left the child alone in their upstairs room, for just a moment, to purchase some bread and salted pork. On his departure, he plucked a single hair from head and wedged it between the door and the frame. As he passed through the tavern, he could feel extra eyes on his crossing. Something was off. As he reached the threshold of his door, he stopped and searched for any sign of disturbance.

The hair strand was still intact.

Time slowed as he entered the room. The view of his mother standing before him, blade placed upon the crying child’s throat, left him frozen in place. Though his senses were numbed for just a moment, it was a moment that gave his father the chance he needed to slip his own blade under the throat of Fyrisi.

“Hair in the door?” his father whispered in his ear. “Who do you think trained you, boy?”

A grim smile crossed his father’s face as he glanced from Fyrisi to his wife. The infectious smile found its way to his mother’s face. In Stunning revelation, Fyrisi screamed his denial of the coming actions. Without a second thought, his mother’s blade cut deep into the child’s throat, ending her cries forever. Tears fled his eyes as Fyrisi watched the last of the child’s life blood flow away from her body. His mother gazed upon her son with a feigned expression of sadness.

“Oh my dear, dear child,” she said as she walked towards Fyrisi, “To watch this poor child lay before must pain you so.”

She stopped only inches away from his face and caressed his cheek softly. As she leaned forward to kiss his forehead, she wiped away the tears flowing from his eyes. She pulled back and gazed directly into his tear-filled eyes.

“Let me take this wretched sight from your eyes my son.”

A smile spread across her face as Fyrisi’s father tightened his grip on him. With the same blood stained blade she killed the child with, she dug dip into Fyrisi’s eye socket and twisted slowly. Waves of pain ran through his body, but he showed no expression beyond his body tensing in response. No. He would not submit to the pain he felt. His thought fell inward. Perhaps he deserved such a fate as this… But not the child.

A simmering rage burned within Fyrisi Llerayn, that has never been felt before. His father loosened his grip at the heat he felt seething from his son’s body. His mother stopped her blade’s approach to his other eye for the same reasoning. Both his parent’s stepped away from Fyrisi at the heat they now felt upon their own skin. They looked to each other once more, but no infectious smile could be found. Blood poured from the wound that was once his eye. With his remaining eye, he gazed upon the fallen child's body one last time before his vision faded into red. At that defining moment, Fyrisi roared out in furious defiance a word he knew not, sending his mother and father through the splintered walls of the second floor room, above the tavern. His parents' bodies fell dead before they hit the ground. Fyrisi, with the loss of blood and expulsion of energy, fell unconscious to the ground.
Fyrisi awoke to find himself in the company of an elderly Bosmer. Consciousness faded to and fro with scattered visions of the elderly Wood-elf performing healing rituals over his broken eye. He felt his missing eye tingle with new sensations of life. His blind eye held vision in a new ability. He could see out of it, but not in the sense of vision he was accustomed to. This old Wood elf had done something to him that he could not explain. Nor could he explain why this Bosmer had helped him in the first place. Confusion painted Fyrisi’s face, obvious enough for the Bosmer to reply.

“She was my granddaughter. The child. I heard what happened,” he sighed, “You tried Fyrisi, and for that much I cannot thank you enough.”

He peered into Fyrisi’s ‘new’ eye.

“Your vision was beyond repair, I’m afraid,” he continued, “At least the only form of vision you’ve ever known.”

He paused to let Fyrisi catch up with what his words.

“What you see, how you see the world, is through your mind’s eye,” he continued, “Everyone has a ‘mind’s eye,’ Fyrisi, but not everyone understands how to use it, or what the abilities are. This is the gift I’ve given you. The only gift I can give you.”

The days turned to weeks as Fyrisi learned to cope with his new eye and his new abilities. His elderly host granted him the time he needed and even taught him how to turn his ‘mind’s eye’ off if needed. Fyrisi came to learn that this old Bosmer was once a renowned Ranger, but as age took his body, he became an acclaimed Shaman.

