Why are the bandits in this game so dumb?

Post » Fri Dec 16, 2011 10:51 am

Yesterday I killed a dragon with the help of a patrol of Whiterun guards, immediately after absorbing it's soul and with 4 guards standing next to me in awe, a thief ran up and demanded I give him all my valuables. It went about as well for him as you'd imagine.




This made me laugh so hard... :rofl:
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neil slattery
 
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Post » Fri Dec 16, 2011 10:05 pm



"Hey. My name is Bandit. I hang around the roads, kill people, and take their cash. It's all cool.

Hey look, it's Sheogorath, Prince of Madness, level 30, with fully enchanted Daedric Armour, Spells that turn him invisible and kill anyone in one hit. Plus a wide array of customized weapons.
Also, this guy has got the most powerful dagger in the world, defeated the entire Mythic Dawn cult, has a castle and a tower, a few hideouts and a Daedric Realm.

I, on the other hand, have some fur armour and a rusty iron dagger. And one HUGE ego.

I can take him easily."



lol.

That's hilarious.
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Rebecca Clare Smith
 
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Post » Fri Dec 16, 2011 9:13 am

I've tried to show mercy to many a bandit that has surrendered to me, but they always just get back and attack you again. Even if you have murdered their 10 buddies and they are the only one left, yeah sure they still stand a chance.

Yesterday I killed a dragon with the help of a patrol of Whiterun guards, immediately after absorbing it's soul and with 4 guards standing next to me in awe, a thief ran up and demanded I give him all my valuables. It went about as well for him as you'd imagine.

The day before that, a skoomer dealer tried to push some drugs on me. When I pointed out to him that this was illegal, he called me a snitch and tried to murder me. He was unarmed, unarmored, outnumbered and died in about 2 seconds.

It's like all the criminal types you encounter in the world are suicidal. I know they only exist to give you more things to kill but would it hurt if they at least pretended to value their own lives and occasionally make good judgement calls about who is and isn't appropriate to mug? Pro-tip - the dragonslayer in daedric armor carrying a flaming greatsword isn't appropriate to mug.



Pssst, the bandits are dumb...because the game was poorly made. Kill a dude...meh you might go to jail...no a big deal. Steal from someone in a house in a town, well that is theft. Sneak into a tomb where a dude is sleeping on some skins and all of a sudden all THAT PERSON'S [censored] is free for no reason. The game never says that dude sleeping is the tomb is bad...or a thief...or anything. Therefore, Bethesda's outlook seems to be - if you steal from the HOMELESS that is cool. If you kill the HOMELESS person that is cool too. If you go searching for a place where HOMELESS people hang out you should kill them, strip them naked, take their stuff, and then sell that stuff for pennies on the dollar to some fat-cat in a city -- well, that is all fair and legal. (That makes me not want to visit Bethesda Maryland anytime soon.)

Moreover, do not tell me "Well, that homeless magician attacked me first!!!!" I ain't buying it. Who told you to walk three miles into the woods and walked into someone's property? Who gave you permission to wander around their living space? How about this: tonight you slip into someone’s home or some homeless person’s lean-to under a bridge, walk around, and you see how happy they are to see you.

Bethesda has been making these games for HOW LONG? And, no once did they ever think, "Gee we could just implement a 'knock on door' mechanism so that you don't walk into people's homes....caves...dwemer ruins...unannounced? No once did they think, "Wait why is it that taking some things is theft, and other things are not?" Why cannot they make an open world game with some rough system of consequences for ALL actions? If you steal from ANYONE you need to have the power to make it stick...be that social power, be that physical power, be the political power, or be that just the power of not being seen doing it.

- I can steal form the necromancer in the woods because NOBODY likes that necromancer in the woods...but they do like me.
- I can steal from this farmer miles from another town because I'm stronger than he is and he has no easy recourse...and I'm so big and strong the Jarl and his guards don't care to fight me and they need me....they don't need that farmer.
- I can steal from the merchant because the politicians in that town hate that merchant and they will protect me.
- I can steal form anyone because I made sure nobody saw me do it, nobody suspect I did it, and there is no proof

OR the opposite
- The people love that necromancer-- he is a necomancer with a heart of gold!
- That farmer is beloved and has financial and political power in ALL teh surroudning villages!
- The merchant is BETTER politically connected!
- I am a bad thief and people saw everything I did!

