Why are the wings not interchangeable?

Post » Sat Nov 17, 2012 5:20 am

I really wish I could place the wings wherever I wish, it would be nice to have a north kitchen, west bedrooms, and east armory in the my home.
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Emmi Coolahan
 
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Post » Fri Nov 16, 2012 5:01 pm

I second that. It would be cool not to have to choose between the kitchen and library or between greenhouse and bedrooms. Not sure exactly why you can'tmove the wings about... they're based on the same three plans after all.
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yessenia hermosillo
 
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Post » Fri Nov 16, 2012 10:25 pm

Armory + Storage Room + Library = An item collector's dream house :P
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Beth Belcher
 
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Post » Fri Nov 16, 2012 6:01 pm

I really wish I could place the wings wherever I wish, it would be nice to have a north kitchen, west bedrooms, and east armory in the my home.

Perhaps it would have been too many possible combinations? The consoles are already struggling to render the game, without a little DLC that would eat up a lot of resources with 84 odd possible configurations. If they could ever do it it would be nice to get more choice as to what we can build, even if they have to mirror some of the wings to get them on the other side.
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Benito Martinez
 
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Post » Fri Nov 16, 2012 7:47 pm

Only 504 combinations. Or 729, if you could have two or three of one thing (three libraries? Gobs of greenhouse? Adopt Honorhall empty?) - As it is, I think you get 27.
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Gisela Amaya
 
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Post » Fri Nov 16, 2012 5:17 pm

I'm no expert at this, but would it really take up so much memory? The wing types are preset, the furniture layout within them is preset, all it would take is the option to "move" the wings at the planning/construction stage.

Correct me if I'm wrong, but as it is now, if you build all three houses, the game only has to render those three settings that you picked, not all 27 available settings? If that is so, same would go for 80 or 500 combinations.
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Gemma Woods Illustration
 
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Post » Fri Nov 16, 2012 5:11 pm

I'm no expert at this, but would it really take up so much memory? The wing types are preset, the furniture layout within them is preset, all it would take is the option to "move" the wings at the planning/construction stage.

Correct me if I'm wrong, but as it is now, if you build all three houses, the game only has to render those three settings that you picked, not all 27 available settings? If that is so, same would go for 80 or 500 combinations.

Game is going to do nothing without the programming for all those possible combinations, plus all those combinations would have to be tested by QA before they could do it. That is a lot of combinations the game would have to be able to do just for three houses. Then there are the glitches that come into it depending on the order you build the wings in, QA never seems to fix all the possible problems. All the furniture is probably in preset locations for the same reason. The consoles do not have the resources a gaming PC does, you expect it to seamlessly come up with that wing from all those possible choices, it would probably crash looking for it. But then I know nothing about programming or game making, but I have a suspicion there would be a lot of dependencies.
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Dorian Cozens
 
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Post » Sat Nov 17, 2012 12:43 am

I want an east and west armory with the bedroom in the north.

Or three armories.
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lucile
 
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Post » Fri Nov 16, 2012 8:12 pm

Game is going to do nothing without the programming for all those possible combinations, plus all those combinations would have to be tested by QA before they could do it. That is a lot of combinations the game would have to be able to do just for three houses. Then there are the glitches that come into it depending on the order you build the wings in, QA never seems to fix all the possible problems. All the furniture is probably in preset locations for the same reason. The consoles do not have the resources a gaming PC does, you expect it to seamlessly come up with that wing from all those possible choices, it would probably crash looking for it. But then I know nothing about programming or game making, but I have a suspicion there would be a lot of dependencies.
I realise it would require a lot of additional testing and I also know nothing about game programming, but my point was that the game would not contain presets for all possible combinations fully made, but just presets of each wing separately and instructions concerning what can go where (in the sense that they get attached to the main hall, not the small house; they need so and so many doors, etc.). As an anology - maybe too far-fetched, but just to demonstrate what I mean - the fact that the game gives you the option to create thousands or millions of different player characters doesn't mean that each of those thousands or millions of possible player characters is separately programmed and stored in the game memory. Instead, only each facial/body feature is programmed separately and the game only stores a couple of presets per race plus the character you actually create.
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JeSsy ArEllano
 
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Post » Fri Nov 16, 2012 9:06 pm

My guess is because they couldn't make the wings all perfectly identical or symmetrical. There would have to be some unique customization if they put an armory in the west wing or a greenhouse in the east wing. However, I don't think this would apply to the towers. I think if they could have, they at least should have made the 3 towers interchangeable.
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Naomi Ward
 
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Post » Fri Nov 16, 2012 10:23 pm

I'm no expert at this, but would it really take up so much memory? The wing types are preset, the furniture layout within them is preset, all it would take is the option to "move" the wings at the planning/construction stage.
No, it wouldn't, but there is obviously something going on which prevents the presets from being interchangeable, though I have no idea what that is. What's even more baffling is the options aren't locked in the type of option, meaning I can put an alchemy tower or storage room on the north side and both of these are very different plans. I would be more understanding if we could only put a tower on one side, but the fact we can build a tower on all three sides has me scratching my head why we can't interchange.

I, too, would have loved to be able to customize my house a bit better. To sacrifice a kitchen for a trophy room was a difficult choice, so I elected to build two houses for two different purposes: one for residential living and the other as a museum. If you'd like to visit, it's right behind Whiterun and entry is only a mere 2g!
:D
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clelia vega
 
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Post » Sat Nov 17, 2012 7:26 am

The number of potential combinations is not the issue. I mean, in ancient games like SimCity, there were inconceivably vast numbers of potential configurations, and Skyrim is thousands of times more sophisticated. No, I expect it's due to differences in the floorplan of the wings. It seems like it could have been dealt with, but I'm not a Bethesda programmer.

I'll have my alchemy lab and beds for my kids. So I'm satisfied.
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Solène We
 
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Post » Sat Nov 17, 2012 4:23 am

I'm no programmer either, but I can glean that (for example) the three wings with rooftop decks (armory, storage, bedrooms) would require change-ups in their "Exterior" furnishing menus so that they match the proper deck configurations.

As an aside, I don't know who else has noticed this glitch but although we're given an option to build "Round table and chairs" on each of the three decks, these items will only appear on the north-facing deck.
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LijLuva
 
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Post » Sat Nov 17, 2012 1:42 am



Game is going to do nothing without the programming for all those possible combinations, plus all those combinations would have to be tested by QA before they could do it. That is a lot of combinations the game would have to be able to do just for three houses. Then there are the glitches that come into it depending on the order you build the wings in, QA never seems to fix all the possible problems. All the furniture is probably in preset locations for the same reason. The consoles do not have the resources a gaming PC does, you expect it to seamlessly come up with that wing from all those possible choices, it would probably crash looking for it. But then I know nothing about programming or game making, but I have a suspicion there would be a lot of dependencies.

Regarding glitches and QA testing: it would take work, but we already know this is possible as there are countlessods that are far more expansive than this and are FAR less glitchy. Regarding issues with the xbox: you might be right, but consider how many buildings and interiors are already in the game. I don't think adding a few more with different combinations would put too much of a load on things.
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Sierra Ritsuka
 
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Post » Sat Nov 17, 2012 5:45 am

I have to agree. At least the west and east wings should be interchange-able.
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Jennifer Munroe
 
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