Feeling stronger than he had before, Fyrisi understood that it was time to move on. He had one more end to tie up. His inherited vengeance was far from quenched. He returned to the place he once called home, he returned to the people that taught him everything he knew; the Dark Brotherhood. Death came to his native branch of the dark faction.

In his studies as a pupil, Fyrisi was taught that in all the regions of Tamriel, there was none more primative than the lands of Skyrim. It was there, Fyrisi would seek refuge from the shadow of the Dark Brotherhood. As he crossed into the freezing borders of Skyrim, Fyrisi felt something tingle inside him. A tingle that sparked the memory of his parents demise. He never fully understood what took place that day, but at that moment, something told him that he would find his answers soon.

Imprisoned!

In the dark of night, Fyrisi crossed into the frozen borders of Skyrim. Seeking shelter from the cold, he happened across a lit campfire. Unsure of the men that surrounded the encampment, he circled the troupe hoping to gain a better understanding. Without too much examining, Fyrisi could tell the men were soldiers of Nordic decent. Weighing out his options Fyrisi, concluded that he was unsure of their intent, but was certain that if he didn't find warmth soon, he would surely die. As he slowly made his way towards the campsite, Fyrisi took note that the amount of tents displayed outnumbered the number of men surrounding the fire. Before he could react, four well armed soldiers surrounded him. He immediately scolded himself for such a simple oversight. Though Fyrisi was nothing more than a lonely traveller, the men viewed him as a spy- a well known profession for his race. He gave no resistance as the men took him as their prisoner. No words were spoken to him and no explanation was asked of him. He was a spy, there was nothing more to say- Death awaited him now.

In game: He seeks refuge in the wilderness, hiding from both the Dark Brotherhood and his own guilt. Once a promising assassin, now he uses his skills to guide his life through nature, becoming a Ranger.

After Story: Fyrisi was a Ranger before the foretold events happened, and he's a Ranger afterwards. The only difference now: before, he was forced, out of necessity, to go into the cities/villages, now he welcomes the oppurtunity. He is still hunted by the Dark Brotherhood. But now they hold no fear in his heart.


Name : Kalibor Wind-Walker
Race : Nord
Age: 26
Gender : Male
Body Type : 6'0'' muscular/stout
Combat style : Dual Wielding warrior
Weapon/s : Dual wielding short swords/maces/axes
Clothing/armor : Light armor
Hair : bald+full beard
Eyes : emerald green
Home : complicated

Story :
Spoiler
Skyrim was a land he never knew, though his blood knew it as his native home. His mother died during his birth. His father (a Ranger), broken by the loss of his love, bore his child south; to lands and tongues foreign to their own. They became nomads, travelling from land to land, from town to town. When it came time to gather up and travel to the next destination, his father would simply explain their direction with a single word, whether it be territory, town, or country. His father, finding work of all trades, some jobs less desirable than others and a few he could never speak of without hanging his head. But he loved his son and desired to give him only the best. With the money he made, he spent on lessons for his son that few people, and fewer Nords, received. Though he educated by great scholars in every tongue spoken in Tamriel, trained by some of the most esteemed fighters and rogues in all the lands, Kalibor's most valued lessons came from his father's own words of wisdom. He was taught the ways of a good man, to be true to his own heart. As Kalibor grew to be a man, he noticed that from time to time, his father would look at him with saddened eyes. He could tell that his father desired to tell him what pain laid buried beneath... But he never did and Kalibor never pushed the point.
One day, Kalibor awoke to find his father was missing. Stepping out of the room his father and he shared, he made his way up the stairs into the tavern above. Upon entering, he found his father wrapping up a conversation with a fellow Nord. He turned from the stranger and locked eyes with his son. The look on his father's pale face was wrought with stress and fear.
"I must talk with you this night," his father exhaled, "but for now, I must make a small trip North, to the border and you WILL stay here." The stern tone of his father's voice at the end of the sentence told Kalibor not to argue otherwise. It was late in the night and his father still had not returned. Kalibor grew concerned to the point where he cared not for his father's subtle threat and gathered some belongings. Just as he turned to leave their room, the door burst open, with his father pale as a ghost, clutching his chest. Kalibor caught him as he fell to the ground. His father's breathing came with labor. As he gazed upon the man he grew to know as 'larger than life,' he knew, with weeping eyes, that his father was dying. His father's eyes beckoned him to come closer. In a final breath, his father whispered a single word that gave Kalibor the direction of his next destination: "Skyrim."

