Where is this snow accumulation and Intelligant radiant AI ?

Post » Sat May 12, 2012 6:32 am

Been spenting hours and days ( ingame ) to watch rocks under sun and under tremendous snow storms and stayed the same no changes ..... no snow accumulated or melted over ... no snow footprints left by the character or cumulated over him when standing still... anyway the most showcased feature promised during interviews was this snow thing that the "new" engine should have done but I couln't see anywhere... did some of you see it and if so where that I can go to watch ?

about the radiant AI I have read that people can make friends and enemies , if you kill an owner of a shop then the cousin or something takes over , if you leave a weapon on the ground some people may come tofight over it , ..... well I tried some of those stuff and nothig happened , actually I even beat up a girl in solitude for a debt thig and after that she welcomed me and offered to sell her stuff very happy to see me , when actually she should have been quite angry and pissed off I guess....
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renee Duhamel
 
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Post » Sat May 12, 2012 10:41 am

Yea, well... i became the archmage and npcs at the hold used the same lines of dialog they used before i became one. >.<

Or there was some attack somewhere (won't spoil) and some npcs were like "good day friend"
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Steeeph
 
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Post » Sat May 12, 2012 7:24 am

Been spenting hours and days ( ingame ) to watch rocks under sun and under tremendous snow storms and stayed the same no changes ..... no snow accumulated or melted over ... no snow footprints left by the character or cumulated over him when standing still... anyway the most showcased feature promised during interviews was this snow thing that the "new" engine should have done but I couln't see anywhere... did some of you see it and if so where that I can go to watch ?

about the radiant AI I have read that people can make friends and enemies , if you kill an owner of a shop then the cousin or something takes over , if you leave a weapon on the ground some people may come tofight over it , ..... well I tried some of those stuff and nothig happened , actually I even beat up a girl in solitude for a debt thig and after that she welcomed me and offered to sell her stuff very happy to see me , when actually she should have been quite angry and pissed off I guess....

The Radiant AI thing still happens, people will come after you or hire someone to come after you if you piss someone off in the game. Some other stuff happens as well such as people commenting over a battle they just finished and people do sometimes want the stuff you drop.
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Robyn Howlett
 
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Post » Sat May 12, 2012 7:40 am

Found two people don't seem to notice their husbands died as part of a major quest, one of whom still talks about him as if he weren't a smoldering pile of ashes.
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Add Me
 
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Post » Sat May 12, 2012 8:19 am

not that big improvement over OB I guess , but anyway where is this snow effect ? that shader that gets snow covered the objects?
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Angus Poole
 
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Post » Sat May 12, 2012 5:25 am

Snow accumulation is awesome and dynamic. Go look on some wood while its snowing.

MnM
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Mrs shelly Sugarplum
 
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Post » Sat May 12, 2012 2:19 pm

I think M'aiq the liar comments on it when he says "Snow falls. Why worry where it goes? M'aiq thinks the snowflakes are pretty". As for NPCs returning and fighting over dropped items, I had a owner of a bar ask if I wanted a helmet after I dropped it.
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BethanyRhain
 
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Post » Sat May 12, 2012 8:56 am

PROMETHEUS, look at this link real fast, the shopkeeper taking over thing does still happen as well. http://www.uesp.net/wiki/Skyrim:Lucan_Valerius

It says if he dies his sister takes over.
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Nienna garcia
 
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Post » Sat May 12, 2012 2:06 am

Yes dialogue doesn't seem to change much, even when you become the leader of a faction or an NPC's relative/spouse dies. It's very disappointing and it seems to me that Oblivion and Fallout's NPCs actually did a better job of acknowledging these things. Members of OB's factions certainly changed their dialogue with you once you became their leader.
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Lynne Hinton
 
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Post » Sat May 12, 2012 4:33 am

Snow accumulation is awesome and dynamic. Go look on some wood while its snowing.

MnM
where? only on some woods? may be I am missing this? what platform are you playing ? Can you post a picture befoure and after?
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Erin S
 
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Post » Sat May 12, 2012 10:28 am

There is snow accumulation; it's just a very, very minute effect. I noticed it a little bit ago while looking around some burnt out house and it began to snow.

As for the Radiant AI... It's about the same as Oblivion, if only slightly better. NPCs that are part of guilds will actually go out and adventure, and people can also have random events in their lives that alter their schedule.

Most of the AI things revolve around player actions, though. Like dropping a diamond in a crowded tavern and watching everyone fight over it.
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Eire Charlotta
 
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Post » Sat May 12, 2012 10:56 am

The owner of the General Store in Winter Run Died(Must have since his shop has been closed 24/7) and no one has taken the store over at all....
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Ruben Bernal
 
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Post » Sat May 12, 2012 2:25 pm

The owner of the General Store in Winter Run Died(Must have since his shop has been closed 24/7) and no one has taken the store over at all....

It can still happen though say in other places. I've seen it. :)
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Jeneene Hunte
 
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Post » Sat May 12, 2012 9:49 am

I've been to a place (can't recall the name) twice - one time it was sunny, good weather and I could see the grass, the next time I went there it was snowy, I could barely see the grass and (this may bee my imagination) there was even ice on the small lake.
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Dalley hussain
 
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Post » Sat May 12, 2012 6:07 am

Snow accumulation is awesome and dynamic. Go look on some wood while its snowing.

