http://www.gamesas.com/topic/1405176-who-said-skyrim-writers-svck/
I hear a lot of comments about Bethesda games lacking depth of story, but I honestly think they do a better job than most of maintaining the precarious balance between fantasy RPG and player interaction.
For example, with Dawnguard they do a good job of sending you places where the CONTEXT tells the story. Not to give away anything too specific, but there is a point where you have the option to be cured of vampirism...
Dawnguard adds a lot of interesting and well thought-out content interaction, but even in the original game, it's the more subtle interactions and casual comments as they relate to the larger context that really tell the story.
Especially in this genre it is very easy to say too much, and break immersion, shattering the illusion of fantasy. On the other hand, not saying enough can leave people feeling confused or unfulfilled. Personally, I find that Skyrim strikes the perfect balance.
For example, with Dawnguard they do a good job of sending you places where the CONTEXT tells the story. Not to give away anything too specific, but there is a point where you have the option to be cured of vampirism...
Dawnguard adds a lot of interesting and well thought-out content interaction, but even in the original game, it's the more subtle interactions and casual comments as they relate to the larger context that really tell the story.
Especially in this genre it is very easy to say too much, and break immersion, shattering the illusion of fantasy. On the other hand, not saying enough can leave people feeling confused or unfulfilled. Personally, I find that Skyrim strikes the perfect balance.