Crossing into Skyrim, he is immediately seized and considered a traitor for reasons he knows not. He would see this through, knowing full-well that his father knew of greater plans for Kalibor, and trusted in the spirit of his father that he would make it out of this alive.

In game: Unsure of his place in the happenings of Skyrim or what his next step should be, Kalibor makes his way to the first village he finds. He accidentally lands himself in a simple life. A job he is satisfied with, a roof over his head, and even a woman to love him. During a trip to a nearby city he and his wife were making to sell goods for profit, they were attacked a dragon. His wife did not survive the encounter, but he did... barely. This is the catalyst that sets Kalibor in the direction the prophecy set for him, the direction his father set for him. Kalibor is Dovahkiin.

After Story: Kalibor, fulfilling his part in the prophecy- seeks a simpler life once more. But as long as there are dragons there will be the Dovahkiin.


Name : Cero Vedrisi
Race : Imperial
Age: 35
Gender : Male
Body Type : 6'0'' muscular/average
Combat style : Dual Wielding Assassin
Weapon/s : Dual wielding short swords/ Sword + Dagger
Clothing/armor : Light armor
Hair : Close cut ceasar haircut, close-cut mutton chops/ five-o'clock shadow
Eyes : Brown-Orange
Home : Cyrodiil

Story
Spoiler

NATURE VS. NURTURE

He was born in a housing project in Leyawiin, to a dysfunctional family of mixed Imperial and Nordic descent. His father, Olic Rock-Heart, an alcoholic who frequently abused his wife and children. His mother, Moriaia Rock-Heart, was also abusive to Cero, hitting him with broom handles and other household objects to stop him from stealing. He also had two other siblings as well. His older brother, Creedic Rock-Heart, who was convicted of [censored] and murdering a 12-year-old girl. When asked about his brother Creedic's crimes, he replied: "We come from the same father.” He also had a younger brother, Florian Rock-Heart, but eventually, Olic's beatings resulted in the death of him. In the aftermath, the family lied to the guards, saying that Florian had fallen down a flight of steps. Cero spent the remainder of his childhood fantasizing about murdering his father.

By the age of 10, Cero was filled with rage and began acting out against the priests at the Great Chapel of Zenithar that he attended.

FIRST MURDER

At the age of 14, Cero ambushed and beat Lucius Vedrisi, the leader of a small gang of teenagers known as "The Project Boys," who had bullied him for some time. Following a particularly bad beating Richard sought revenge, attacking Lucius with a thick wooden club, eventually beating him to death, although he denied wanting to kill Lucius. Cero then dumped Lucius's body off a bridge into the Niben River after setting him on fire in an effort to prevent identification of the body. He then went on to beat and nearly murder the remaining six boys in Lucius's gang. Cero later joked that, "Giving is better than receiving." The harshness of life did more than just destroy his capacity for compassion and love. It did more than teach him how to hate. The world Cero grew up in, the only life he knew, taught him to ignore his recognition of emotions. In Cero’s eyes emotions were for the weak.

