Whats to be of spellmaking?

Post » Thu May 10, 2012 10:36 am

Ok to start out does anybody have confirmation on spellmaking?

.......................................................................................................
and just to suggest an idea for magic making.


A random quick idea for a spellmaking system is writing code for the spell. i saw the interviews and they said it was a real wild card to have
spellmaking in there games and that they don't want to stick with the old "spread sheet" system and they said they had some ideas to get around it
so i'm just suggesting mine.

Now you all will say writing the very code for the spell itself is too complicated. well i say two things 1.Of course it wouldn't be as complex as actually
writing the code but i'm saying do something familiar to it i mean look at the midas magic spells for oblivion those were done using the construction set
and those were awesome so i think it should be that complex for an in game spellmaking system. 2nd thing to day is ISN'T IT THE POINT OF MAGIC TO BE COMPLEX.

To tell you the truth magic never seemed actually well magical in oblivion and in the info that i read they know that. but with making it more flashy and different animations they should also change the lore behind it
or atleast match it with the one they have, i mean setting whole castles ablaze my butt. now to adress the problem of it being to complicated. anybody can pick up a sword and swing it wildly around at stuff but not everyone knows
how to shove a lightning bolt up a goblins [censored]. it doesn't make sence when "you have learned fireball 4" and you just shoot it off like everything else. also any of you guys remember the oblivion mage guild quests to get into
arcane university most of the time you just do it for enchanting and spellmaking. it was just an anoying time delay because of how op spellmaking could be. also did anyone ever read the "manual of spellcraft" i didn't didn't need to spell making was
quite simple and "spread sheaty" so i didn't have to. How about those quest to get in the mages guild actually teach you about magic and how it works. because with the current system any vilager could cast fire storm if he found it.

i know i'm very indirect how i explain things os more simply it should go like this.

Mages guild quest line teaches about how to make(code) spells and how spells work and then you go to spellmaking and you use your knoledge to make spells so its complicated enough that if you don't read a manual of spellcraft you might not have
the slightest idea how the spellmaking interface works. but still simple enought that if you follow the mage questline or read some ingame books about magic, it will be super easy to make you own spells


P.s for all you guys who keep saying there's already a thread on this, i haven't found one yet.
P.P.s(heh i said pp) i know that no devs will probably ever see this but i'm manly just throwing the idea out there thats all.

Can i haz feedback? :obliviongate:

Edit: I have a new idea that goes with this, so the way that dragon shouts work is that they combine words to do stuff so that could be how a spellmaking mod would work and it could have a sorta magicka vibe to it but more detailed but more like magicka then oblivion so its less spread sheety
P.S how do they have enchanting but not have good spellmaking?
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Shianne Donato
 
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Post » Thu May 10, 2012 6:58 pm

Spellmaking is confirmed to be out.
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JAY
 
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Post » Thu May 10, 2012 12:36 pm

Spellmaking is confirmed to be out.
No it's not. It's just never been confirmed to be in. A month or two ago Beth said they were playing around with it to see whether thay could make it into anything decent. There's been no word since then.
So keep your fingers crossed.
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Andrew Perry
 
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Post » Thu May 10, 2012 10:16 am

No it's not. It's just never been confirmed to be in. A month or two ago Beth said they were playing around with it to see whether thay could make it into anything decent. There's been no word since then.
They said they were playing around with combining spells. Spell creation as we knew it is no more.
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Mylizards Dot com
 
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Post » Thu May 10, 2012 1:42 pm

i heard for sources such as italian magazine that its out but they say that could be a mistranslation
ive also heard from a review of the 45 minute skyrim demo that you use soulgems to make spells.
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Tanika O'Connell
 
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Post » Thu May 10, 2012 4:26 am

Spellmaking, immersion, spears, and streamlining should be banned words on this forum.
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Talitha Kukk
 
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Post » Thu May 10, 2012 4:12 pm

Spellmaking, immersion, spears, and streamlining should be banned words on this forum.

why?
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Penny Courture
 
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Post » Thu May 10, 2012 5:25 pm

Spellmaking, immersion, spears, and streamlining should be banned words on this forum.
I LOLed unexpectedly at that.
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Lawrence Armijo
 
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Post » Thu May 10, 2012 5:04 am

Because this is the millionth spellmaking thread today.
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Bambi
 
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Post » Thu May 10, 2012 9:15 am

i really don't see the point of banning anything related to the game i mean this is general discussion if the banned topics its nor really general now is it.
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Jeff Turner
 
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Post » Thu May 10, 2012 5:47 pm

Spellmaking, immersion, spears, and streamlining should be banned words on this forum.
Don't forget crossbows, nudity, pauldrons, attribtutes and (especially) classes ;)
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Brentleah Jeffs
 