MnM
I haven't personally witnessed accumulation, but I've been to a walkway in the mountains when it was snowing and they were covering in snow so thick you couldn't see the wood. I returned sometime later when the sun was out and the snow was thinner and the wood was showing through in patches.
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Miranda Taylor
 
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Post » Sat May 12, 2012 6:21 am

Most of the AI things revolve around player actions, though. Like dropping a diamond in a crowded tavern and watching everyone fight over it.

Tried this but people just walk over them :S
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Tha King o Geekz
 
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Post » Sat May 12, 2012 11:09 am

Pics and proves lease? and place location ?
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Your Mum
 
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Post » Sat May 12, 2012 4:35 am

I have seen dynamic events happen such as bandits being killed by patrols while I was inside, then finding their bodies later when I went back cross country. It's far more dynamic than Oblivion was, and more than FO3 was, although the latter had some dynamism, as well.
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Adrian Morales
 
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Post » Sat May 12, 2012 10:24 am

I have seen the dynamic events - not the dynamic snow fall myself. I was a little peeved when I stood rain hail and shine waiting for the scene before me to accumulate snow on the ground/rocks/wood and it didn't. No biggie though, still an awesome game :)
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chloe hampson
 
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Post » Sat May 12, 2012 12:56 pm

Members of OB's factions certainly changed their dialogue with you once you became their leader.
Greetings, you must be the newest addition to the arcane university.... :whistling:
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Alex Vincent
 
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Post » Sat May 12, 2012 1:56 am

There are definitely areas that are snowy sometimes and aren't later. I think Winterhold, though, is always snowy.

Edit: And would it really make sense if shopkeepers were always replaced when killed? Sometimes it happens, sometimes it doesn't.
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Kayleigh Williams
 
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Post » Sat May 12, 2012 5:12 pm

RE: The snow not showing up on textures, I have to disagree with you. It definitely does, and it's pretty trick!

Check out this image of a snow scene I captured. Granted it is night time so you have to look a little closer, but if you look at the grass section to the lower left you can clearly see a light dusting appear and even some clumpier areas, plus the wood surface of the bridge:

http://i858.photobucket.com/albums/ab150/aliendiplomat/examples/snowc1.jpg

Now, compare that to this image of the same grass texture region in a daytime clear weather condition. At the lower left you see none of this clumpy lightness.

http://i858.photobucket.com/albums/ab150/aliendiplomat/examples/snowc2.jpg

Places I have also noticed this is one of the bandit forts you encounter early on near Bleak Falls. At the top of the tower is a random treasure chest, and in snowy conditions it will very clearly accumulate on the top surface. Probably for many other object types as well, so not just landscape scenery gets dusted!

I'm not up to spec on all the latest texture technologies and tricks employed, but I have a feeling it has to do with spikes in the curve values at specific points in the source image normal layer that correlate with specific lighting values used during certain weather patterns, so that the calculation comes out with these desired snow colored output patterns.

Either that or it could be possibly a tessellation DX11 thing, in which case if you didn't have a card capable of DX11 you wouldn't notice it, however my guess would be the former.
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sara OMAR
 
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Post » Sat May 12, 2012 4:34 am

RE: The snow not showing up on textures, I have to disagree with you. It definitely does, and it's pretty trick!

Check out this image of a snow scene I captured. Granted it is night time so you have to look a little closer, but if you look at the grass section to the lower left you can clearly see a light dusting appear and even some clumpier areas, plus the wood surface of the bridge:

http://i858.photobucket.com/albums/ab150/aliendiplomat/examples/snowc1.jpg

Now, compare that to this image of the same grass texture region in a daytime clear weather condition. At the lower left you see none of this clumpy lightness.

http://i858.photobucket.com/albums/ab150/aliendiplomat/examples/snowc2.jpg

Places I have also noticed this is one of the bandit forts you encounter early on near Bleak Falls. At the top of the tower is a random treasure chest, and in snowy conditions it will very clearly accumulate on the top surface. Probably for many other object types as well, so not just landscape scenery gets dusted!

I'm not up to spec on all the latest texture technologies and tricks employed, but I have a feeling it has to do with spikes in the curve values at specific points in the source image normal layer that correlate with specific lighting values used during certain weather patterns, so that the calculation comes out with these desired snow colored output patterns.

Either that or it could be possibly a tessellation DX11 thing, in which case if you didn't have a card capable of DX11 you wouldn't notice it, however my guess would be the former.
thats just texture of the item I think some people are getting sugestioned by the "idea" of the dynamic snow but it is not happening , I haven't testimonied it and I still have to see anyone post a "true" prove...
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Yvonne Gruening
 
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Post » Sat May 12, 2012 5:03 am

I agree someone bethesda team should print some screens, I clearly remember the quote about dynamic snow and the fact they were not convinced enough to use oblivion engine for this weather improved related thing...
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Kerri Lee
 
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Post » Sat May 12, 2012 1:35 pm

Partially in line with this subject, I saw some video's once, before the release, of a character that really crawls downside a mountain hill, like he was 'working' every rock he encountered. Now, when I play the gameI just see myself somehow glide downside the rocks... Anyone else saw this video before the release?
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Rusty Billiot
 
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