INITIATION

The Dark Brotherhood took notice of the incident. Cero would be a promising candidate. Cero, 16 years old, abandoned his abusive parents to their ways and found refuge in the streets of the Imperial City. One early morning, Cero awoke to the sense that something wasn’t quite right. He felt his right pocket noticing the slight weight difference from the night before. Inside; a folded note with a black hand printed on the front of it. He knew the symbol all too well and he knew what it all meant. Mechanically, he left the city and travelled through the night to the city of Cheydinhal. In the streets, knowledge of the Dark Brotherhood was bleak, but Cero had pulled from every direction. He knew of the abandoned house. That very evening, a Silencer by the name of Sodril took him out onto the streets of Cheydinhal. From shadow to shadow, rooftop to rooftop, they lurked. Sodril was testing him, Cero knew. Finally, they found their selves just on the outskirts of the city. They had been stalking a man walking his dog, nothing more than a simple farmer.

“Kill him.” Sodril ordered.

Without hesitation, Cero simply walked up to the man, looked him in the eye and drove a dagger into his throat. Something about this disturbed Sodril. It wasn’t Cero’s choice in execution. It wasn’t the lack of resentment in Cero’s actions. It was the lack of satisfaction that perplexed him. Not a single hint of emotion crossed Cero’s face. As if the killing never took place. Most killers would have shown a sign of enjoyment in the act. At that moment, Sodril knew that Cero would rise quickly in the ranks of the Dark Brotherhood.

YEARS OF BLOODSHED

The years rolled by and the body count rose. Vedrisi was the last name Cero took for himself- To remember his first kill. Cero indeed rose in the ranks of the Dark Brotherhood, but settled into the rank of Assassin by his own choice, stating that he cares nothing for status, power, or pleasing their precious Night Mother. Regardless of his status in the Dark Brotherhood, Cero only took his orders from the Listener; the highest rank in the Dark Brotherhood. With his emotionless balance and expert training, Cero became the Dark Brotherhood’s most dangerous weapon. Sense and muscle honed to precision, he became a something more than a man. But he aged no differently. As he became older, he became wiser to his station in life. Cero couldn’t say when he started to become disgusted with his existence, as far as he was concerned- it was the moment he was born. But he understood that the life he led was a miserable excuse of living. He acknowledged as well that his choice of profession was just as disgusting. He just couldn’t care enough to accept another option. This was his lot in life and he did it well. In Cero’s eyes, his only escape was his one true weakness; to drink. There was a pain deep in his gut that he could not shake and so he drank it away when he felt he earned the right.

ONE LAST CONTRACT

Reaching the crest of his prime, Cero could feel the changes in his body. To the outside world, and to the others in his Brotherhood, there was no sign of weakness. He was still as deadly as ever before in their eyes. But Cero could feel it within himself. It was time for him to quit. He understood that the Dark Brotherhood wouldn’t simply just let him walk away. He accepted the idea that they would probably make an attempt at his life. They would probably succeed, but not without massive losses. He wouldn’t go alone, this much Cero did know. But he promised himself one last contract.

It was an Argonian male from the Marsh by the name of Charuul. The only information he was given was his mark’s last known position; on the border of Skyrim. He felt something within himself stir at the notion of travelling to Skyrim. That very day he set out for the border of Skyrim, seeking information about his target along the way, stopping at Bruma to find out that he was only a day or so behind his mark.

A few days later, in the gloom of night, Cero stepped into an unremarkable tavern to find his mark, an Argonian just as unremarkable as his current residence, sitting by the open fire sipping from a mug. Casually, Cero bought himself a mug and walked over to Charuul. He sat down quietly next to him without looking his way.

“Skyrim is a cold place for an Argonian from the Marsh,” Cero breathed.

Charuul paused to take notice of Cero; sizing him up, in a sense, to gain a greater understanding of Cero’s purpose. Something about Cero’s presence shook the man to his very core. He, all of the sudden, felt a chill colder than Skyrim. But it was Cero’s next statement that illuminated this dread he now felt.

“I’ve been sent to kill you,” he paused to look the man right in the eyes, “I think you know who sent me.”