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Post » Thu May 10, 2012 3:03 pm

It seems unlikely considering what's been said about the way spells will work anyway. I read that duration, for example, will be controlled by how long you hold the button down when you cast. That seems to break one of the traditional attributes associated with spellmaking, though I suppose that still leaves intensity open. It also seems like the maximum usable spell effects you can have at one time will be only 2 because of the necessity of actually equipping them to your hands, so far I think all races still only have 2 hands, lol.
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Sasha Brown
 
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Post » Thu May 10, 2012 10:31 am

I LOLed unexpectedly at that.

no spears :( :cryvaultboy:
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meg knight
 
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Post » Thu May 10, 2012 4:06 am

I think I liked OB's spell equipping system better TBH, I dunno why I can't still cast spells and hold a sword and shield at the same time in Skyrim.
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FirDaus LOVe farhana
 
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Post » Thu May 10, 2012 11:50 am

I think I liked OB's spell equipping system better TBH, I dunno why I can't still cast spells and hold a sword and shield at the same time in Skyrim.
Because it resulted in EVERYONE playing as a spellsword character :D , and the game-balance and roleplaying-sensitive people did not take kindly to that.
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Batricia Alele
 
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Post » Thu May 10, 2012 4:32 pm

I think I liked OB's spell equipping system better TBH, I dunno why I can't still cast spells and hold a sword and shield at the same time in Skyrim.
i think there doing that to avoid the jack of all trades were you have uber warrior stuff yet u could still cast a spell that owns ppls face in
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Cameron Wood
 
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Post » Thu May 10, 2012 6:46 am

No it's not. It's just never been confirmed to be in. A month or two ago Beth said they were playing around with it to see whether thay could make it into anything decent. There's been no word since then.
So keep your fingers crossed.

*keeps fingers, toes and ears crossed*
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NIloufar Emporio
 
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Post » Thu May 10, 2012 4:18 am

Because it resulted in EVERYONE playing as a spellsword character :D , and the game-balance and roleplaying-sensitive people did not take kindly to that.

Everyone's going to be a spell-shouting Dovakhin in this one, so I don't see how the "problem" of everyone being a spellsword has been fixed, lol
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Nick Jase Mason
 
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Post » Thu May 10, 2012 12:10 pm

i'm not a high elf so the ear crossing won't work
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Jodie Bardgett
 
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Post » Thu May 10, 2012 9:16 am

Well I hope magic still based on spell effects and we can assemble unique spells in CS like devs do, if Spellmaking is out what still not confirmed.
There was idea thats we can combine two different spell effects into new different one (Circle of Protection with Lighting into Shock Shield, but seems thats have chances to be false info
Another feature what bring doubtful minds thats spells cannot transform on fly Frost Trap rune was separate spell not transformation for some target ice damaging spell.
But such doubts can be easily cleaned.

Enchanting return as skill and we can customize enchanting accordingly to devs words, so perhaps we can create Cast When Used enchantments again but now they work as custom spells and most important have casting speed animation, evocation skill requirements, lowered cost of charge usage with skills and slow regeneration of charge?
Perhaps we can found now usage for Spell Scrolls as well will able scribe and enchant own ones?
Spell Tomes DLC have visual example how custom spell scribed on such scroll can work
http://images.uesp.net/7/7c/OB-Spell_Tome.jpg

Premade ones can have some words scribed on them like in Morrowind
http://www.uesp.net/wiki/Morrowind:Scrolls

Spellmaking, immersion, spears, and streamlining should be banned words on this forum.
Wait I will call moderator to clean your post from forbidden words :tongue:
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Josh Trembly
 
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Post » Thu May 10, 2012 5:30 pm

the thing about the mod spells is that they will only be available to ppl on pc and acording to todd 90% is on consoles so ....yeah........
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Jason King
 
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Post » Thu May 10, 2012 8:23 am

i really don't see the point of banning anything related to the game i mean this is general discussion if the banned topics its nor really general now is it.

Are you new here?
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Tinkerbells
 
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Post » Thu May 10, 2012 2:35 pm

ive also heard from a review of the 45 minute skyrim demo that you use soulgems to make spells.

Wasn't that confirmed to be a mistake? I think they meant to say soulgems to make enchantments.
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Lisa Robb
 
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Post » Thu May 10, 2012 11:50 am

just a quick thing this post was from when spellmacking wasn't confirmed to be out and was still in the "maybey" so ya... ut also since it is now confirmed to be out do you think someone can make a modd or something thats like this cuz im gonna try to learn it and i have some experience in coding but not enough to do something like that?
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suniti
 
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Post » Thu May 10, 2012 2:47 am

bump
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Eibe Novy
 
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