Where do you find models for items like swords, ect?

Post » Mon Nov 19, 2012 6:20 am

I want to make a static version of a weapon. I downloaded nifscope. Someone said the steps to turn the item into a static version but where do I find the origional models? And how exactly do I get it into Nifscope then back into Skyrim? I've never used this program. And I can't see any likely folders when I look in my Skyrim folder.
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Manny(BAKE)
 
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Post » Mon Nov 19, 2012 7:17 pm

The first person models of weapons are statics, Beth themselves placed 1stpersonaxes in the gameworld. So just search for your weapon of choice's first person model in the object window (eg. 1stpersonironsword) and place it where you want.
I'm not 100% sure though if they all are fully modeled and not missing the backside or something.
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YO MAma
 
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Post » Mon Nov 19, 2012 4:53 pm

They're compressed in the BSA files, you have to extract them. There are several programs that can do this.
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Matt Fletcher
 
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Post » Mon Nov 19, 2012 7:51 pm

Ok. I found a DwarvenSword in Meshes BSA. When I double clicked it a long list of nif files opened up. I extracted it to my Desktop then loaded it to Nifscope and made the changes I was told to then saved the renamed item to my desktop. Now how do I get it where it belongs to be able to use the item in the CK in my mod? It's such a lot of fun using a totally unknown program with no instructions. I hope I don't kill anything by accident.
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Cedric Pearson
 
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Post » Mon Nov 19, 2012 6:59 am

Ok. I found a DwarvenSword in Meshes BSA. When I double clicked it a long list of nif files opened up. I extracted it to my Desktop then loaded it to Nifscope and made the changes I was told to then saved the renamed item to my desktop. Now how do I get it where it belongs to be able to use the item in the CK in my mod? It's such a lot of fun using a totally unknown program with no instructions. I hope I don't kill anything by accident.

You can make a folder in the skyrim data folder for your custom wepaon, or replicate the path from the BSA. Like if the path was "Meshes\weapons\dwarven\swarvensword.nif", you could just make the same folder structure in the data folder. In the CK, the path to models is set like that, and if you have the model uncompressed in a folder, that file will be used. If not, the game will get it from the BSA. So if you want to make a unique item with a different model, create folders in the data folder with the same structure, then put your edited model in there and give it a unique filename, and then make a new item in the CK and in the "model" field and select the new model.
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Adam
 
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Post » Mon Nov 19, 2012 4:27 pm

I want to make a static version of a weapon. I downloaded nifscope. Someone said the steps to turn the item into a static version but where do I find the origional models? And how exactly do I get it into Nifscope then back into Skyrim? I've never used this program. And I can't see any likely folders when I look in my Skyrim folder.

This can be done with the CK alone. You could make copies of existing weapons attaching a script to them which uses SetMotionType (Motion_Keyframed). You may have to remove the name to prevent the player from getting any mouse over interaction though.

http://www.creationkit.com/SetMotionType_-_ObjectReference
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Jonathan Montero
 
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