It was Cero’s boldness in openly declaring his intent that sent Charuul into an inner panic. He didn’t get up. He didn’t run or scream. Because of Cero’s blatant confession, the man knew beyond a doubt that he would not live to see the sunrise. He couldn’t speak, he could barely breathe. He just sat there, hands shaking, attempting to drink from his mug.

Cero took note of the rising fear and sighed.

“I grow tired. I can feel it in my body. I am bored with what I’ve become. I’ve never had a purpose to kill beyond the necessity of living.” He paused once more to make eye contact with the man. “I find no pleasure in killing, you should know this.”

Cero took a sip from his mug, stood up and walked out of the tavern.

The Argonian could hardly believe what had transpired. Charuul wasn’t sure what to feel. He had escaped death, this much he did know. They sent a tired, aging assassin and it was his good fortune. He took a bigger drink from his mug to calm his nerves and ordered three more mugs. Charuul felt it was a moment of celebration, a new beginning to his life. This night would forever remain with Charuul for as long as he lived.

Finishing his final mug, Charuul rose from his chair and made his way out of the tavern. The night was cold, but the alcohol running through his blood kept him warm. On his way to his cabin, he noticed a glimmer on the ground. Three gold coins.

“This is indeed my lucky night,” Charuul jested.

Scooping up the coins, he bent back up and paused. His eyes locked in horror. The warmth he once felt inside his body was not felt running down the back of his tunic. He felt the sharp pressure of something being driven into his body and the embrace of a hand around his mouth. He felt the hot breath of someone close to his ear. The last words Charuul would ever hear were;

“I never said I wasn’t going to kill you.”

ACCEPTANCE

As Cero slid his blade back out of the man, a patrol of guards turned the corner of one of the surrounding buildings. He looked at the troupe and nodded. Perhaps this is the better way he thought to himself. With complete acceptance of whatever fate laid before him, Cero through his dagger and blade into the cold, snowy streets and fell to his knees. The guards surrounded him and took note of the body displayed before them. As the guards carried him away, Cero felt an expression cross his face that had been lost to him for as long as he could remember. He felt a smile spread across his face.

In game story: After escaping, he finds himself travelling aimlessly, ending his nights in a mug of mead. Somewhere deep within, Cero desired a new beginning. He could live a simple life, find work as a blacksmith, or mining ore... But like a moth to the open flame, he found his way into the waiting arms of Skyrim's Dark Brotherhood. After all, killing was the only thing we was truly good at. The only difference is; he finally accepts the idea of ranking up through the Dark Brotherhood.

The Main Quest: The main quest will be our Cero's grudging attempt to make up for the worthless life he's led. If there was anything good to say about his life, it would be this. Every progression through the main quest will be taken reluctantly.

After Story: After the main quest, Cero will return to the Dark Brotherhood and kill everyone in it. After that, he will let life take him where it will, not caring either way what happens to him.
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Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

Post » Fri May 11, 2012 4:09 am

Imperial Dossier, Classified Top Secret

Name: Antony Traven (Decendent of former Arch-Mage Hannibal Traven)

Age: 23

Race: Imperial

Occupation: Imperial Battlemage

Rank: Lieutenant Commander of Special Tactics and Recon Group 27


Accolades:

Graduate of Arcane University

Class Valedictorian

Mastery of Schools of Destruction, Alteration, Illusion, Restoration

Mastery of Swordsmanship

Mastery of Acrobatics

Current Status:

Empire: Inactive. Wanted for questioning on grounds of possible Treason.

Admeri Dominion: Criminal. Wanted Dead or Alive (preferably alive) on grounds of genocide.


Background:

Graduated from The University five years ago with top honors, and was heralded as one of the greatest mages produced by the University in the Fourth Era. Received diploma from Emperor Mede Himself. Was immediately posted to join the 27th Legion in High Rock to counter Elven influence. From then on, he has seen much combat over the following four years (mostly covert action/Black Ops) against Thalmor agents and Orcish terrorists looking to destabilize the region. Antony has quickly ascended the ranks, finally reaching the level of Lieutenant Commander (Special Tactics and Recon).

