I'm at 135 hours in and haven't been to any "massive" cities. There was a lot of pre release hype about them. Where are they?
Massive is relative, this isnt daggerfall
But then daggerfall didnt had anything but low resolution cardboard decor with no movable items in them
and most of the time not even npcs
for its time it was still a step up compared to bards tale or might and magic 6, who didnt even had interiors !!!
------------------------------------------
now lets compare skyrim and oblivion
same size as the ordinary cities, in theory
but the landscape is a lot more sophisticated
especially things like the gorgeous markath and solitude
but looking closer, they do take up more space, despite having a similar number of buildings
I think the building are scalled up, as well as the decor
and then you get crazy views when looking outside the walls
yes, even bigger cities would be fun, but if they release all provinces that would be even better
lets face it, in daggerfall I spent all my time in the central market and the inn located there
as I said, its not as if there was anything cool inside those houses
arena was a bit different and had sorts of dungeons with the cities
and small adventures
so entering houses could yield some interesting events
if they do larger cities, they should do it along these lines
-------------------------------
skyrim versus morrowind
that one is easier
its tempting to say balmora was larger. but balmora was made up of tiny houses really
even the 3 manors seem smaller than the average house in any city
and totally dwarfed by any house in solitude
then there is the problem that nothing was going on in balmora
I mean appart from the cornerclub which was dealt with swiftly
and sort of killed the immersion by removing from the city what was basicaly *local color*
they should have done the opposite
in the skyrim ciies, you got reasons to go there
I forage all the time in the forests, but some ingredients are rare
and I always end up at the alchemist
I often switch companions and so I m always busy visiting the smiths
the mine never have enought ore to build all that gear
then there is some food you cant cook,
and there are the songs at the tavern, along with rumors, brawls and what not
finally each major city is surrounded by hugue sprawling suburbs
-farms complete with fields, chickens, cows, goats, and so on -
I m always there to get the eggs, wheat and leek
I also rabsak all the barrels in the cities, fish at the lake
and visit all my friends to ransack their larders
(the items turn white after you do them favors, representing friendship)
I dont think the cities were that real in oblivion or morrowind
now, it could be even better, I wont deny them.
but for this version of tes5, I think its acceptable,
if they intend to do the provinces
if not I may be a little upset, because they did promise HUGHE
PR lied about everything. This isn't even an RPG apparently.
Is it possible to get dumber than you.... this is the only *true* rpg out there
dragon age is more of an adventure game, like king quest, with a fixed storyline and cut scene
I dont know how big their city is, but it didnt look big from the videos
name one game larger than skyrim right now...
More like they embelished alot crap to get people like us to buy the frikkin game. Everyone let us thank Todd, Pete, and the Team for ruining the TES Series. I like the game for what it is, but there will never be another Daggerfall or Morrowind style TES game....... very sad indeed.......

morrowind was actually smaller
takes me 20 minutes to traverse it
from solitude to wolf skull cave takes 30 minutes at running sneak speed
keep in mind you probably find it small because you use run always.
In skyrim, run is equivalent to morrowind speed 100 athletics 100 with magical equipment to boost
that s a speed that you would not achieve in morrowind before the end game
I totally recall the crawling speed of early morrowind levels
speed was my first stat to go up, and athletic my first skill
I couldnt stand it
Now daggerfall, that s cute. It was fun, but a lot was in the imagination
and the variety of critter wasnt that great
To some point I prefered might and magic 6
It had a lot more variety, the dungeons were a lot more refined
but it lacked house interiors, player houses, and a lot of other stuff daggerfall had
and the 3D of mm6 was substandard at best
each had its strenght and weakness
now if they can create a modern technology that support a massive universe, that would be cool
------------------------------------
by the way, markath + its dungeons = MASSIVE
you cant deny that, its larger than any daggerfall dungeon I ve played
------------------------------
Post Morrowind Bethesda loves their lies.
Lets not lie
morrowind for all its qualities had defects
-didnt respawn
-got overpowered quickly (by the time you reached level 10, faster if you had the xpacks and knew what to do)
-had no crafting
-was imbalanced (I had a permanent army of 10 summons tied to each items on my body)
(respawnable by reequiping them)
-no voice over
-no tavern atmosphere
Lol you serious bro? Bethesda said "massive" REPEATEDLY pre release.
visit the hidden valley
massive forsworn city .... but not verry friendly
The cities should be a bit bigger, in my opinion, but they are still packed with far more actual content than the Oblivion cities. It also helps to remember that the cities aren't just the parts inside the walls, but also the houses and farms outside of them.
agreed
windhelm stretch verry far outside its walls, same for whiterun and others
and this time arround the mines are for real, you can mine in them, use the ore to build gear, equip all those companions so they can do something when dragons attack
you actually interact with the world
not saying it cant be better
but this is stuff you usally get only in mmorpgs by paying a montly subscription. so not bad.
I wish they would concentrate less on detailed meshes and fluff and get the core of the game right. Large cities, lots of NPCs (even if they are graphically less intense) , good animations, complex gameplay, good AI. And so on. It seems like all the resources and time went into fluff...which makes good screenshots and promo videos but translates into a hollow gaming experience.
do you play on master level without the dual wield or shield bash exploits (with the alchemy enchant loop and all that crap)
if so, falmer should give you a sound beating from time to time, when they swarm
also you contradict yourself, you say you dont want detailled meshes but you want detailled animations. animations is both the longest and hardest part of the artist work. get a grip on yourself. stop spewing insanities.
now if you want large cities AND detailled animation, only an old gorila on crack would fail to see this would melt any graphic card.
for anything like that to happen, they need to develop the best LOD system ever devised. no one has it yet
Double fix'd.
Heck, Arena didn't even have a single Arena in it... And Daggerfall allegedly had full-scale inter-kingdom real-time warfare.
you are on crack-cocaine sir.
Julian Lefay PROMIZED warfare for an hypothetical title called oblivion which was supposed to get done after morrowind
(not real time ! real time was not even invented)
Now Julian left, morrowind didnt deliver all the complexities he envisioned (moving blight that expand and so on)
and tes4 oblivion had nothing to do with his plans
mount and blade tried to deliver warfare, but its not quite working due to lack of proper AI
If you played it you know what I mean. The map AI doesnt even have basic functionality that warcraft had 10 years ago.
the tactical AI is in similar shape
even if total war is much better, it also has its shortcoming, because strategic and tactical AI is the hardest thing to do
(otherwise robots would be fighting the wars out there, not soldiers)
err, a friend of mind in master degree tried to get a robot to recognize a face ... muhahaha ... you wouldnt believe how funny and complicated that stuff is
so yes, Bethesda do their best to provide a game that actually work
and in which you can actually play
(as opposed to sitting arround during a siege, hoping the clock moved faster...)