And YES sometimes you will not know what to do unless you think and learn before you go off killing, stealing and being an obvious stupid fool. If you say, “Bethesda can’t make a game like that”, then you might want to consider Bethesda can’t even make a game like they are making given how BROKEN it is…maybe Bethsda is incompetent at everything. Just sayin’….
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xx_Jess_xx
 
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Post » Fri Dec 16, 2011 6:00 pm

.because the game was poorly made.

your critical thinking skills are "poorly made"
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JERMAINE VIDAURRI
 
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Post » Fri Dec 16, 2011 8:46 am

If Bethesda doesn't recognize this as a problem, modders will fix it. After an enemy yields, a script (or whatever) will force them to flee, then (if they're generic) despawn once the player is X number of cells away.

If you're on the console, I'd say you have a 50/50 chance of Bethesda fixing this.

There is a persistant trope in fantasy and Western RPG games that enemies are homocidal/suicidal. I don't think they recognize it as a problem because they don't even think about how absurd it is.

This is why Mount & Blade is a better RPG than Skyrim - the world isn't full of clueless retards on PCP. Not to mention inexplicably violent animals.

And Monkey King is right, most RPG 'heroes' are remorseless homocidal maniacs who murder for a pittance. Even the 'good guys'. Having psychotic enemies is one way to 'justify' it, because they didn't want to put forth the effort to have players make actual value decisions and evaluations of characters in the game (sometimes they try and fix this with an irrelevant Karma system, ala Fallout).
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Chris BEvan
 
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Post » Fri Dec 16, 2011 12:24 pm

Guys, I finally found a criminal npc that isn't entirely suicidal! It was a thief, one of those ones that run up to you out of the blue and demand all your money or else. I beat her down until she surrendered and sheathed my mace, and she actually stayed non-hostile. I stuck around for almost 5 minutes to make sure it took and she never attacked me again. This has never worked for me before. Maybe it's because only thieves will do this? Regular bandits always seem to attack me again when they recover.

Of course after surrendering she stood there staring into the distance and I couldn't interact with her at all, but hey, at least she's not suicidal. Now I just need to wait for a mod that lets you rob them back or capture them and turn them in to a guard for a reward.
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JD bernal
 
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Post » Fri Dec 16, 2011 7:13 pm

similar to the imperial city guards in oblivion, no matter the circumstance, they are always confident that they are superior to the foe. for example, when mehrunes dagon himself attacks the imperial city, when you see him in the temple district, i found there are usually 3 or 4 guards attacking his ankles while shouting "ive fought mud crabs more fiercesome than you!". true heroes.
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Queen of Spades
 
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Post » Fri Dec 16, 2011 11:33 am

similar to the imperial city guards in oblivion, no matter the circumstance, they are always confident that they are superior to the foe. for example, when mehrunes dagon himself attacks the imperial city, when you see him in the temple district, i found there are usually 3 or 4 guards attacking his ankles while shouting "ive fought mud crabs more fiercesome than you!". true heroes.

Lol, so true. But maybe they actually have fought some truly terrifying mudcrabs? :biggrin:
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Ruben Bernal
 
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Post » Fri Dec 16, 2011 7:39 pm

Lol, so true. But maybe they actually have fought some truly terrifying mudcrabs? :biggrin:


I've seen some larger mudcrabs in Skyrim, but they were all small in Oblivion. Maybe all the bigger more terrifying mudcrabs in Oblivion were hunted to extinction by the hardcoe, crabmeat loving city guards before the characters birth? ;)
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carly mcdonough
 
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Post » Fri Dec 16, 2011 5:07 pm

I've seen some larger mudcrabs in Skyrim, but they were all small in Oblivion. Maybe all the bigger more terrifying mudcrabs in Oblivion were hunted to extinction by the hardcoe, crabmeat loving city guards before the characters birth? ;)

in skyrim you have the blades who hunted dragons to near extinction in the past, in cyrodiil they decided to exterminate mudcrabs.
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Ross
 
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