As of today, he is currently wanted for the Empire in regards to the suspicion that he suddenly killed every other member of his Legion (including support staff)- referred to as incident AG-23B. Afterwards, he was reported to have completely annihilated several local Aldmer colonies close to High Rock immediatly following (Incident AG-23B).

Suspect is currently still at large. Emperor Mede has made his retrieval a high priority in order to ascertain possibility of Content Censored Also to be retrieved to protect Operative from vengeful Thalmor Agents.

Warning: Suspect is reported to have killed off entire legion single-handedly (including mages and spec-ops soldiers) If encountered, DO NOT engage alone, contact local Imperial forces.
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Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Fri May 11, 2012 8:04 am

As my 1st char i plan to skip the story missions,power lvl to my liking and try my best to take down the dark brotherhood. But the catch is i plan to do it in secrect.I will join them then hunt the members in the day time when they are on the regular scheduled path.
I will try my best to fail task and set free the victims till i reach the higher ranks.Even if i have to go all out war the brotherhood is dead..Cant say my char will be a saint,but i will fight the dark side till my death..Even go as far as to kill the family and friends of any dark brotherhood member.

how will u enjoy the dark brotherhood?

Mathieu Bellamont was a male Breton who resided within the cellar of Anvil's city lighthouse. He was a long serving member of the Dark Brotherhood, having joined the organization when he was a boy. Bellamont joined the family with the sole intention of destroying it in revenge for the murder of his mother years previously. His dark plans finally came in to fruition when he was appointed to serve on the Black Hand as the Silencer to Alval Uvani. Using his position on the Black Hand, as well as the unknowing aid of a particularly ambitious family member, Bellamont proceeded to wreak havoc on the Brotherhood killing off one Black Hand member after another. The remaining Speakers gathered at Applewatch Farm, brutally torturing and killing Lucien Lachance who was believed to be the traitor. The Hand then made its way to Bravil in order to consult the Night Mother on the Black Hand's future. The traitor saw his chance and made to attack the Night Mother, to his dismay however the ethereal specter of the Brotherhood's matron could not be harmed by physical damage. At last the Black Hand saw its true enemy and the remaining two Speakers killed Bellamont, finally bringing an end to his madness.

wow ima black dude from the hood so i dont keep up with the lore of the game..But i mean dude u just gave me the perfect setup...And even added a title to my char and a back story...This gives my char more purpose and reason to do what im doing...I might even go as far as to adopt the last name and continue his work... wow man thanks this has me hooked now...i guess i better go catch up on the lore...[censored] i might even go to the studio tonight and make a custom rap song to replace the intro/loading music and do a new intro in photoshop just to really make it feel like this 1st char has his own game..

Time to get to work!!!!!!! thanks like a million!!!!!
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Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Fri May 11, 2012 7:47 pm

Check my sig, I have 4 different ones.
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Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Fri May 11, 2012 6:51 am

Race : Orc
Name : Urgatz
Age: 24
Gender : Male
Combat style : duel wielding / berzerking
Weapon/s : Dual wielding axes
Clothing/armor : heavy armour
Hair : Slicked back black ponytail, big bushy beard
Eyes : yellow
Home: imperial garrison (if they have one)

story: was born an orhan and as a child he was teased by breton kids after which urgatz unleashed his rage on the other kids which would explain his irrational hatred of bretons. Later in life he was residing in cyrodill and witnessed a guard make quite a honorable act by going out of his way to help a wounded comrade back to the imperial healers and so Urgatz lent the guard a hand in carrying his fallen comrade back to the healers after which he was thanked and commended for his help. After which Urgatz joined the imperial guard and was perditioned to skyrim under some fellow guard members. after a commander was assassinated by the dark brotherhood Urgatz was left with falsified evidence so that the dark brotherhood can cover their tracks, which leads to the beginning of skyrim being led to execution and his quest for vengance on the brotherhood and to bring down the stormcloaks.
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Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

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