One thing about Doom 3 BFG editon tears me apart.In the original Doom 3 (2004) there was realtime dynamic shadows from EVERY 3D object in game(only on highest setting but it doesn't matter).They was a little bit rough,the fact is that they was there.
And after almost 10 after original game release BFG editon comes out without realtime dynamic shadows ! There is completely NO shadows from the flashlight ! There are shadows from characters,but they are look prerendered because flashlight light does not affect them (and they still look rough!) !
WTF ?
Here what the steam page says :
improved ? You call removing the core feature of game visuals an improvement ?
And there is no console,in original D3 you can spawn console and turn shadows on or off by "r_shadows 1" command,but console does not apper in BFG editon !!!
I need some explanation.
Thanks for your time and sorry for the bad english.